I'm missing variety in mission design

I'm missing variety in mission design

in Flame and Frost

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

don’t get me wrong, I like a lot of aspects of the new story instances. I love that they are soloable, love the characterdesign, the cutscenes, the active heroes,… but I dislike the mission design.

It’s just killing small groups of mobs over and over again, without something that makes for a new experience. Couldn’t there be something very unique in each of those story missions that make them memorable and stand out from the standard wave-dynamic events? Something that you can only do in instances. Like a chase where invincible npcs are hunting you and you have to escape.

It’s there in GW2 already, just not that obvious. There is this one dynamic event in Orr where you have to hurt risen (but not too much) to make them angry but then have to leave them to the female Norn NPC and don’t hurt them any more.

Something like that… bring it a bit of challenge, but not a challenge for your gear but for your brain.

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