Recommended level?

Recommended level?

in Flame and Frost

Posted by: osuracnaes.4930

osuracnaes.4930

Q:

I tried to run this twice the other day with one of my lowbie characters (a lvl 14 necromancer) along with a friend (lvl 20 mesmer) but both groups failed to get past the pack after the first drill machine… got the pulling oozes the first time and the fire elemental things the second. The oozes tended to be one-hit kills with the pulls and general lack of stability for necros, but on the fire elementals I was usually the last person left alive… which seems to point to a fail group vs. a fail me. (Also, is it usual to focus down a massive-hp-snore-fest champion first? At least in other games I’ve always followed an adds-first mentality… is GW2 different?)

I understand that running at lower levels means you’re missing traits and/or utility skill slots, but seeing how (some) people are saying this is an easier dungeon (and the fact that I had less of a problem staying alive than others in my group) I was wondering how much that mattered. Should I aim to hit a certain level before trying again?

Recommended level?

in Flame and Frost

Posted by: Paken Kai.5970

Paken Kai.5970

A:

I can’t tell you for certain, but I know that the first time I ran the dungeon we had a level 11 ranger and a level 40 guardian mixed in there (the rest were 80, so that probably turned the tables, since I’ve also three-manned the dungeon with level 80s).

I think it mostly depends on what skills/traits you currently have for your level, as well as group composition. Stability is super helpful, as are projectile reflect/absorb skills (I mostly run with a guardian who has access to group/area versions of all of the above).

I’m lucky in that when I do any gungeon, it’s almost always mostly with guild members, who understand that even though the adds are dealing “less” damage, they’re still dealing damage or giving you more to worry about than a single champion does on its own. So we always tend to focus down the adds before fighting the champion/boss.

It sounds like you had bad groups both times. Remember, especially in PUGS, communication is key. If you think there may be a better way of dealing with a situation, speak up. There’s no reason to try the same plan of attack over and over if it’s not working.

Paken Kai – Ranger
Raven’s Talon [RT]
Henge of Denravi

Recommended level?

in Flame and Frost

Posted by: osuracnaes.4930

osuracnaes.4930

I think it mostly depends on what skills/traits you currently have for your level, as well as group composition. Stability is super helpful, as are projectile reflect/absorb skills (I mostly run with a guardian who has access to group/area versions of all of the above).

Yay for elites being the only source of stability for necros. And projectile reflection? What is this you speak of? :P

It sounds like you had bad groups both times. Remember, especially in PUGS, communication is key. If you think there may be a better way of dealing with a situation, speak up. There’s no reason to try the same plan of attack over and over if it’s not working.

Yeah… my suggestion to kill the adds first was met with the response, “just focus target the f—-ing champion,” so I’m leaning towards it being a bad group.

Recommended level?

in Flame and Frost

Posted by: Paken Kai.5970

Paken Kai.5970

Definitely bad group.

I know that some professions don’t have projectile reflection/block (My main is a ranger who’s only option for such a thing is on the greatsword, which I don’t use, and my only source of stability is an elite as well). My suggestion is to find a group that actually wants to play as a group.

Paken Kai – Ranger
Raven’s Talon [RT]
Henge of Denravi