Boss Blitz mechanics questions and rant

Boss Blitz mechanics questions and rant

in Festival of the Four Winds

Posted by: ShadowKatt.6804

ShadowKatt.6804

Ok… on my first, second and third try on the Boss Blitz, it was sheer torture. I won’t go into details, we have all read plenty of that already.

But then I read the Love the Boss Blitz thread, and thought I would take their advice and try LFG.
Sure enough, it didn’t take long at all to get taxied in to a map where people were (mostly) trying to organize. Unfortunately… we still ended up with three bronze in a row. (and then I had to sleep)

I will admit that it certainly got closer than I have ever been before. But there were still a lot of people who had no idea how their respective boss fight functioned. And there too I will admit that I personally don’t know how they all function, so I stay away from the ones I know nothing about… but, you know… there were people who had no idea at all about any of them, and just wanted to know where they should go… cool that they were willing to go where assigned… but they just ended up getting their kitten handed to them.

So even when people are willing to organize, there is still the learning curve for each boss, and I don’t know if there were experienced players prepping them beforehand or not… if there was, it wasn’t in map chat.

And then one boss even had a completely different mechanic than what I had learned previously… Boom Boom apparently doesn’t spawn the healing turret unless there are __? People on her. We had 6-8 last night, and we thought it was bugged out or something… but reading in the forums afterwards, I saw someone post that if there are 9 or less people on Boom Boom, the turret won’t come out. Now tell me honestly, how many of you reading this right now knew about this?

And do the other Bosses also have a different mechanic at different levels of attackers?

And why is there not a Boss Blitz tactics thread, explaining the mechanics of each? (or have I just missed it?)

So Boom Boom passed on her explosive keg last night, when she was downed… but I thought I remembered it passing on the healing turret before. So then, the special ability that gets passed on is also dependent on how many people are on each boss?

I really want to see this actually work, but at this point it honestly feels like Anet could have simplified the whole Boss Blitz by just putting slot machines in the Pavilion and it would have had more or less the same outcome… most would pump their money into it and get very little return, while a few lucky people would get decent rewards, and fewer still would hit the jackpot.
But there would be a LOT less frustration involved… and it would only take a few seconds, instead of an hour (give or take) to find out if you won or lost.

That’s really how I see this event. It’s a complete gamble on whether or not you get in with a good group… with the odds, of course, in the houses favor.

Boss Blitz mechanics questions and rant

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Posted by: Nokaru.7831

Nokaru.7831

I saw someone post that if there are 9 or less people on Boom Boom, the turret won’t come out. Now tell me honestly, how many of you reading this right now knew about this?

This isn’t true. I’ve seen it spawn a turret when there’s 1 person there or 0 players there.

Boss Blitz mechanics questions and rant

in Festival of the Four Winds

Posted by: ShadowKatt.6804

ShadowKatt.6804

So… has it always been that Boom Boom passes on her explosive keg then? I thought I remember the turret getting passed on… or possibly that was just something I overheard. You know, that would be everyone’s worse fear, that the turret gets passed on, so maybe they were just saying that.

Boss Blitz mechanics questions and rant

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Posted by: Woljnir.7810

Woljnir.7810

The turret is not passed on. That’s why uncoordinated zergs leave her for last. People just don’t listen or assume she passes on the turret.

For Boss Blitz, you have to look at the meaning of the wording: it’s supposed to be a blitz, where all bosses are fought together by smaller groups. Not this go from boss to boss crud that seems to be the only way people think they can do this. Boom Boom Baines is fine. The concept behind the event is that a smaller group face her as part of a larger zerg fighting everyone else simultaneously. When the whole map converges on her, her turret goes to level 84. When it stays level 80 it goes down fast and she doesn’t heal for 5 hours before it is finally destroyed. For all it’s faults and claims of poor design, it’s not ANet’s fault people can’t organize to do the event the way it should be and do their own “train” method of Boss Blitz.

Boss Blitz mechanics questions and rant

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Posted by: Guhracie.3419

Guhracie.3419

The turret is not passed on. That’s why uncoordinated zergs leave her for last. People just don’t listen or assume she passes on the turret.

