I’ve been seeing a lot of comments here and on reddit about how ArenaNet ruined the pavilion and how it was better before, but I haven’t seen a lot of suggestions on how to fix it other than “make it like it was before”. I wanted to throw out my suggestions on how to make this type of content better and more accessible in the future, since zerg splitting content seems to be a theme as of late.
First, I want to say, there is absolutely nothing wrong with the design of the Boss Blitz. The boss strategies are interesting and challenging, require coordination, and overall is a nice change from the mindless zerg fest it used to be. So what’s the problem then? Some would say it is the community’s fault and their unwillingness to coordinate and work together. Well, they would be partly right, but more so it is the lack of features in the game that assist in letting players coordinate on a large scale.
Let’s try an analogy. When the game launched and up until maybe the Tower of Nightmares, we had been riding on tricycles. Then, all of a sudden with events like Triple Trouble, ArenaNet switched out our tricycles for bicycles without us expecting it. This would normally be great, because a bike is way better than a tricycle, but they neglected one crucial step, training wheels. All of a sudden we were expected to coordinate across maps with strangers, but there were no systems in place to teach us how to effectively do that.
So, how can ArenaNet implement systems that allow us better coordinate? Here’s how:
1. Have the event party players together appropriately. Taking the Boss Blitz as an example, what if instead of donating directly to Heal-O-Tron in the middle, he set up a donation machine at each of the six gates? Then, when you donate to that particular station, you are partied up with people who have donated to that same one. Then, when the event starts, you see the overall reward timer, but instead of being shown six boss objectives, you are only shown the one corresponding to the machine you donated to. The event probably shouldn’t start until at least 10 people have donated to each machine so that there are enough players on each boss. Then, when each group gets their boss down, they see the other boss objectives and can take their pick of where to go. Supplying the training wheels then taking them off.
2. Temporary commander tags. There aren’t always commanders available to lead these kind of events. What if you could buy temporary commander tags for an event such as Boss Blitz? Maybe they would be yellow-orange like the living story stars. You could have two options when donating to Heal-O-Tron, the standard donation, or a more expensive donation for the temporary tag. Only one could be purchased per boss.
3. Better rewards. While quantity is a problem here, the bigger problem is how they are dished out. Assuming a group can get gold, the rewards are actually on par with the time it would take to kill 6 champs in a train. The issue is that the way the rewards are being given make people think that ganging up on one and moving on is the fastest way to kill the bosses. This is a complex issue, but here is an idea I had off the top of my head. It may be terrible, but I figure I’ll throw it out there. What if rewards were given not by how quickly you get down the bosses, but by how well you are all working together? There would be four reward tiers – 75%, 50%, 25% and 0%. You would get a reward chest (smarter people than me can decide what is in that chest) for bring all 6 bosses down to 75% before a single boss hits 50%, then repeat that for the other steps. It rewards people for working together, not working faster. If a boss is killed before the rest of them, then the rewards inside the chest decrease.
I should add that I don’t expect any changes to be implemented to fix Boss Blitz. The changes I suggested specifically are a lot of work. Mainly, I’m putting forth suggestions to help with similarly designed events in the future.
I had a few other suggestions that I’ve since forgotten, but maybe I’ll add them in later. What is everyone else’s thoughts? Let’s try to make this thread constructive criticism only.
(edited by Darkchief.5468)