How do I complete my achievements now?
As far as I can tell the only achievement you can complete now is the one you get for using a bonfire and the secret contact one (if you already have the crypto-translator from before the end of the event).
Bit disappointing for me as I could only get on for the first time in months a couple days ago and didn’t really get to finish everything, but I guess that’s how it works. The dungeon was probably the most entertaining out of any dungeon they have in the game so far. I don’t really see any logic behind removing it after such a short time, except for story reasons (which can obviously be worked around). Oh well.
Wow this truly sucks. So what is there to do now then? nothing again?
Why didn’t they keep it going until they had more content to dish out?
I feel like I’ve completely wasted my time now. Good job Anet.
If u guys couldn’t finish this content in the weeks they gave you, you should consider playing single player games and stop playing MMORPG’s.
You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
Wow this truly sucks. So what is there to do now then? nothing again?
Why didn’t they keep it going until they had more content to dish out?I feel like I’ve completely wasted my time now. Good job Anet.
The victory celebration will last for two days, then Secret of Southsun starts. The new content starts in two days. Living story content is temporary content. IDK what to tell ya.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
If u guys couldn’t finish this content in the weeks they gave you, you should consider playing single player games and stop playing MMORPG’s.
You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
As much as it sucks to say, Magnetron is right… The achievements were SUPER easy and quick to complete (like what? Maybe 3 hours for all of them?) and most of them were around for well over 3 months, the last handful, which were also the shortest, were around for only a few weeks though.
As their mother, I have to grant them their wish. – Forever Fyonna
>You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
Nonsense. Lost and found was bugged. People were guesting on servers trying to find the items, but you have a limited number of guests per day so if you weren’t lucky you were S.O.L.
So…this is my first post on the GW2 forums, and the first time I’ve had occasion to make my opinions known. That should say something I guess.
I’ve spent the last 12 days working on law school exams and preparing for graduation. Literally every moment of my free time in the last three weeks has been spent not playing GW2. And now I will NEVER, I repeat, NEVER be able to complete my living story achievements, simply because my life didn’t coincide with Arenanet’s scheduling.
In my eight years playing Guild Wars 1 and now GW2, I have never missed an event. Not one. Then again, participating in GW1 events only required logging on for 30 minutes (something I could usually at least spare time to do) and collect some item or do a brief quest.
Now, I don’t have an issue with GW2’s event-based, achievement-awarding events. I think they’re great, when we have a month or so to work on them. But I have a serious issue with giving players 12 days to complete a dungeon’s worth of content. I do have to confess that I started working with a PUG group around 1:00 EST today, but they were atrocious. It took us three hours to get to the end boss, and then everyone just gave up after another hour, meaning I had wasted four hours of my life. That turns out to have been my only chance to get the final three F&F achievements.
The fact that the event has ended doesn’t really bother me in and of itself. What bothers me is knowing that, unless Anet has some reason to give us a flashback event of some kind, which they don’t seem to have any intention of doing, I will NEVER be able to complete the Flame and Frost achievements. Contrast this with the Super Adventure Box, limited time content that people WILL be able to get old achievements for in future releases.
I acknowledge that many people out there will probably just tell me to get a life, or stop taking this game so seriously, or admonish me for not taking time out of my exams to play GW and get the achievements. But I still maintain that scheduling a 12 day window for an activity that requires not just a group, but a competent one, during one of the busiest times of year for the 18 to 24 demographic—Arenanet’s target audience, I would imagine—is a really awful idea. Moreover, it saddens me that I will NEVER have the opportunity to complete my GW2 experience because of this one-time event. I would not be nearly so upset if there were some way to access this content in the future, but so far as we can tell, there is none, and that makes me extremely mad.
It is a valiud argument and one I hope they take on board. The big drawback of this experiement – and experiment is what they have called it themselves, will be that a living story will shut out players. Whether future or current busy players.
In their defence, they did make it clear it wouldn’t be permanent and I also know that is likely no consolation to players. But, it is somethign we knew was going to happen from the communications on the login page/forums/web page – wherever they choose to talk about it.
