Laidri, Good Concept, Bad Execution

Laidri, Good Concept, Bad Execution

in Festival of the Four Winds

Posted by: Mireles Lore.5942

Mireles Lore.5942

I am posting this thread to make an argument for this one boss in particular. I am all for having challenging content that only a small percentage of players can actually do, but her creation was a mistake, and we can rectify that mistake for some the community.

Let me start off by saying that this is intended to be a constructive conversation about this boss and the gauntlet itself. Not for self congratulations or to tell other players that they are bad and that they need to L2P.

Having already beat this boss twice one last year and again this year…

I am calling for this boss to be nurfed, make her attacks do actual numerical damage, its execution was very poor and has caused a high degree of frustration and toxicity among the players and the generally community.

Now before my head gets bitten off let me say. The difficulty of this boss and the prestige of the title has already been compromised. Some of you already know that there is a certain class with a certain skill that allows Laidri to be killed without ever having an orb thrown at her, negating just about all the difficulty of this fight. I myself have seen this personally over and over again for alot of people that would not have beaten her otherwise. This is not fair to players who did not use this exploit, or can not beat this boss normally and not have this title.

Nurfing this boss will put all players back on even footing and relieve some grief some players are suffering through not fault of their own other than having a not so par ISP or system

The first problem 1-hit kill mechanics as it requires a narrow critical build thinking. 1-hit mechanics effectively make gear, skills, and traits meant to reduce damage effectively useless. I don’t think a productive way to introduce challenge into the game is limiting options and it makes the fight more of a gear/build check as it does an actual combat intensive challenge. A challenge should invoke critical thinking and creativity, not limit it to a handful of gear sets and skills.

The second problem is that this boss is a quality check for systems and ISPs. Having experienced the fight on both a high speed and not so quality internet connection. It can make all the difference in the world. I have been unable to kill Laidri again since I moved to a temporary location with a not so quality internet connection. The “bugs” people have claimed are not bugs but just lag. Yes, you do get hit when you are outside the circle of the AoE. You can try to pick up an blazing light orb, see you character bend down to pick it up, move away and it still be on the ground. You can also destroy one of those chaos orbs and it still pull you even though you destroyed it a second ago. You can also get blown up by a vision without being near it because the game still registers you at that location. The one hit mechanic amplifies the problem of lag 100x than any other combat scenario in the game, and requires you to win the “didn’t lag lottery”. Players should not suffer such harsh exclusivity because of the quality of the connection as this game was marketed compatible with lower end systems and internet connections.

Third, not all arenas are equal Many of you already know the north-west arenas are the best arenas to fight this boss in because the mechanics are misaligned making the fight much more difficult because of light pool and AoE placements.

While I love the idea of the gauntlet, gambits, and all the bosses and achievements that preceded Laidri, she was a mistake and her difficulty is artificial and compromised. I am all for having challenging content that only a small percentage of players can complete, but this is not that boss. This gauntlet is a great idea, and I would even go as far as adding it as permanent content with a sPvP format to allow for build expermentation. Also the addition of new bosses mechanics being added which I was disappointed I did not see this year.

I hope this thread can invoke constructive conversation about the future of the gauntlet. I don’t want to see this idea disappear because of the gate this boss would create to a preceding tier of newer bosses.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Laidri, Good Concept, Bad Execution

in Festival of the Four Winds

Posted by: Crovax.7854

Crovax.7854

So her projectiles in p1 and whip attacks as well as the leap is a onehit without numerical damage?
Nerfing the boss will not ‘put all players on even footing’ but devalue it even more.
Instead of ranting here, you could be ingame and practice. Just saying…

Laidri, Good Concept, Bad Execution

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

https://forum-en.gw2archive.eu/forum/livingworld/fotfw/Liadri-and-RAGE/page/4#post4059555

some of these posts you’ll agree with. Some you’ll see are the same old.

I’m also tired of one hit mechanics, make some content that makes defensive builds viable. (you know for the whole build diversity).
Make this kind of content instance. This often helps with lag. Although not always.

And you’re right, getting hit by shadowfall/visions even though well outside of the area is because of lag. Not bugs. Its the same kind of lag that(say in jumping puzzles) hits you with falling damage despite the fact your jump was successful.

It’s just all the more noticeable or/and annoying in this fight.