More unblockables & projectiles that aren't?
Ouch..makes me all the more glad I don’t bother with it.
I’ve no problem with some projectiles being unreflectable, even with some obvious projectiles not being projectiles at all so WoR, feedback, swirling winds and the like don’t work on them and trivialize the fight, but so many attacks being just unblockable is becoming quite annoying.
I was, too, highly displeased with
- unblockable projectiles,
- perma-defiance.
The bosses have interesting mechanics which could’ve made different classes and CC types useful for different encounters, with skillful play making the fight significantly better; like, reflections on Pyro and Bandit, fear on Ogre’s hawks and Centaur’s stampedes. Instead, it looked like they dumbed the bosses down again to promote the zerker warrior meta, and to promote zerg 1111 spam by “Immune! Immune! Immune!” in a non-zerg event.
At least feedbacks and WoR work on adds – those help to an extent to counter poison volleys and such.
The bosses have interesting mechanics which could’ve made different classes and CC types useful for different encounters, with skillful play making the fight significantly better; like, reflections on Pyro and Bandit, fear on Ogre’s hawks and Centaur’s stampedes.
Ah, I too enjoyed the 1-shot-5-seconds-into-the-fight jungle worm more.
Not…
There’s a reason some attacks cannot viably be reflectable. They’re very strong to make them dangerous to players, so strong in fact that they’d be very dangerous for the bosses, too.
If they don’t want huge reflect damage then either code it to destroy the projectiles or make it do damage in proportion to the player’s base power. Problem solved, active defenses still valuable rather than throw it out the window.
IMO they’re just being lazy
Use skills on the trash mobs. Use dodge on the bosses.
waste utility slots on easy mode world trash mobs? no thanks, rather equip more dps utilities.
Point is ignoring active defenses and utilities time and time again seems to become a trend, a trend on promoting idiocy.
So anet is trying to make this game more dumb or what?
Yet again, boss blitz has introduced attacks that cant be blocked or obvious projectiles that cannot be blocked or reflected.
I swear to god I came to the forums to open the exact thread.