Achievements vs Titles vs Items
They are testing a new way to achieve items….
Think of it this way. They have already stated that at some point not just daily/monthly will reward chests and the achievement points you have earned will be rewarded….
So why not try something out for a single item in a single story arc which realistically doesn’t take long to complete before upscaling it to lots of different achievement tracks…..
Maybe in each title panel there will be 1 form of currency (like a ticket). The more you collect the better new skins/items etc can be purchased (a little like laurels or commendations currently).
This is their test project. They dropped a pebble in the lake to see where the ripples go before jumping headfirst. (for lack of a better metaphor and having a distinct lack of sleep)
Eh, I’ve always hated the achievement and title systems in general. They tend to be too deliberate in their design and feel like arbitrary stuffing forced into the game to try and drag it out rather than feeling logical and natural.
Tbey turn games from being a collection of goals you come up with and personally want to accomplish into a checklist of underwhelming tasks that’s basically been handed to you.
A shame fun things could not simply be fun.