They could rectify this using the Books system from GW1 – re-living old chapters as instances. They could even make a library room in the Priory HQ and this could be revisted for any LW content.
@Equinox shutters at the thought of studying for 12 days for Law School Exams, i gotta say, that blows, but as you kinda said, you did get on for 4 hours for it (granted i would’ve bailed after an hour and a half if that group was that bad, instance only takes like 40min tops so far).
That being said, i think that every event should get a sort of “Flash Back Statue” in LA and allow you to “relive” the events so that the content isn’t just temporary. I mean they did that sort of thing in GW1, and then the whole Seeing Pool thing in HoM did that with the whole Hearts of the North storyline so i don’t see why they can’t have something similar for these sorts of events shrugs. ESPECIALLY for the dungeon and the 2 mini dungeons.
As their mother, I have to grant them their wish. – Forever Fyonna
For added punch, they could do the books system for people that didn’t make it and actually put you in the shoes of a random player of your race/class that did. Keep your stats/skill/weapons, but you’d take on the appearance of that random player about whom the book is theoretically written.
If you’ve got the achievements, then you’re yourself during the book, if you didn’t you’re someone else.
NOT being your own character was what made the BMP book missions really pop as historical content IMO, but it would be silly to “remember” something you actually didn’t do as yourself, or something you did as someone else.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
If u guys couldn’t finish this content in the weeks they gave you, you should consider playing single player games and stop playing MMORPG’s.
You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
Yes, but unfortunately some people don’t have those weeks because of things that happen in real life.. I had PC issues and could only fix them in the past week (coupled with life stuff it was hard to spare enough time to even complete 75% of the event). You do not need to be so condescending. MMOs are not something you need to play 24/7 to enjoy, especially GW2 which especially caters to casual players. Yes, it’s a shame that we couldn’t experience all of the event due to time restrictions but we’re not saying that it’s Anets fault, just that we’re disappointed (especially since the dungeon is arguably 100x better than most of the permanent dungeons and lasted for such a short time).
Please rethink your comment. MMOs aren’t only for people who have all the free time in the world. It’s for people who enjoy playing with others in an RPG environment. Just because some of us don’t have as much free time as others doesn’t mean we don’t have just as much right to play the games and have opinions on the game.
(edited by Selene.9415)
For added punch, they could do the books system for people that didn’t make it and actually put you in the shoes of a random player of your race/class that did. Keep your stats/skill/weapons, but you’d take on the appearance of that random player about whom the book is theoretically written.
If you’ve got the achievements, then you’re yourself during the book, if you didn’t you’re someone else.
NOT being your own character was what made the BMP book missions really pop as historical content IMO, but it would be silly to “remember” something you actually didn’t do as yourself, or something you did as someone else.
They -could- always release this down the line could they not? I doubt they’re just going to “delete” the dungeons and all that content but instead just made it inaccessible.
As their mother, I have to grant them their wish. – Forever Fyonna
@Equinox shutters at the thought of studying for 12 days for Law School Exams, i gotta say, that blows, but as you kinda said, you did get on for 4 hours for it (granted i would’ve bailed after an hour and a half if that group was that bad, instance only takes like 40min tops so far).
I’m just really upset that my 4 hours got me nowhere. The dungeon was either extremely tough, or my party was extremely poor. Now, as a result, I’m going to be rather bitter about this for the rest of my GW2 experience. I’m not going to stop playing or ragequit, but I’m a completionist, and now I will never have the opportunity to complete this chapter of the game, so it really hurts that I got punished for being responsible and focusing on my exams first. I sincerely hope that they make this available through some other means, because otherwise they are throwing away resources. Literally. If they don’t make this content available after the conclusion of this chapter of the living story, they will have spent a lot of time and energy working on something that will have absolutely NO use from this point forward.
