Just been doing the Molten dungeon, we got pretty much to the last boss when a player D/Ced.
After waiting a polite amount of time we decided to kick him as it appeared he wasn’t coming back. Big mistake, BOOM everyone was forcefully ejected out of the dungeon and it promptly reset. About as fun as breaking your nose on a wall covered in excrement.
Reminds me of another dungeon I attempted where on completion the party leader left the dungeon before I had even looted the boss or chest, again kicking everyone. No presents for me that day. What game has ever had this kind of technical flaw? GW2 has been praised for respecting your time in a way that other MMOs abuse and throw grinds and barriers. Here it’s failing though, badly.
It’s a shame, Anet had just started to win me over to dungeons with this latest attempt. It really didn’t take long before I was reminded why I wouldn’t touch one of these dungeons with 10ft long stick.
They have potential to be fun but right now they are just to risky. Too much risk that my evenings relaxation is going to end abruptly with my face covered in kitten and blood pouring from my nose.
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