low rewards despite 100% contribution
I sincerely believe players who heal/rez during events should receive some kind of benefit. I was fighting a Champion the other day & I spent most of my time rez’ing other players so that the fight could go on & when it ended I only received a bronze. Why would I rez or heal during an event if this is all I’m going to receive?
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This needs sorting because right now you are encouraged to just nuke harder the whole time in a mindless and selfish dps fest.
It does seem a little unfair that people are penalised for rezing people. Hopefully something will be done as you are helping. I was doing some event in taking down a champion and I set my pet on the boss as I ran around rezing people and occationally firing a shot or two off while I could. I managed to get a silver (I put that down to my pet staying alive and constantly attacking), but there were others who were doing the same as me and only getting a bronze. Something does need done or people are just going to ignore fallen players and just fight the boss (and probably fail).
I think the way contribution works should be changed.
For instance it would count every single meaningful action (so skills aimed at nothing wouldn’t give contribution) a player takes in the Event Area, be it damaging skills, supporting skills or reviving. If the action counter is past a certain point you get bronze, then silver, then gold.
That way two dpses would still get gold even if the first one did 70% damage and the other 30%, the second one still tried, but maybe his gear wasn’t as good as the 1st guy, or maybe he’s still not used to his class.
totally agree ^
I agree also. When I play my Elementalist and heal, I don’t think I get points for healing also, just killing monsters.
I’ve participated in countless events where I spent the entirety of an event helping in a myriad of ways, such as damaging enemies, carrying items, and healing as well as reviving downed and even defeated players.
During all of these events, it consistently seemed as though doing large amounts of damage was/is the only way to obtain ‘Gold’. Even during events in which I participated for the entirety of said event, I received only ‘Bronze’.
Also, my wife (who enjoys supporting other players and participating via ‘healing’) in consistently frustrated by the fact that, because she’s helping others stay alive (to damage enemies), she is ‘punished’ with ‘Bronze’ reward because of doing so. During those exact same events in which I participate for the same amount of time in the same locations as her, I often receive ‘Gold’ simply because I was doing damage rather than ‘healing’ others and ‘reviving’.
Please adjust the ‘algorithm’ with which the game determines ‘participation-level’.
Thank you in advance for making the game-world a better place! =)
Agreed. I actually am seeing players not healing/reviving other players because they will get bronze if they do. This is counter to the design of GW2.
It’s really strange. Sometimes I’ve gotten bronze also, even though I felt like I was participating the whole time. Other times I get gold just for running through an event and tagging one mob with my static field and arcane blast to give myself swiftness. I don’t know what the difference is. Too bad you can’t click on the medal or something and see why you achieved that rank.
Never heal others, never buff others and never rezz others. That’s how you get Gold. Maybe you lose the Event, but at least you get Gold. Being a Egoist pays off. That’s what Bronze tells us. It’s sad, but that’s how the game teaches us to play.
I don’t bother to use my support skills to help others in events, because I am punished for it. I just go DPS mode and hit as hard as I can. I do revive others if I get a chance however.
Yeah, I know that this is something ANet will adjust to work according to their encompassing design philosophy which GW2 has been designed around, and hopefully they do it soon.
It truly is disappointing to want to help and work as a team, then subsequently receive as sub-par reward for doing so.
I’ve read plenty of articles over the course of GW2’s development where ANet was even willing to do a complete internal-system redesign because something wasn’t working as intended, so I’ve seen first-hand, by their example, just how committed they are to their game; so have faith, everyone =) – I do. Just hoping it pays off sooner than later! =P
The contribution system is just flat out bad for any fight that involves killing. What’s worse is this system is tied to XP and loot as well. Basically, if you don’t do a certain level of damage you do not get credit; no contribution, no xp, no loot. It doesn’t account for healing, condition removal, rezzing, etc. This rewards burst DPS specs and punishes condition damage specs, support players, and low level players.
If this system stays in place it will cause a huge community issue. People are already starting to not rez or support other people because they want better contribution, loot, or XP. At the defend the outpost events Elementalists reign supreme because their AOE’s are high damage, where other condition based AOE’s don’t get a chance to do enough damage to get loot and sometimes XP. The same is true in WvW, condition specs get lower loot since more often than not they don’t do enough damage before the person dies to hit the loot threshold.
I love doing higher level events and I’ve found that 9 levels is the biggest gap you can reasonably have and still have a chance to get minimum credit. The problem of the system is blatantly obvious at that point though. When I’m dropping heals for people, removing conditions, rezzing, surviving, and still doing some damage I deserve a bronze or more regardless of what level the event is for. The same goes for WvW, when I’m weakening a whole group of people and debuffing them so others can do their burst DPS I deserve credit, but more often than not I get nothing but the flat XP(not even bonus).
Bottom line is that the contribution system needs to include support things like rezzing, removing conditions, healing, debuffing, etc. Everyone that does damage to a mob should get XP have the chance for loot. ArenaNet wanted to make playing with others a good experience so why they included this system is beyond me.
Yesterday I helped to kill the dragon in fen. I was there from the beginning. Attacking all the time. Ressing people. And at the end, no reward, no chest. It was quite disapointed, because that was the 2nd time it happened in 4 dragon fights during 2 weeks
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