More unblockables & projectiles that aren't?

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Bread.7516

Bread.7516

So anet is trying to make this game more dumb or what?

Yet again, boss blitz has introduced attacks that cant be blocked or obvious projectiles that cannot be blocked or reflected.

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Nilkemia.8507

Nilkemia.8507

Ouch..makes me all the more glad I don’t bother with it.

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Vargamonth.2047

Vargamonth.2047

I’ve no problem with some projectiles being unreflectable, even with some obvious projectiles not being projectiles at all so WoR, feedback, swirling winds and the like don’t work on them and trivialize the fight, but so many attacks being just unblockable is becoming quite annoying.

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Lishtenbird.2814

Lishtenbird.2814

I was, too, highly displeased with

  • unblockable projectiles,
  • perma-defiance.

The bosses have interesting mechanics which could’ve made different classes and CC types useful for different encounters, with skillful play making the fight significantly better; like, reflections on Pyro and Bandit, fear on Ogre’s hawks and Centaur’s stampedes. Instead, it looked like they dumbed the bosses down again to promote the zerker warrior meta, and to promote zerg 1111 spam by “Immune! Immune! Immune!” in a non-zerg event.

At least feedbacks and WoR work on adds – those help to an extent to counter poison volleys and such.

20 level 80s and counting.

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Carighan.6758

Carighan.6758

The bosses have interesting mechanics which could’ve made different classes and CC types useful for different encounters, with skillful play making the fight significantly better; like, reflections on Pyro and Bandit, fear on Ogre’s hawks and Centaur’s stampedes.

Ah, I too enjoyed the 1-shot-5-seconds-into-the-fight jungle worm more.

Not…

There’s a reason some attacks cannot viably be reflectable. They’re very strong to make them dangerous to players, so strong in fact that they’d be very dangerous for the bosses, too.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Bread.7516

Bread.7516

If they don’t want huge reflect damage then either code it to destroy the projectiles or make it do damage in proportion to the player’s base power. Problem solved, active defenses still valuable rather than throw it out the window.

IMO they’re just being lazy

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Stooperdale.3560

Stooperdale.3560

Use skills on the trash mobs. Use dodge on the bosses.

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Bread.7516

Bread.7516

waste utility slots on easy mode world trash mobs? no thanks, rather equip more dps utilities.

Point is ignoring active defenses and utilities time and time again seems to become a trend, a trend on promoting idiocy.

More unblockables & projectiles that aren't?

in Festival of the Four Winds

Posted by: Trixie.7614

Trixie.7614

So anet is trying to make this game more dumb or what?

Yet again, boss blitz has introduced attacks that cant be blocked or obvious projectiles that cannot be blocked or reflected.

I swear to god I came to the forums to open the exact thread.

Glorious Human Master Race