What is wrong with Fire Elemental?
Arena Net has modified several world bosses and made them slightly more difficult than they once were. Fire Elemental is a pain especially for melees. To be honest, I wish we can fail these events and get better rewards for completing them.
Hah! If you think he’s hard now, you should have seen him when he was first released. Every hit he landed on you was basically a one-hit kill. He was rightfully nerfed after people complained that this sucker was tougher than dungeon bosses and sitting in a starter zone.
He’s tougher now after he got buffed in the Tequatl update, but he’s still pretty easy. Just use a ranged weapon and keep moving, and don’t forget to clean up the Embers once in a while before they get too numerous.
I honestly am wondering if there’s some kind of scaling issue going on here, because I have yet to experience this terrible new fire elemental
I rarely see more than a small handful dead at Fire ele, and they’re usually low level characters. I usually see more people die after the event due to the lingering invulnerable embers than during.
As Zaxares said – he was much worse at release. Though part is this is due to the fact that there were much fewer 80’s running around.
Don’t try to melee him, move out of the aoe launches, and avoid the swirling embers. Something to cleanse burning is nice too. Also avoid eating the firebolts – they do a ton of damage. (A lot of people don’t seem to realize that the slow moving fireballs do damage)
For the toast!
Hah! If you think he’s hard now, you should have seen him when he was first released. Every hit he landed on you was basically a one-hit kill. He was rightfully nerfed after people complained that this sucker was tougher than dungeon bosses and sitting in a starter zone.
He’s tougher now after he got buffed in the Tequatl update, but he’s still pretty easy. Just use a ranged weapon and keep moving, and don’t forget to clean up the Embers once in a while before they get too numerous.
This guy has it.
Keep moving, bring utilities that give you invuln or at least stability and clear out the embers when you can see them and they’re not invuln…
I think the main problem with Fire Elemental is the embers it summons – while some of them can be killed, the majority of them are IMMUNE TO DAMAGE and throw tons of fire and blinds all over the place as well as changing into fiery whirlwinds for automatic damage over time.
I remember trying the first version of the fire ele way back when. At that time I had a level 20 warrior and it was almost impossible. Dead people everywhere and many ended up with all armor broken by the end of the event. Then they made it too easy. You could stand in one spot and autoattack. I actual think this version is better. It’s hard but not outrageously so. You just have to be ready to dodge and watch out for the embers.
I do wish they would name the invulnerable embers differently from the killable ones. It would make targeting and killing them easier.
Wha? who? Whu??
Your reallying saying that tequatl is hitting less??
The only reason you could say that is cause Tequatl has cleansers on turrets that are doing what they are supposed to do (if your lucky).
The major difference between tequatl and the fire ele is that at tequatl (at an organized attempt to kill him and when in the zerg) you need to stay on one spot so you get cleansed. Yes if you do the same thing at the fire ele you will be wrecked. At the fireele you need to keep mobile. dodge circles and ambers if you have initiatve, but whatever you do, do not stand still. if your skill has more then 1 sec casting time dont bother. keep moving and the fire ele is easy.
Arise, opressed of Tyria!
I think the main problem with Fire Elemental is the embers it summons – while some of them can be killed, the majority of them are IMMUNE TO DAMAGE and throw tons of fire and blinds all over the place as well as changing into fiery whirlwinds for automatic damage over time.
Yeah those embers are my biggest issue as well. Doesn’t help either that they are nearly invisible and also have a AoE radius that is far larger than their size would have you believe.
Make sure show all enemy names is enbaled – the ‘ember’ nameplate always shows with it on, and you can easily track them that way.
I still feel the deadliest component of Fire Ele is the fireball things – untargetable, no name, and easy to miss. So many people don’t even bother to get out of the way, and wonder what downed them.
For the toast!
yeah, the fire whirlwind embers have a massive AOE (at least twice their visible model), and tend to get culled.