Liadri changes & rest of the bosses in game

Liadri changes & rest of the bosses in game

in Festival of the Four Winds

Posted by: Dardevilmon.6702

Dardevilmon.6702

Does anybody else thing this fight feels completly diferent with new aoe circles and no dome xD? First time she was here it took me around 3 hours to kill her on my engi (rabid gear 20/10/0/20/10 perma vigor back then and best build for her even now imo) and this time around i somehow did her in first try (rabid gear again but no vigor no food also with 30/30/0/0/10 because i totaly forgot to change them).
I seriously like this change with aoe circles since before i had hard time(REALLY hard) seeing them and the change made this fight more skill based and less luck based for me.
So i was wondering if anybody else was affect by these changes this much and what would you think if they implement new AoE circles in dungeons and other ares of the game(at least let us toggle them on)?

PS:sorry for my bad spelling

Liadri changes & rest of the bosses in game

in Festival of the Four Winds

Posted by: MasterLuBu.8076

MasterLuBu.8076

She definitely does feel different, last year it took about 85 goes with different build changes, I beat her on 2nd try this morning with ease on my usual PvE build.

I think the orb that teleports you doesn’t spawn as often, and her clones move slower, giving you more time to pick up the crystals to chuck at Liadri in phase 1.

The AoE rotation when in phase 2 seems more predictable, if you kite in a clockwise direction near the centre and use a rifle, you can easily avoid them without needing to dodge while crippling her, bleeding her down and going in for an easy kill.

I used greatsword for dodging out of the AoE / through the clones, and rifle for 100% of the damage dealt.