why do Orr DEs not scale to number of players

why do Orr DEs not scale to number of players

in Dynamic Events

Posted by: katadawn.9158

katadawn.9158

I always thought dynamic events were supposed to scale based on the number of players present.

Orr on my server is basically a ghost town. Every waypoint everywhere which can be contested is contested, and none of the major events are doable because they require a mob of 40 people to complete. This doesn’t make any sense. Playing in a mob of 40 people is boring; this game simply wasn’t designed for that.

Is there a reason why these areas can’t scale with the number of players? Boss fights can still be challenging without making the boss 1-shot everything with no warning. I mean, the boss fight in the Molten Weapons facility dungeon was far more fun than every single dynamic event in Orr. The Priest fights should be more like that.

The few times I guest to another server to do a temple event, it’s basically 40 people surrounding a boss wailing on it. Oh, and there’s absolutely no visual clues before you get 1-shotted in these huge mobs, since the particle effects from 40 people’s spells drown out everything else, so the whole dodge mechanic is pointless.

Hell, from a lore point of view, why can’t we have a group of 5 coordinated players sneak in Whispers-style and capture a temple? Why does it have to be storming in through the front with a mob of 40? There should be OPTIONS for these to be doable in small groups, while maintaining the relative difficulty.

why do Orr DEs not scale to number of players

in Dynamic Events

Posted by: Raine.1394

Raine.1394

Yes, Orr is the worst it’s been since launch. There were some nice improvements made in January’s patch, but everything they’ve done since have made it worse. I don’t think they will be able to top April’s patch as it made it largely unplayable.

It will only be fixed when they come to a new understanding of open world PvE, i.e., a different consensus opinion than they currently share. I hope they can pull it off. It’s kinda sad to have so much content where the answer to staying alive is staying out of combat.

(edited by Raine.1394)

why do Orr DEs not scale to number of players

in Dynamic Events

Posted by: Numot.3965

Numot.3965

It would be very nice if they changed/ added new events for Orr so smaller groups can do them and un-contest things.