instead of a daily chest, longer event chains

instead of a daily chest, longer event chains

in Dynamic Events

Posted by: mcarswell.3768

mcarswell.3768

Obviously it was a lot easier to code a daily chest, but another way to cut down on the excessive number of rares coming into the market would be to make the pre-event chains much longer, and have them scale to the number of players properly as well so that there was a real possibility of the pre-events failing (like the balthazar and arah chains).

This would have the side effect of nerfing the ability to track boss spawns via the timer (notice how the temple timers are almost always outdated) so there would be fewer people camping bosses and thus less problems with overflows.

Taking it a step further they could tie the chest to pre-event participation, so you could only get a chest from the boss if you participated in the pre-events.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

instead of a daily chest, longer event chains

in Dynamic Events

Posted by: Jeknar.6184

Jeknar.6184

Some Bosses like Tequatl the Sunless and the Inquest Golem Mark II do not have Pre-events… What’s your suggestion to those?

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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instead of a daily chest, longer event chains

in Dynamic Events

Posted by: mcarswell.3768

mcarswell.3768

that they should add pre-events, and long complicated ones that can fail at various steps. people should not be able to camp bosses and afk autoattack them and get the chest imo.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

instead of a daily chest, longer event chains

in Dynamic Events

Posted by: Furikake.4052

Furikake.4052

Balthazar and Arah reaching failure is not a result of a long chain, but of NPCs’ stupid AI making them stand in harm’s way, and also of players acting like looters mobs instead of bodyguards.

What this game needs is better AI such that fighting mobs is similiar to fighting real PvPers, and secondly, non-griefable mechanisms for encounters that require ppl to do different things so as to co-op, instead of a mindless zerg where everyone is doing the same thing.

instead of a daily chest, longer event chains

in Dynamic Events

Posted by: rizzo.1079

rizzo.1079

Well that and the # of mobs spamming aoe’s scales crazy bad with the number of players. They really just need to put in a logic check so only a certain amount of aoe’s will be cast in a certain period of time…or just give the stupid npc’s more hp.

I’d really rather see MORE rares added to the economy, personally, so limiting them is a bad idea, but longer/more preevent chains for meta events has always been something I’m in favor of.

instead of a daily chest, longer event chains

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Posted by: Rainzar.6905

Rainzar.6905

the golem clearly does have a pre-event.. the part where you have 15 mins to activate and defend the barrels, stuff that and no golem.

how bout i dunno, using that silly medal system to determine reward as well.. why does the guy who gets 10 hits on tequatl get the same rewards as the gun who feverishly defended the turrets and hylek (although pointless) and was attacking the dragon from start to finish.

long chains are just more likely to fail and cause people to ignore the event completely.