Boss blitz concept executed poorly.

Boss blitz concept executed poorly.

in Festival of the Four Winds

Posted by: Groonz.7825

Groonz.7825

The idea to steer away from zerg content is good but unfortunately Arenanet aren’t getting things done properly. This boss blitz probably due to lack of effort put in because of the China release should have been handled different. As it currently is, GW2 still has too much of a zerg mentality, Arenanet shouldn’t have just threw the new boss blitz at us like that as unfair as it is to say, a lot of the randoms/pugs in this game are pretty dumb.

For the Boss Blitz event, Arenanet should have added in a feature that guided the players to not blob, essentially to place 6 NPC commander like entities like the WvW siegerazers that require something like 5/5 to start, just so people are actually spread out and understand that you need to properly split up in order to tackle this event properly.

As it is, there is no guidance, remember players are dumb, they will just blob up like lemmings.

Arenanet should have used an idea like the one I suggested, just so further down the line with similiar helpful guidances that steer from zerg tactics then people will eventually adapt to it.

The only good thing about this content is that there was no achievement required to defeat the boss blitz gold reward, otherwise I’d be tearing my hair out.

Boss blitz concept executed poorly.

in Festival of the Four Winds

Posted by: Bluee.1425

Bluee.1425

It’s called learning it the hard way. The fault is in the players, not the game. The mechanics is just there and it’s the players job to adjust it accordingly. Sometimes you will get a channel full of randoms and other times you get people with like-minded goals.

In fact, I have over 20+ Gold Chest reward myself lol

Commander Champion Magus Bluee of Rata Sum Security [RSS]

Boss blitz concept executed poorly.

in Festival of the Four Winds

Posted by: Xae Isareth.1364

Xae Isareth.1364

At every event, you have people on the map shouting ’don’t zerg, split up’. If they don’t want to listen to that, then why would they listen to NPCs?

Open world raids just don’t work. Period. Most people do not want to organise, do not want to listen to orders, and will not work with other people, especially in a game made for casuals.

Blizzard has tried it, Trion tried it, they both failed. They have a lot more experience at making raids than ANet.