Maybe its lacking boss fights but what it does offer up is fantastic. Loved it from start to finish, and it looked incredible. Massive open areas which really gave you a sense of grandeur. I don’t want to spoil it for people that haven’t done it before but it had a really good pace to it.
I would like to rave on about specifics some more but to do so would reveal too much to those that haven’t stepped foot in it.
This is the type of dungeon I would like to see from now on. Just add in more bosses and you’ve nailed it. Also the bosses were designed well, large and didn’t get lost in particle effects which tends to happen. Big areas to fight so camera clipping wasn’t a problem either. They had interesting mechanics which made you consider positioning, target priority, cooldown management and sometimes quick reflexes.
I also liked the way the story continues in multiple ways after the dungeon was done.
you’ve raised the bar now stay there.