Pavillion patch notes

Pavillion patch notes

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

From the patch notes:

“Boom-Boom Baines’s Healing Turret no longer spawns once the bronze tier of the Boss Blitz has been reached.
The champions in the Boss Blitz have grown weary of fighting players for extended durations. Once the bronze tier of the Boss Blitz has been achieved, they will begin taking increased damage and deal reduced damage.”

While this won’t fix the boss blitz, it is a step in the right direction. I was in a couple bronze raids last night, and they just took forever. These fixes will greatly speed up the bronze runs…probably cut the time in half, I bet. Might actually make bronze runs worth it.

It will certainly change the strategy on some of the bronze runs. Boom boom will now be taken last in hopes that the healing turrets are gone by the time the zerg gets to her.

In any case, while it’s not an ideal fix….it WILL help speed up the bronze runs significantly…..and that’s a good thing, imo.

Edit: Am also wondering, if once the raid gets to bronze, if the rest of the bosses taking more damage and dealing less damage will enable small teams of 3-4 players to run around and effectively take down some of the bosses that the zerg hasn’t engaged, yet. Will have to give it a try tonight and see what it is like.

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(edited by Teon.5168)

Pavillion patch notes

in Festival of the Four Winds

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • Good: it would facilitate cleaning maps for proper runs.
  • Good: it makes sense but it is not as radical as letting the timer run out to give out rewards for easy leeching.
  • Bad: it may still turn out too easy so people start to AFK and sabotage the gold/silver tries for easy bronze reward.
20 level 80s and counting.

Pavillion patch notes

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

  • Good: it would facilitate cleaning maps for proper runs.
  • Good: it makes sense but it is not as radical as letting the timer run out to give out rewards for easy leeching.
  • Bad: it may still turn out too easy so people start to AFK and sabotage the gold/silver tries for easy bronze reward.

The “bad:” doesn’t make a whole lot of sense to me, as the silver and gold drops are significantly better than bronze. But, then again, it has never made sense to me why it is like herding cats to get people to do proper gold/silver runs….you would think players would want to do the runs quickly and effectively for the highest rewards…..but apparently not, as is proven if one spends any amount of time in the pavillion.

So you’re probably correct on your “bad:” one, unfortunately.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

Pavillion patch notes

in Festival of the Four Winds

Posted by: Hobbs.9260

Hobbs.9260

2-4 extra champ bags is hardly considered even close to significantly better. If anything the changes made bronze even more profitable now. Zerging/farming each boss individually plus the event rewards for the blitz itself gives quite a large amount of karma for not much work, and now bronze rounds will take like said above probably half the time as before. Even more karma can be earned in a smaller time. This will also help for those wanting to lvl their low toons being able to defeat a boss faster for more event rewards and not be as harmful to the overall group being a low lvl.

Personally, I find these changes great, it is a good way to appease both groups. Those that want to organize and go for gold still can, nothing has changed for that. Now though, those that would rather zerg each boss and not be penalized for their prefered choice of game play can do so. Honestly zerging a bronze was more profitable to begin with over gold, karma exchanges into some serious gold.

80 ele Deaths Misstress [DEAD] – Blackgate NA East Coast

Pavillion patch notes

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

Edit: Am also wondering, if once the raid gets to bronze, if the rest of the bosses taking more damage and dealing less damage will enable small teams of 3-4 players to run around and effectively take down some of the bosses that the zerg hasn’t engaged, yet. Will have to give it a try tonight and see what it is like.

small teams of between 4-6 could already take down the bosses without the zerg >.>

Pavillion patch notes

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

2-4 extra champ bags is hardly considered even close to significantly better. If anything the changes made bronze even more profitable now. Zerging/farming each boss individually plus the event rewards for the blitz itself gives quite a large amount of karma for not much work, and now bronze rounds will take like said above probably half the time as before. Even more karma can be earned in a smaller time. This will also help for those wanting to lvl their low toons being able to defeat a boss faster for more event rewards and not be as harmful to the overall group being a low lvl.

Personally, I find these changes great, it is a good way to appease both groups. Those that want to organize and go for gold still can, nothing has changed for that. Now though, those that would rather zerg each boss and not be penalized for their prefered choice of game play can do so. Honestly zerging a bronze was more profitable to begin with over gold, karma exchanges into some serious gold.

a good gold run takes 5 minutes…………. you’re saying zerging is better than 5 min + 2 min for donations + 5 min again?

Pavillion patch notes

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

2-4 extra champ bags is hardly considered even close to significantly better. If anything the changes made bronze even more profitable now. Zerging/farming each boss individually plus the event rewards for the blitz itself gives quite a large amount of karma for not much work, and now bronze rounds will take like said above probably half the time as before. Even more karma can be earned in a smaller time. This will also help for those wanting to lvl their low toons being able to defeat a boss faster for more event rewards and not be as harmful to the overall group being a low lvl.

Personally, I find these changes great, it is a good way to appease both groups. Those that want to organize and go for gold still can, nothing has changed for that. Now though, those that would rather zerg each boss and not be penalized for their prefered choice of game play can do so. Honestly zerging a bronze was more profitable to begin with over gold, karma exchanges into some serious gold.

I suppose I should have said “significant” in relationship to both the overall reward and time commitment, as gold and silver runs were a lot quicker than most bronze runs.