I sincerely hope that Arenanet considers the objections I and others are raising about the way the living story is implemented, because this stuff is too good to be wasted. I really did enjoy the first three parts of Flame and Frost. It was good, quality, challenging material. I don’t want it to be lost in the annals of history and never see the light of day again. Newer players who never had a chance to see where the living story began will forever be behind the rest of us who did, and I just don’t see that as fair. I hope they announce a reasonable solution to this predicament, and soon, so that people who literally had no time to play this content or only began playing GW2 after it was released will be able to access an important part of the history of GW2 as a living game. If not, then why bother playing content that can’t be savored over time? Why create so much good content that doesn’t do anything for those who weren’t there to experience it? It just makes no sense to literally throw away time and money, particularly when Arenanet wants to keep attracting new customers with an ever-expanding, permanent world.
At any rate, the whole issue still saddens me, and I hope that other people feel this way too and aren’t just haughty or contemptuous becausey the had the good fortune to get all the achievements where some of us didn’t or couldn’t.
At any rate, the whole issue still saddens me, and I hope that other people feel this way too and aren’t just haughty or contemptuous becausey the had the good fortune to get all the achievements where some of us didn’t or couldn’t.
This. People will hate.
Otherwise well said, and I agree.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
While I do believe limited time content adds a bit of interesting world feel to it (especially when it’s as easy as this was, and as.. okay well it wasn’t that much fun except for the mini-dungeon but whatever), I can understand those who didn’t pay attention up until the last minute. I do have a proposal though:
Anet could offer some book for 800 gems that ‘recalls’ the events of Flame & Frost. Of course, it’ll have to make your own instanced zone of Diessa Plateau and Wayfarer Foothills, but it’d be a solution that satisfied both parties. But they’d have to restrict the obviously limited-time rewards from the MF dungeon, else it’d make it not-so-limited.
Well, I was here and ended up quite confused..
I’ve spent the past 2 weeks pushing my University work, which I have just managed to get done. So I’m rushing around thinking “Oh, we have two days left until the event ends, lets go quickly”
I went out into the field and got the missing items for Lost and Found and the Secrets one, and while doing them it ticked over… fine I thought, you must still be able to do the achievements, as they are still here.
Only to find that this last one wont go through… grrr
While I do believe limited time content adds a bit of interesting world feel to it (especially when it’s as easy as this was, and as.. okay well it wasn’t that much fun except for the mini-dungeon but whatever), I can understand those who didn’t pay attention up until the last minute. I do have a proposal though:
Anet could offer some book for 800 gems that ‘recalls’ the events of Flame & Frost. Of course, it’ll have to make your own instanced zone of Diessa Plateau and Wayfarer Foothills, but it’d be a solution that satisfied both parties. But they’d have to restrict the obviously limited-time rewards from the MF dungeon, else it’d make it not-so-limited.
I would totally go for an option like what youv’e proposed, and I hope they release something like that. I’ve been thinking all along that some of these events seem almost like mini-expansions, and monetizing them would be a win-win proposition: Arenanet gets money from gem sales, and we get a great PvE experience. Here’s hoping that they read this post, or already have something like that planned.
Yes, but unfortunately some people don’t have those weeks because of things that happen in real life.. I had PC issues and could only fix them in the past week (coupled with life stuff it was hard to spare enough time to even complete 75% of the event). You do not need to be so condescending. MMOs are not something you need to play 24/7 to enjoy, especially GW2 which especially caters to casual players. Yes, it’s a shame that we couldn’t experience all of the event due to time restrictions but we’re not saying that it’s Anets fault, just that we’re disappointed (especially since the dungeon is arguably 100x better than most of the permanent dungeons and lasted for such a short time).
Please rethink your comment. MMOs aren’t only for people who have all the free time in the world. It’s for people who enjoy playing with others in an RPG environment. Just because some of us don’t have as much free time as others doesn’t mean we don’t have just as much right to play the games and have opinions on the game.
And let’s not forget that half of the collection achievements were bugged on half of the servers….I ran the route that dulfy.net laid out for Lost and Found in Wayfarer’s Foothills, and guested on two other servers. I was only able to get the ones from Diessa, because the Foothills objects were constantly bugged into not spawning.