For Boss Blitz, you have to look at the meaning of the wording: it’s supposed to be a blitz, where all bosses are fought together by smaller groups. Not this go from boss to boss crud that seems to be the only way people think they can do this. Boom Boom Baines is fine. The concept behind the event is that a smaller group face her as part of a larger zerg fighting everyone else simultaneously. When the whole map converges on her, her turret goes to level 84. When it stays level 80 it goes down fast and she doesn’t heal for 5 hours before it is finally destroyed. For all it’s faults and claims of poor design, it’s not ANet’s fault people can’t organize to do the event the way it should be and do their own “train” method of Boss Blitz.

It actually is ANet’s fault people can’t organize to do the event the way it should be done. Here’s why: They’ve done nothing to facilitate the organization required for this event. That is bad design.

It’s bad design that the UI doesn’t show the boss health bars. It’s bad design that there’s literally no way to moderate how many people can go to a boss. It’s bad design that we can’t form up in actual raiding groups. It’s bad design that map chat is the only tool we’ve been given.

This fight would be fun and plenty worthwhile as instanced content. But it is bad design, and the excuses you’re making for ANet is giving the impression that this sort of design philosophy is okay, when it really shouldn’t be. I’m usually really happy to look at an issue from both sides, but I am genuinely baffled that anyone can try to defend this event.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Boss Blitz mechanics questions and rant

in Festival of the Four Winds

Posted by: Tachii.3506

Tachii.3506

All this event requires is the map chat though. The other stuff you mentioned are just optionals that might make the event smoother. Considering there are many maps now that are organized and gets Gold after Gold, it kind of does reinforce their philosophy, without even vocalizing how effective it is already.

As for the OP, I think you should try to look for LFGs that ferry people in, than starting your own LFG that wants a ferry. Some maps clearly isn’t as organized as others. And if you aren’t getting a Silver or Gold first, that’s the cue to leave for another one.

Most of the bosses require similar skills you have to bring:
Kuraii – Bring stability/break stun moves. Try to be behind him to avoid AoE arrows.
Pyroxis – Usually have a group with Reflect Projectiles that ranges him safely on some hill. Good with Guardians and Mesmers.
Sparcus – Another boss that needs Reflect Projectiles and Stability (if you’re meleeing). There’s a platform that’s safe and never get targeted by Sparcus’s teleports.
Shruakk – Has tons of birds around him that does heavy retaliation damage. Use single target weapons only and throw Bird Feed AWAY from the boss.
Wiggins – Again needs reflect projectile moves for his normal pistol attacks and break stun if it does hit you. Usually the group lures him to a ramp and ranges him safely. You also need to make sure to run after him every 25% as he goes back to the middle.
Boomboom Baines – The only focus here is to call out and destroy Healing Turret ASAP. This is the only group that should only have DPS classes/lv80s to maintain with everyone else. Make sure to kill ads at the beginning of the fight and dodge the Big Bomb AoE she throws occasionally.

SBI – Thief and the occasional Guardian & Warrior.

Boss Blitz mechanics questions and rant

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Posted by: ShadowKatt.6804

ShadowKatt.6804

I think you should try to look for LFGs that ferry people in, than starting your own LFG that wants a ferry. Some maps clearly isn’t as organized as others. And if you aren’t getting a Silver or Gold first, that’s the cue to leave for another one.

Most of the bosses require similar skills you have to bring:
Kuraii – Bring stability/break stun moves. Try to be behind him to avoid AoE arrows.
Pyroxis – Usually have a group with Reflect Projectiles that ranges him safely on some hill. Good with Guardians and Mesmers.
Sparcus – Another boss that needs Reflect Projectiles and Stability (if you’re meleeing). There’s a platform that’s safe and never get targeted by Sparcus’s teleports.
Shruakk – Has tons of birds around him that does heavy retaliation damage. Use single target weapons only and throw Bird Feed AWAY from the boss.
Wiggins – Again needs reflect projectile moves for his normal pistol attacks and break stun if it does hit you. Usually the group lures him to a ramp and ranges him safely. You also need to make sure to run after him every 25% as he goes back to the middle.
Boomboom Baines – The only focus here is to call out and destroy Healing Turret ASAP. This is the only group that should only have DPS classes/lv80s to maintain with everyone else. Make sure to kill ads at the beginning of the fight and dodge the Big Bomb AoE she throws occasionally.

