The problem isn't content; it's rewards
If you think back to the Karka storylines, players were initially complaining about poor loot. Then there was big final event day with excellent rewards in the final chest. It was such a good reward that anyone who didn’t get it complained. Although the moral could be that players always complain about loot, I think it could also be a case of ‘wait and see’. The good rewards will come at the end not in the middle.
That doesn’t justify bad rewards during the middle, though. Why would ArenaNet not want players to engage in he current content?
If the current state of Southsun Cove is any indication, making these events last into the future is going to require more incentive to actually do them.
If you think back to the Karka storylines, players were initially complaining about poor loot. Then there was big final event day with excellent rewards in the final chest. It was such a good reward that anyone who didn’t get it complained. Although the moral could be that players always complain about loot, I think it could also be a case of ‘wait and see’. The good rewards will come at the end not in the middle.
Yeah. The problem with Karka was that the rewards were abysmal initially. Which made people not as excited for the events. It also gave people the notion that doing the final event would not be worth their time. Karka was probably the worst way to handle rewards possible.
Currently the rewards are not that stellar for Flame And Frost, either. And I’m worried we’re going to have a repeat of what happened with karka. Karma is so easy to get now because of the dailies and the bags in dungeons that I don’t think anyone really looks at karma and thinks of it as a reward anymore. ArenaNet either needs to make gaining karma feel more rewarding, or they need to stop relying on it as the default choice for rewards.