Zergs Trivialize Champion Events

Zergs Trivialize Champion Events

in Dynamic Events

Posted by: Shamadamun.6598

Shamadamun.6598

After a few days in Orr and teaming up with large groups of players, I couldn’t help but find myself really bored with events that required a Champion kill.

In the lower zones, I recalled fighting champions with just a few players and we had to use our wits to survive – but once it turns into 10+ players the event becomes incredibly dull. The Champion has absolutely no chance of killing anyone, the only thing that seems to scale is health. Events would be alot more interesting if they actually scaled correctly (mind you, all events are trivalized by large numbers, but Champion events is my main concern)

I was hoping more fights would be like that of the Sovereign Eye of Zhaitan. Out of all of the events/dungeons I’ve been a part of thus far, that fight was THE best and most fun. Why can’t other Champion fights be like that instead of a tank and spank zergfest?

Veryll of Stormbluff Isle. Professional morale booster!

Zergs Trivialize Champion Events

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Posted by: Turgon.8625

Turgon.8625

The giants/abominations are particularly boring. Just one massive health bar and very little to think about.

Zergs Trivialize Champion Events

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Posted by: Sebyos.4089

Sebyos.4089

The entire region of Orr is boring as kitten.

Now I look like a kitten cause I used to tell everyone that GW2 would have a great end game in PvE desite not having raids. I was terribly wrong.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Zergs Trivialize Champion Events

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Posted by: juiceman.2870

juiceman.2870

Im not 80 but I know what you mean. Really the whole problem is DE are not hard enough and they said they are aware of it so Im sure they will come up with something I mean they know how many players are in the events.

Zergs Trivialize Champion Events

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Posted by: Raging Bull.5048

Raging Bull.5048

@ Turgon:

hahah, very well said. It’s true, I’ll repeat myself all over again – we need more in-depth mechanics, much much more. You can apply what I said not only to DEs, but to dungeons as well.

Zergs Trivialize Champion Events

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Posted by: Shamadamun.6598

Shamadamun.6598

I think the perfect mix would be;
- The difficulty of the named legendary acolytes
- The mechanics from the Sovereign Eye of Zhaitan.

The acolytes keep you on your toes, but aren’t too hard, while the Sovereign Eye of Zhaitan is really unique and interesting with alot of tactics involving positioning. Mix those two together and you’d have an awesome DE that I would never get tired of doing!

Veryll of Stormbluff Isle. Professional morale booster!