Thank you for the info.

Now I guess I better copy this to my computer before a moderator deletes it.

Boss Blitz mechanics questions and rant

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

All this event requires is the map chat though. The other stuff you mentioned are just optionals that might make the event smoother. Considering there are many maps now that are organized and gets Gold after Gold, it kind of does reinforce their philosophy, without even vocalizing how effective it is already.

As for the OP, I think you should try to look for LFGs that ferry people in, than starting your own LFG that wants a ferry. Some maps clearly isn’t as organized as others. And if you aren’t getting a Silver or Gold first, that’s the cue to leave for another one.

Most of the bosses require similar skills you have to bring:
Kuraii – Bring stability/break stun moves. Try to be behind him to avoid AoE arrows.
Pyroxis – Usually have a group with Reflect Projectiles that ranges him safely on some hill. Good with Guardians and Mesmers.
Sparcus – Another boss that needs Reflect Projectiles and Stability (if you’re meleeing). There’s a platform that’s safe and never get targeted by Sparcus’s teleports.
Shruakk – Has tons of birds around him that does heavy retaliation damage. Use single target weapons only and throw Bird Feed AWAY from the boss.
Wiggins – Again needs reflect projectile moves for his normal pistol attacks and break stun if it does hit you. Usually the group lures him to a ramp and ranges him safely. You also need to make sure to run after him every 25% as he goes back to the middle.
Boomboom Baines – The only focus here is to call out and destroy Healing Turret ASAP. This is the only group that should only have DPS classes/lv80s to maintain with everyone else. Make sure to kill ads at the beginning of the fight and dodge the Big Bomb AoE she throws occasionally.

Great summary.

I’d like to add Sparcus, he puts up his own reflect projectile bubble, so either don’t use projectile range, or melee when that happens. It seems Mesmer GS for example doesn’t reflect, but Guardian Scepter does, just as an example.

Shurakk, you don’t need single target weapons IF!! you control the seed well. Personally I rarely even attack the guy because I’m just running around looking for seed because if that is done well you can have people meleeing easily even with cleave attacks.

Then just a little tip, Wiggins is fairly easy to melee if you can learn the timing of the dodges, it’s about a 1 count after the circles then dodge.

Boss Blitz mechanics questions and rant

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Posted by: Paradox.1380

Paradox.1380

Mesmer GS DOES reflect, even tough it still hits him you take damage (i’ve downed myself not paying attention to his bubble more than once).

Also, don’t cheese the fights like Wiggins luring him to the ramp he resets often and its too easy to AFK him then causing him to scale badly. There is not “safe” spot for Pyro anymore really as he can hit you easily with his projectiles if you don’t have proper reflects. His roaming bouncing flame can also reach you at times.

-It’s Lady Paradox- Sweet Adrenaline
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”

Boss Blitz mechanics questions and rant

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Posted by: Tachii.3506

Tachii.3506

^ You might’ve got hit by other reflected attacks instead of your own. I know it happens to me if I stand in front of the other people ranging Sparcus with his circle up. Got one-shotted by a warrior’s Killshot once, lol.

I think Mesmer GS auto isn’t a reflectable attack (but one of the weapon skills is? Not sure.)

SBI – Thief and the occasional Guardian & Warrior.

Boss Blitz mechanics questions and rant

in Festival of the Four Winds

Posted by: Paradox.1380

Paradox.1380

Hmm, it’s possible. Though I do know after further farming Sparcus tonight that is seems is someone in the group is throwing projectiles and you are near them Beside or in front near as I can tell you can take the damage from the returned projectile. It’s rather painful when you’re grouped up. Otherwise he seems okay so I take back what I said about the GS, the rest is true, lol.

-It’s Lady Paradox- Sweet Adrenaline
“What Part Of Living Says You Gotta Die?
I Plan On Burnin Through Another 9 Lives”

Boss Blitz mechanics questions and rant

in Festival of the Four Winds

Posted by: ShadowKatt.6804

ShadowKatt.6804

Thanks for all the tips. I’m slowly spreading out to try more of the bosses, and this really helps.