Achievements vs Titles vs Items

Achievements vs Titles vs Items

in Flame and Frost

Posted by: Bandito Baba.4921

Bandito Baba.4921

I get that the living story is supposed to keep people playing. I also get that people want something from playing that means more to them than “well you got to play the game”. As I understand it there are three main ways to give players that sense of “it was worth it” together with “look what I did”

1. Achievements (not sure if you can compare achievements or link them i.e they may be more private than public but they are clearly in the game to give you a sense of achievement).
2. Titles, clearly these can be seen so they proclaim what you have done however only one can be displayed at a time (someone showing GWAMM is effectively kind of saying that GW1 was better than GW2 or that they have done nothing worth shouting about in GW2). Personally I think GWAMM should be a special color of player title (like purple or whatever) such that you could show you played GW1 to death while still displaying your most impressive title from GW2?
3. Item rewards, can be seen if you wear the item, not limited to one at a time (one of each type clearly but multiple can be visible).

My question is why in Flame and Frost is the item reward for taking part (Gauntlets) linked to the meta achievement? Surly the achievement is an end in itself?

Infact all the little achievements are little ends and the meta-achievement is like an achievement for getting achievements so now we have an item as “an achievement for getting the achievement for getting achievements”. Honestly, if everything depends too much on “everything” only the completion-ists are going to be left playing – its does make the GW2 version of GWAMM pretty straight forward though…whoever is left in 5 years.

On a related note, im not impressed with any of the flame and frost content so far – reminds me of a game producer desperately trying to hide the fact that the game is dying. I can just imagine the conversations back at Anet “holy **** we are hemorrhaging payers like its going out of fashion, quick give them something to do”. And no I dont care if people disagree with this last paragraph, its a personal opinion. I assume Flame and Frost was supposed to be impressive and im not impressed – fail.

Achievements vs Titles vs Items

in Flame and Frost

Posted by: Kai Darkness.5801

Kai Darkness.5801

They are testing a new way to achieve items….

Think of it this way. They have already stated that at some point not just daily/monthly will reward chests and the achievement points you have earned will be rewarded….

So why not try something out for a single item in a single story arc which realistically doesn’t take long to complete before upscaling it to lots of different achievement tracks…..
Maybe in each title panel there will be 1 form of currency (like a ticket). The more you collect the better new skins/items etc can be purchased (a little like laurels or commendations currently).

This is their test project. They dropped a pebble in the lake to see where the ripples go before jumping headfirst. (for lack of a better metaphor and having a distinct lack of sleep)

Achievements vs Titles vs Items

in Flame and Frost

Posted by: Dark Saviour.9410

Dark Saviour.9410

Eh, I’ve always hated the achievement and title systems in general. They tend to be too deliberate in their design and feel like arbitrary stuffing forced into the game to try and drag it out rather than feeling logical and natural.

Tbey turn games from being a collection of goals you come up with and personally want to accomplish into a checklist of underwhelming tasks that’s basically been handed to you.

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.