Sly Pippins – Asuran Thief
General Panthro – Charr Guardian
I hate to say it, but the point of the living story is that things happen on the world’s schedule rather than your own. Essentially there were two weeks to complete a single dungeon for the finale. That dungeon took most non-speedrun groups about 45 minutes to an hour.
Honestly, I feel like that was a perfect compromise between the content being short lived enough to really read as a thing that happenned in the world without being so short (like the ancient karka line) that it makes it night unachievable for a large number of players.
Sure, some people won’t ever see it, but it isn’t as if the living story ends here.
Would you rather come to the game brand new after a year and have some arbitrary backlog of content that theoretically “already happenned” that you’ll have a very difficult time finding people to play with, or would you rather keep the potential on a month to month basis for the world to be different in some small way?
Being there is for sure very gratifying, and having something, a title, a weapon, a piece of armor, something to show that you were part of it is great. Not having been there means that the world is a living thing that existed before you showed up. It has history that isn’t just a blurb of text but a real thing that happenned that people can tell you stories about. Just because you weren’t there for an event doesn’t mean you won’t be there for the next one, and the one after that. In the long run structuring the system like this is the shot in the arm themepark style MMOs really need, a constantly shifting epicenter of PvE content that keeps the game fresh.
The usual approach of just piling on more simply fractures the player base and makes it very difficult for new players to ever really get anything done. Nobody wants to do the “old” stuff with the new players and it ends up sitting around wasting space and frustrating people. In the instances people DO want to do it, they’re just rushing and spoiling the content for the new player. With these sorts of time limited things the adventure stays pretty fresh, and that’s a really nice feeling IMO. I want to do these living story things because they’re temporary and have permanent resolutions. In the grand scheme of things the illusion that my character’s actions mattered is much stronger and more satisfying, and that’s a big part of what PvE is about. The feeling that you really did accomplish something (and got some loot for it of course).
In addition, the level of rewards for temporary content can be leaps and bounds better than something that people can just move to farm status specifically because those rewards are of limited availability. The content is by its nature a bit more rewarding because the scale of those rewards don’t revolve around long term economic impact, and more importantly creat a stratus of rarity that rewards people over the long term for doing a thing and getting what may be a relatively common reward during the event that gradually appreciates in value over time.
What’s more fun? Being told that Zhaitan and the risen are a problem… and then not… despite nothing at all having changed outside one little instanced corner of the world, or having things actually happen and then seeing them actually be resolved once and for all?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Just logged on to Guild Wars for the first time in a while seeing all this new content. I, and what seems like many others, thought we still had until the 12th to do all of this. I did every achievement except the volunteer one and then ran the dungeon thinking I’ll finish it when I complete the dungeon. Nope..
Real life bullkitten and excuses aside (everybody has them myself included; I don’t care about yours and don’t expect anybody to care about mine) the only beef I have is that we’re still in the event window yet the event is effectively over. It’s not like we waited until patch day.
Honestly, I feel like that was a perfect compromise between the content being short lived enough to really read as a thing that happenned in the world without being so short (like the ancient karka line) that it makes it night unachievable for a large number of players.
Sure, some people won’t ever see it, but it isn’t as if the living story ends here.
But what motivation do we have if we can never see it? Why should we care about what’s going on if we can NEVER see how it got here? I think the perfect compromise would be if they gave us some way to pay for the old content; that way, people who wanted to see it could, and the rest wouldn’t have to do whatever they didn’t want to do.
Would you rather come to the game brand new after a year and have some arbitrary backlog of content that theoretically “already happenned” that you’ll have a very difficult time finding people to play with, or would you rather keep the potential on a month to month basis for the world to be different in some small way?
I’d rather have a potential backlog of content for those who want it. As we all know, the rewards for the living story are merely aesthetic. How would it hurt to make those events available for those who want to pay for it? As long as it was clear that this was purely optional content divorced from the main story, there would be no backlog, just in the same way that the Bonus Mission Pack in GW1 was an “optional backlog” of events that had nothing to do with the main game and were available for those players who chose to pay to access them. Flame and Frost is on the same scale as the BMP, and I not only would gladly pay whatever price Arenanet asks for such an option to be available in GW2, but I also think it would do nothing but help the company in terms of engaging the player base with more content and giving a reasonable means of income from those who choose to pay for access.
