Boss Blitz mechanics questions and rant
I saw someone post that if there are 9 or less people on Boom Boom, the turret won’t come out. Now tell me honestly, how many of you reading this right now knew about this?
This isn’t true. I’ve seen it spawn a turret when there’s 1 person there or 0 players there.
So… has it always been that Boom Boom passes on her explosive keg then? I thought I remember the turret getting passed on… or possibly that was just something I overheard. You know, that would be everyone’s worse fear, that the turret gets passed on, so maybe they were just saying that.
The turret is not passed on. That’s why uncoordinated zergs leave her for last. People just don’t listen or assume she passes on the turret.
For Boss Blitz, you have to look at the meaning of the wording: it’s supposed to be a blitz, where all bosses are fought together by smaller groups. Not this go from boss to boss crud that seems to be the only way people think they can do this. Boom Boom Baines is fine. The concept behind the event is that a smaller group face her as part of a larger zerg fighting everyone else simultaneously. When the whole map converges on her, her turret goes to level 84. When it stays level 80 it goes down fast and she doesn’t heal for 5 hours before it is finally destroyed. For all it’s faults and claims of poor design, it’s not ANet’s fault people can’t organize to do the event the way it should be and do their own “train” method of Boss Blitz.
The turret is not passed on. That’s why uncoordinated zergs leave her for last. People just don’t listen or assume she passes on the turret.
For Boss Blitz, you have to look at the meaning of the wording: it’s supposed to be a blitz, where all bosses are fought together by smaller groups. Not this go from boss to boss crud that seems to be the only way people think they can do this. Boom Boom Baines is fine. The concept behind the event is that a smaller group face her as part of a larger zerg fighting everyone else simultaneously. When the whole map converges on her, her turret goes to level 84. When it stays level 80 it goes down fast and she doesn’t heal for 5 hours before it is finally destroyed. For all it’s faults and claims of poor design, it’s not ANet’s fault people can’t organize to do the event the way it should be and do their own “train” method of Boss Blitz.
It actually is ANet’s fault people can’t organize to do the event the way it should be done. Here’s why: They’ve done nothing to facilitate the organization required for this event. That is bad design.
It’s bad design that the UI doesn’t show the boss health bars. It’s bad design that there’s literally no way to moderate how many people can go to a boss. It’s bad design that we can’t form up in actual raiding groups. It’s bad design that map chat is the only tool we’ve been given.
This fight would be fun and plenty worthwhile as instanced content. But it is bad design, and the excuses you’re making for ANet is giving the impression that this sort of design philosophy is okay, when it really shouldn’t be. I’m usually really happy to look at an issue from both sides, but I am genuinely baffled that anyone can try to defend this event.
-Mike O’Brien
Because we can’t be angry about both?
All this event requires is the map chat though. The other stuff you mentioned are just optionals that might make the event smoother. Considering there are many maps now that are organized and gets Gold after Gold, it kind of does reinforce their philosophy, without even vocalizing how effective it is already.
As for the OP, I think you should try to look for LFGs that ferry people in, than starting your own LFG that wants a ferry. Some maps clearly isn’t as organized as others. And if you aren’t getting a Silver or Gold first, that’s the cue to leave for another one.
Most of the bosses require similar skills you have to bring:
Kuraii – Bring stability/break stun moves. Try to be behind him to avoid AoE arrows.
Pyroxis – Usually have a group with Reflect Projectiles that ranges him safely on some hill. Good with Guardians and Mesmers.
Sparcus – Another boss that needs Reflect Projectiles and Stability (if you’re meleeing). There’s a platform that’s safe and never get targeted by Sparcus’s teleports.
Shruakk – Has tons of birds around him that does heavy retaliation damage. Use single target weapons only and throw Bird Feed AWAY from the boss.
Wiggins – Again needs reflect projectile moves for his normal pistol attacks and break stun if it does hit you. Usually the group lures him to a ramp and ranges him safely. You also need to make sure to run after him every 25% as he goes back to the middle.
Boomboom Baines – The only focus here is to call out and destroy Healing Turret ASAP. This is the only group that should only have DPS classes/lv80s to maintain with everyone else. Make sure to kill ads at the beginning of the fight and dodge the Big Bomb AoE she throws occasionally.
I think you should try to look for LFGs that ferry people in, than starting your own LFG that wants a ferry. Some maps clearly isn’t as organized as others. And if you aren’t getting a Silver or Gold first, that’s the cue to leave for another one.
