Pavillion and Toxicity

Pavillion and Toxicity

in Festival of the Four Winds

Posted by: Aegis.9724

Aegis.9724

Been farming for many many hours, and i realized something about the pavillion.
It’s the same feeling as playing a MOBA. As long as everyone works together, it’s a wonderful experience. At every gold you feel like a part of a bigger team, people joke in map chat, it’s “gg we’re awesome!” and patting on the back all over the place.

But you know that it’s just a castle of cards waiting to crumble – all that is needed is a slight gust of wind, a couple players not listening chat and killing the boss early joining late a group while bringing adds, or people upscaling a team that was only asking for 1 or 2 players mid-fight.

And then the blame game starts. Even if, by logic, such a minor event could be compensated by minor changes in tactics on the next run, a couple players getting vocal on chat is all that is needed to kill a full server.
People start blaming their own group and the “worthless” upscaled players, groups blame other groups, donations that flowed effortlessly suddenly hit a wall, and then it’s just a domino effect of impropers and “dead server”, “you guys are useless”, “relog if all you want are achievements”.

99%, or even 100% of those players were the same doing group hugs just a few minutes ago, yet now they draw knives at each other throat.
There is no change in skill, number, or equipment, yet it’s like playing another game, where everyone around you acts like an angry 12 year old.

Many people say it’s the player’s fault, not anet, the design is fine. But WHICH of those players are to blame then ? (excluding the insults of course, which are often not even present in chat, only bitterness).

MOBAs tried for years to solve the problem of implementing strict teamwork beetween strangers while limiting the resulting toxicity of failure, and never really succeeded. Can anet, or anyone really, solve this deisgn dilemma without turning any event in a “zerg at tag and spam f to loot” fest?

Pavillion and Toxicity

in Festival of the Four Winds

Posted by: Lord Kuru.3685

Lord Kuru.3685

True. If you’re in a Silver/Gold instance and get into Bronze territory even once, it’s time to open LFG and taxi somewhere else because your instance is going to self-destruct.

In fact, depending on the status of the last boss(es), you may want to leave before the event is even over — it might not be worth your time to stick it out.

Pavillion and Toxicity

in Festival of the Four Winds

Posted by: dodgycookies.4562

dodgycookies.4562

yes, its called instanced raids.

The fact that a just few people can screw things up for a large group is not good design for open world content. The tuning is pretty off and the margin for error is pretty small when it comes to group sizes in a full instance.

For open world content the margin of error must be pretty big as one cannot exercise complete control over a group of random people or how they play. That kind of tight coordination where the actions/build/location of 1 player can affect the entire group is usually left in instanced raids for organized groups to do. There each individual member can be held accountable for their actions.

[ICoa] Blackgate

(edited by dodgycookies.4562)

Pavillion and Toxicity

in Festival of the Four Winds

Posted by: Tachii.3506

Tachii.3506

There will be toxicity when one’s rewards is dependent and usually offset by others inability.

The LFG maps seem to fall under this scenario quite often. Technically it’s rare for just one person to screw it up, it usually requires multiple people – too many uplevels, too many afkers, not enough DPS builds, too many people unaware of mechanics and don’t read map/say chat, and so on.

SBI – Thief and the occasional Guardian & Warrior.

Pavillion and Toxicity

in Festival of the Four Winds

Posted by: Andred.1087

Andred.1087

The phenomenon you’re noticing is called “immaturity.” Every multiplayer online game is fraught with it, because most of the players are stupid teenagers / college students who imagine themselves much more mature than is reality.

If you’re hoping ANet can do something about that, I’m afraid you’re out of luck.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

Pavillion and Toxicity

in Festival of the Four Winds

Posted by: rincewind.9528

rincewind.9528

Honestly, once I got the meta I never stepped again in the Pavillion.
I will do in the future, for the Gauntlet, but the Boss Blitz, no thanks.

Even when I get in an organized group and everything was going smoothy with most of gold attemps the toxicity was there.
Players calling names to anothers players.
“Scrubs” “Idiots upleveleds”
Even a guy started to whispering me because I said in the map chat that the event scaling was off, saying that I was the cause that the game was bad, that anet wasn’t it fault, that was my fault and the fault of players like me.
And then blocked me.
And then unblocked me, linked me a bunch of gold chest (as if that could prove that he’s and his uber leetness is better that me and the other “scrubs”) and blocked me again.

I play Guild Wars 2 to have fun and relax. The Pavillion is exactly the reverse.

Pavillion and Toxicity

in Festival of the Four Winds

Posted by: Tachii.3506

Tachii.3506

That sounds like one angry guy. Though you could’ve easily blocked him and saved yourself the trouble of hearing some random guy rant. I mean, it’s literally like one right click away.

SBI – Thief and the occasional Guardian & Warrior.