World bosses - difficulty & incentives

World bosses - difficulty & incentives

in Dynamic Events

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Current situation: a lot of players fight the more trivial encounters and don’t even start the difficult ones.

The Dragons, as an example, rarely win the battle. They are doomed to die to players autoattacks. Then we have the god-temples which are rarely active because players find them too difficult and get no reward out of the battle when all goes wrong.

What can be done?

Introduce Follow Up Events where interesting (and also rewarding) content gets unlocked when the battle fails or succeeds. The rewards should be equal to the winning-conditions, so that players don’t try to grieve the event. (Winning the battle could open up the chance to get pretty cosmetics though) This way Anet can rise the difficulty for all the trivial encounters without having to fear that players stop doing the events.

Imagine: the Shatterer wins 60% of the battles.

  • Shatterer wins: groups of crystal champions swarm out in the area with 4 minibosses leading them to attack allied outposts.
  • Shatterer loses: groups of ogre champions take over certain outposts. New event chains arise.

I’m sure this is no easy task to balance since the Karka Queen has some aspects of that implemented and people still wouldn’t play it. Perhaps this changes with the upcoming Champion loot bags…

what do you think?

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World bosses - difficulty & incentives

in Dynamic Events

Posted by: LameFox.6349

LameFox.6349

I don’t think dragons can win their event, can they?

As for the temples, IME they actually get opened fairly often with the exception of Balthazar. Thing is, when they get retaken there’s no real indication of it until it’s too late. I don’t think the waypoints even get contested (unless that’s a bug) and if they did, you’d have to run all the way to this temple just to check whether it was lost contested or needs defending contested. I mean I’ve been there to open them dozens upon dozens of times, but I couldn’t tell you what happens in most defend events. I’ve seen, I think, part of the one for Grenth and the aftermath of the one for Melandru, which is as buggy to lose as it is to capture. Half the NPC’s in the base were alive doing nothing, a legendary and a champion were doing laps of the place, and some risen were sitting by that thing they’re supposed to kill staring at it very intently as they awaited the perfect moment to make their move. Or… something.