Most of the bosses require similar skills you have to bring:
Kuraii – Bring stability/break stun moves. Try to be behind him to avoid AoE arrows.
Pyroxis – Usually have a group with Reflect Projectiles that ranges him safely on some hill. Good with Guardians and Mesmers.
Sparcus – Another boss that needs Reflect Projectiles and Stability (if you’re meleeing). There’s a platform that’s safe and never get targeted by Sparcus’s teleports.
Shruakk – Has tons of birds around him that does heavy retaliation damage. Use single target weapons only and throw Bird Feed AWAY from the boss.
Wiggins – Again needs reflect projectile moves for his normal pistol attacks and break stun if it does hit you. Usually the group lures him to a ramp and ranges him safely. You also need to make sure to run after him every 25% as he goes back to the middle.
Boomboom Baines – The only focus here is to call out and destroy Healing Turret ASAP. This is the only group that should only have DPS classes/lv80s to maintain with everyone else. Make sure to kill ads at the beginning of the fight and dodge the Big Bomb AoE she throws occasionally.
Thank you for the info.
Now I guess I better copy this to my computer before a moderator deletes it.
All this event requires is the map chat though. The other stuff you mentioned are just optionals that might make the event smoother. Considering there are many maps now that are organized and gets Gold after Gold, it kind of does reinforce their philosophy, without even vocalizing how effective it is already.
As for the OP, I think you should try to look for LFGs that ferry people in, than starting your own LFG that wants a ferry. Some maps clearly isn’t as organized as others. And if you aren’t getting a Silver or Gold first, that’s the cue to leave for another one.
Most of the bosses require similar skills you have to bring:
Kuraii – Bring stability/break stun moves. Try to be behind him to avoid AoE arrows.
Pyroxis – Usually have a group with Reflect Projectiles that ranges him safely on some hill. Good with Guardians and Mesmers.
Sparcus – Another boss that needs Reflect Projectiles and Stability (if you’re meleeing). There’s a platform that’s safe and never get targeted by Sparcus’s teleports.
Shruakk – Has tons of birds around him that does heavy retaliation damage. Use single target weapons only and throw Bird Feed AWAY from the boss.
Wiggins – Again needs reflect projectile moves for his normal pistol attacks and break stun if it does hit you. Usually the group lures him to a ramp and ranges him safely. You also need to make sure to run after him every 25% as he goes back to the middle.
Boomboom Baines – The only focus here is to call out and destroy Healing Turret ASAP. This is the only group that should only have DPS classes/lv80s to maintain with everyone else. Make sure to kill ads at the beginning of the fight and dodge the Big Bomb AoE she throws occasionally.
Great summary.
I’d like to add Sparcus, he puts up his own reflect projectile bubble, so either don’t use projectile range, or melee when that happens. It seems Mesmer GS for example doesn’t reflect, but Guardian Scepter does, just as an example.
Shurakk, you don’t need single target weapons IF!! you control the seed well. Personally I rarely even attack the guy because I’m just running around looking for seed because if that is done well you can have people meleeing easily even with cleave attacks.
Then just a little tip, Wiggins is fairly easy to melee if you can learn the timing of the dodges, it’s about a 1 count after the circles then dodge.
Mesmer GS DOES reflect, even tough it still hits him you take damage (i’ve downed myself not paying attention to his bubble more than once).
Also, don’t cheese the fights like Wiggins luring him to the ramp he resets often and its too easy to AFK him then causing him to scale badly. There is not “safe” spot for Pyro anymore really as he can hit you easily with his projectiles if you don’t have proper reflects. His roaming bouncing flame can also reach you at times.
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”
^ You might’ve got hit by other reflected attacks instead of your own. I know it happens to me if I stand in front of the other people ranging Sparcus with his circle up. Got one-shotted by a warrior’s Killshot once, lol.
I think Mesmer GS auto isn’t a reflectable attack (but one of the weapon skills is? Not sure.)
Hmm, it’s possible. Though I do know after further farming Sparcus tonight that is seems is someone in the group is throwing projectiles and you are near them Beside or in front near as I can tell you can take the damage from the returned projectile. It’s rather painful when you’re grouped up. Otherwise he seems okay so I take back what I said about the GS, the rest is true, lol.
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”
Thanks for all the tips. I’m slowly spreading out to try more of the bosses, and this really helps.