Just because you weren’t there for an event doesn’t mean you won’t be there for the next one, and the one after that.
But what about those who take completion seriously, and are prevented from completion by real-life needs and concerns? Maybe there should be some trinket or hat only accessible to those who were there to see things when they happened, but making achievements and story content unattainable after an event is over is something else entirely. It means that latecomers will never be able to experience 100% of the game, or complete 100% of its content, and that prospect bothers me quite a lot.
The usual approach of just piling on more simply fractures the player base and makes it very difficult for new players to ever really get anything done.
The BMP didn’t fracture the player base at all in GW1. How is this any different at all, assuming they make it so you can’t farm in the Molten Facility?
What’s more fun? Being told that Zhaitan and the risen are a problem… and then not… despite nothing at all having changed outside one little instanced corner of the world, or having things actually happen and then seeing them actually be resolved once and for all?
I would rather have all content produced by the development team to be permanently accessible in some form, even if it requires real money, so that we can participate in the events that happened, following them through to their respective resolutions, and then still be able to see the lasting effects of those events after having had the chance to participate in them.
If u guys couldn’t finish this content in the weeks they gave you, you should consider playing single player games and stop playing MMORPG’s.
You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
Yes I was aware of the timeframe and guess what? IT"S STILL 5/12 not 5/13
Honestly, if you took completion “seriously” why didn’t you have all of the other achievements finished in the previous two months when they were initially released?
I’m not against a book/flashback system, but I am against any sort of flashback system that hands out those time limited rewards from when the event actually happenned, aesthetic or otherwise, because that changes the entire balance of the reward structure. Those items become permanently obtainable, and as such their rarity, drops chances, etc. have to be handled as such, essentially creating no advantage or meaningful souvenir for the people that were actually there in the moment.
It’s the difference between reading a book about D-Day, and having a purple heart for having been wounded in Battle at D-Day. If you just hand out the medals for reading the book or participating in a re-enactment then why have the medals at all? Their entire meaning and function becomes pointless.
The fact that rewards in GW2 are by and large cosmetic is exactly why I feel that these time limited reward structures work. by not having been there and obtaining them you’re not disadvantaged in a mechanical sense, you just don’t have the tour T-Shirt because you weren’t at the show. being able to rent a recording on DVD isn’t a bad idea, but it shouldn’t be an equivalent experience.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Just asking why the date was changed from May 16th to today to end?
Because ha-ha eff you.
Aw crap. I went to edit my post and instead deleted it, lol. Ah well, c’est la vie. My only issue was that I did do the events weeks ago (twice), but it was bugged during Rox’s Critical Mission, so no completion for me, even though the rest of my party got it. :S
Like so many others that I noticed posting, I have been searching for the last 2 items for the refugees for weeks now. For a while the Wayfarer mysterious devices and snow-covered objects were missing completely. And After searching Diessa every day two – three times a day and not finding the last item, I am rather disappointed that I can no longer finish the Lost and Found quest.
I have only been playing GW2 for 50 days and have been working very hard in those days to level and explore.
Unfortunately due to bugs and quests not being active, like so many others are, I am stuck and unable to finish the Lost and Found quest.
While I do believe limited time content adds a bit of interesting world feel to it (especially when it’s as easy as this was, and as.. okay well it wasn’t that much fun except for the mini-dungeon but whatever), I can understand those who didn’t pay attention up until the last minute. I do have a proposal though:
Anet could offer some book for 800 gems that ‘recalls’ the events of Flame & Frost. Of course, it’ll have to make your own instanced zone of Diessa Plateau and Wayfarer Foothills, but it’d be a solution that satisfied both parties. But they’d have to restrict the obviously limited-time rewards from the MF dungeon, else it’d make it not-so-limited.
Better yet… add some Special Events (IE make all the events in that zone ONLY molten alliance stuff, have them burn down towns and that like it -should- have been), and make it when you use the book you are teleported to one zone (cross server) with overflows.
