Why do shockwaves hit multiple times?

Why do shockwaves hit multiple times?

in Flame and Frost

Posted by: DanteZero.9736

DanteZero.9736

Q:

Was it intended to hit players multiple times if you are moving sideways (strafing) or dodging back?

I noticed this happens to shockwaves from all sources, ranging from Molten Brawlers, the giant crushers, and more importantly, the Molten Berserker.

Why do shockwaves hit multiple times?

in Flame and Frost

Posted by: sostronk.8167

sostronk.8167

I think it was. If it wasn’t I still like it that way. I like how it throws you into two minds, should I attempt to miss this and risk getting multipe damage or a down or should I just take the hit straight on.

Why do shockwaves hit multiple times?

in Flame and Frost

Posted by: Zaxares.5419

Zaxares.5419

Huzzah for Shield Stance!

Why do shockwaves hit multiple times?

in Flame and Frost

Posted by: Majora.6028

Majora.6028

I think it was. If it wasn’t I still like it that way. I like how it throws you into two minds, should I attempt to miss this and risk getting multipe damage or a down or should I just take the hit straight on.

Risk getting mutli- damage? Don’t run into it, and you won’t get hit. There is no “risk” involved. Jump over it, or dodge into it, and you’re fine.

Why do shockwaves hit multiple times?

in Flame and Frost

Posted by: Electro.4173

Electro.4173

If I had to guess, I’d imagine its probably a side-effect of the nature of the attack itself.

They wanted to make it dodgable by jumping, which means it has to have a mostly-persistent hitbox (to track whether you’ve actually cleared the jump or not). The fact that it has a constant hitbox means that moving backwards can cause you to contact with the hitbox multiple times.

Wanting it to be dodgable via jumping also means it has to move slow enough to dodge reasonably, which is also part of it as it means that your character can move fast enough to contact with the hitbox multiple times.

Why do shockwaves hit multiple times?

in Flame and Frost

Posted by: LameFox.6349

LameFox.6349

If I had to guess, I’d imagine its probably a side-effect of the nature of the attack itself.

They wanted to make it dodgable by jumping, which means it has to have a mostly-persistent hitbox (to track whether you’ve actually cleared the jump or not). The fact that it has a constant hitbox means that moving backwards can cause you to contact with the hitbox multiple times.

Wanting it to be dodgable via jumping also means it has to move slow enough to dodge reasonably, which is also part of it as it means that your character can move fast enough to contact with the hitbox multiple times.

I would think it’s more like a series of rings (intended to be) roughly consistent with the animation’s position, rather than you actually hitting a thing multiple times (purely because that sounds like less effort to create than a moving, expanding object). Multi-hits seem like an oversight, which they probably could have avoided with something like a half-second of immunity to the attack after being hit by it (or however much was enough for one wave to pass but not another to arrive).