I would buy that book in a heart beat if they added a ton of Molten Alliance events and made it seem like they were actually invading instead of just doing what was essentially nothing.
Now i’m upset such a book doesn’t exist yet…
As their mother, I have to grant them their wish. – Forever Fyonna
I am pretty annoyed its closed off too, I attempted to do the dungeon a couple of times but people kept abandoning the group after the first chest (not sure what that was about? – not liking noob groups maybe?) and now I see its closed for good and I will never get the achievement. Really disappointing. I am sure its fine for the people who can cruise through this content and keep at it, but for the rest of us we actually have to set aside time to do it.
If you weren’t able to complete all the achies, just consider this: Those of us that did finish it all, only got a title and a pair of neat-looking gloves. Nothing game-breaking. I’m happy to have finished it and got the prizes, but I know I’d be just fine without them. The gloves don’t even match my outfit.
Dakka Warforge- Level 80 Charr Engineer
Xairro – Level 80 Asura Revenant
If you weren’t able to complete all the achies, just consider this: Those of us that did finish it all, only got a title and a pair of neat-looking gloves. Nothing game-breaking. I’m happy to have finished it and got the prizes, but I know I’d be just fine without them. The gloves don’t even match my outfit.
Scant comfort for us completionists whose achievement tab will never be truly finished…
If you weren’t able to complete all the achies, just consider this: Those of us that did finish it all, only got a title and a pair of neat-looking gloves. Nothing game-breaking. I’m happy to have finished it and got the prizes, but I know I’d be just fine without them. The gloves don’t even match my outfit.
Some of us would have really appreciated the achievements. I might have taken more of an interest in the Southsun crap the first time, but there were no achievements then. I would have done more on this too, but Anet seems to be messing up all over and I couldn’t get them all.
Seriously, this Living Story should be scrapped for an actual expansion. This is like a preview of what the dungeon creators can do, and what the story writers can’t do. Scrap silly stories give us legitimately fun content that isn’t deleted ever 10 days.
Scrap silly stories give us legitimately fun content that isn’t deleted ever 10 days.
+1. If we can’t play the new content whenever we want, then why bother adding it in the first place? The living story may attempt to emulate the gradual passage of time for major events in the real world, but we aren’t playing MMOs to be in the real world. Tyria isn’t Earth, and making Tyria too much like Earth (namely in the don’t-blink-or-you’ll-miss-it way, since we can’t rewind time in reality) is not necessarily a good thing.
So…this is my first post on the GW2 forums, and the first time I’ve had occasion to make my opinions known. That should say something I guess.
I’ve spent the last 12 days working on law school exams and preparing for graduation. Literally every moment of my free time in the last three weeks has been spent not playing GW2. And now I will NEVER, I repeat, NEVER be able to complete my living story achievements, simply because my life didn’t coincide with Arenanet’s scheduling.
In my eight years playing Guild Wars 1 and now GW2, I have never missed an event. Not one. Then again, participating in GW1 events only required logging on for 30 minutes (something I could usually at least spare time to do) and collect some item or do a brief quest.
Now, I don’t have an issue with GW2’s event-based, achievement-awarding events. I think they’re great, when we have a month or so to work on them. But I have a serious issue with giving players 12 days to complete a dungeon’s worth of content. I do have to confess that I started working with a PUG group around 1:00 EST today, but they were atrocious. It took us three hours to get to the end boss, and then everyone just gave up after another hour, meaning I had wasted four hours of my life. That turns out to have been my only chance to get the final three F&F achievements.
The fact that the event has ended doesn’t really bother me in and of itself. What bothers me is knowing that, unless Anet has some reason to give us a flashback event of some kind, which they don’t seem to have any intention of doing, I will NEVER be able to complete the Flame and Frost achievements. Contrast this with the Super Adventure Box, limited time content that people WILL be able to get old achievements for in future releases.
I acknowledge that many people out there will probably just tell me to get a life, or stop taking this game so seriously, or admonish me for not taking time out of my exams to play GW and get the achievements. But I still maintain that scheduling a 12 day window for an activity that requires not just a group, but a competent one, during one of the busiest times of year for the 18 to 24 demographic—Arenanet’s target audience, I would imagine—is a really awful idea. Moreover, it saddens me that I will NEVER have the opportunity to complete my GW2 experience because of this one-time event. I would not be nearly so upset if there were some way to access this content in the future, but so far as we can tell, there is none, and that makes me extremely mad.
I you think this was bad, wait until you start bar review. Worst 2 months of my life. And if you go into private practice…
If u guys couldn’t finish this content in the weeks they gave you, you should consider playing single player games and stop playing MMORPG’s.
You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
Yeah, how dare they have lives and expect content added to a game to stay in the game.
They should have known that adding rich, enjoyable and permanent content to a game was far less valuable than…. wait. How exactly do we benefit from its removal? Oh yeah, we get pressured to play when ArenaNet wants us to play (more gem sales that way) and the world “feels like its changing” because there is no way to add permanent instanced story content with significant changes to the lore of the world without makining it temporary.
When exactly do I have to finish the personal story and kill Zhaitan before they remove that to give a sense of an evolving world? I’d really like to know because that’s a much bigger plot point than some dredge and charr forming an alliance and any game with an “evolving store” which removes content to give a sense of the story changing would need to recognise killing an elder dragon.
If u guys couldn’t finish this content in the weeks they gave you, you should consider playing single player games and stop playing MMORPG’s.
You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
Yeah, how dare they have lives and expect content added to a game to stay in the game.
They should have known that adding rich, enjoyable and permanent content to a game was far less valuable than…. wait. How exactly do we benefit from its removal? Oh yeah, we get pressured to play when ArenaNet wants us to play (more gem sales that way) and the world “feels like its changing” because there is no way to add permanent instanced story content with significant changes to the lore of the world without makining it temporary.
When exactly do I have to finish the personal story and kill Zhaitan before they remove that to give a sense of an evolving world? I’d really like to know because that’s a much bigger plot point than some dredge and charr forming an alliance and any game with an “evolving store” which removes content to give a sense of the story changing would need to recognise killing an elder dragon.
Next expansion! Seriously, if you are sitting on the personal story, I suggest you don’t. Because it is pretty clear Anet will actually change the world over time.
Also, I am sorry but what you are saying does not hold-up. There are 5% of people who would have done the content later but 95% of the people who didn’t bother doing the content (which was released piece-meal since January) will never get around to doing it no matter how long its around. Indeed, Molten Facility was a great short term dungeon like the Mad King’s dungeon or even Tixx but as a long term dungeon it falls very short. Only thing that would be achieved from Molten Facility lingering is contempt from familiarity and it is a dungeon way too easy to get familiar with. I understand totally what you guys are saying about RL. I spent most of the two weeks Molten Facility was around away from my computer. I was still able t do it but I won’t always. But hey, it’s an MMO and thus by definition something that doesn’t revolve around me.
+1 to Kamahl and others who have offered the book idea. The game is F2P with income coming from the gem store – it’s a no-brainer. They have content already developed (and paid for, on their side), they’ve created the “world is changing now” atmosphere over the last few months for those that could do the content, now it just makes sense to turn the content into a gem store item.
My small guild had one crack at doing the final dungeon do to our schedules and no hard feelings at all – we’re not all that great and it takes us some time to figure things out (that’s the fun of playing for us). But I guarantee we’d al sign up and pay to run the dungeon again and again until we were happy with the results. And none of us are gear-driven so we’d be fine with keeping the rewards as one-time only, received only while the event was live. But, definitely getting that content out there permanently – makes sense on all fronts.
>You were all aware of the time-frame and had your chance. Too bad you didn’t got it.
Nonsense. Lost and found was bugged. People were guesting on servers trying to find the items, but you have a limited number of guests per day so if you weren’t lucky you were S.O.L.
It was bugged for a few days after the dungeon was added. It had been up and working on all servers for over a month before that (26th March – 30th April).
“Life’s a journey, not a destination.”