But you’re right…..this will now change. People will still run gold and silver runs, but bronze is also farmable now, too. Last night I was doing bronze runs on one of my 60+ characters, just to see what sort of xp I would get. Ended up getting around 2 levels in around 75 minutes or so of bronze play…..not bad, but not something I would do on a regular basis…lol. But with the new changes, I would imagine that 2 levels will now take around 30 or so minutes, which is definitely worth it.

Will be interesting to see how it changes things in the boss blitz.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

Pavillion patch notes

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

2-4 extra champ bags is hardly considered even close to significantly better. If anything the changes made bronze even more profitable now. Zerging/farming each boss individually plus the event rewards for the blitz itself gives quite a large amount of karma for not much work, and now bronze rounds will take like said above probably half the time as before. Even more karma can be earned in a smaller time. This will also help for those wanting to lvl their low toons being able to defeat a boss faster for more event rewards and not be as harmful to the overall group being a low lvl.

Personally, I find these changes great, it is a good way to appease both groups. Those that want to organize and go for gold still can, nothing has changed for that. Now though, those that would rather zerg each boss and not be penalized for their prefered choice of game play can do so. Honestly zerging a bronze was more profitable to begin with over gold, karma exchanges into some serious gold.

I suppose I should have said “significant” in relationship to both the overall reward and time commitment, as gold and silver runs were a lot quicker than most bronze runs.

But you’re right…..this will now change. People will still run gold and silver runs, but bronze is also farmable now, too. Last night I was doing bronze runs on one of my 60+ characters, just to see what sort of xp I would get. Ended up getting around 2 levels in around 75 minutes or so of bronze play…..not bad, but not something I would do on a regular basis…lol. But with the new changes, I would imagine that 2 levels will now take around 30 or so minutes, which is definitely worth it.

Will be interesting to see how it changes things in the boss blitz.

<—3 levels on 40-50minutes of gold run play. level 62-65

Pavillion patch notes

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

Edit: Am also wondering, if once the raid gets to bronze, if the rest of the bosses taking more damage and dealing less damage will enable small teams of 3-4 players to run around and effectively take down some of the bosses that the zerg hasn’t engaged, yet. Will have to give it a try tonight and see what it is like.

small teams of between 4-6 could already take down the bosses without the zerg >.>

Oh yea, I know…(have done that a few times when I was fortunate enough to get into a gold run)……but am wondering when the bosses damage drops in the bronze runs….just how small groups will be able to be to take down a boss.

3 levels on 40-50minutes of gold run play. level 62-65

Don’t get me wrong, gold runs are much more preferable, imo, and I realize the leveling is a ton faster than bronze runs……but they can be very difficult to get into when playing late(after 9:30-10pm pacific time) on the west coast. Sometimes one has no choice but to get into the disorganized bronze runs

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

(edited by Teon.5168)

Pavillion patch notes

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

Edit: Am also wondering, if once the raid gets to bronze, if the rest of the bosses taking more damage and dealing less damage will enable small teams of 3-4 players to run around and effectively take down some of the bosses that the zerg hasn’t engaged, yet. Will have to give it a try tonight and see what it is like.

small teams of between 4-6 could already take down the bosses without the zerg >.>

3 levels on 40-50minutes of gold run play. level 62-65

Oh yea, I know…(have done that a few times when I was fortunate enough to get into a gold run)……but am wondering when the bosses damage drops in the bronze runs….just how small groups will be able to be to take down a boss.

Don’t get me wrong, gold runs are much more preferable, imo, and I realize the leveling is a ton faster than bronze runs……but they’re very difficult to get into when playing late(after 9:30-10pm pacific time) on the west coast. Sometimes one has no choice but to get into the disorganized bronze runs

Thats the thing though.
all anet is doing here, is encouraging disorganisation…. rather than those bronze runs.. going well there’s 50 of us here on one boss..why dont some of us split off….
..
now people will be like "well, gold run aint that much better, lets just zerg, because I dont want to communicate. " ..even though its still better.

so i don’t know. I’m not a fan of this change.

Pavillion patch notes

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

Thats the thing though.
all anet is doing here, is encouraging disorganisation…. rather than those bronze runs.. going well there’s 50 of us here on one boss..why dont some of us split off….
..
now people will be like "well, gold run aint that much better, lets just zerg, because I dont want to communicate. " ..even though its still better.

so i don’t know. I’m not a fan of this change.

I hope you’re not right, but you very well may be. This certainly could encourage more bronze runs. I sure hope not, as I really enjoy the good gold runs…..nothing like 6 small pugs working like a well oiled machine and communicating and coordinating to knock off 6 bosses all at the same time and in a short amount of time.

Last night, there was only around 25 or so in the zerg for both bronze runs, with a huge spread on player levels. So even if it could have gotten organized, I doubt if it could have done a silver or gold run….just too many lower levels.

I usually try to play around 5-7pm pacific time when I want to get into a bb gold run…..but there are a lot of times during the week where that just isn’t possible…..hence the late bronze runs that I just do for xp when I am in a lazy mood.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

Pavillion patch notes

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

Thats the thing though.
all anet is doing here, is encouraging disorganisation…. rather than those bronze runs.. going well there’s 50 of us here on one boss..why dont some of us split off….
..
now people will be like "well, gold run aint that much better, lets just zerg, because I dont want to communicate. " ..even though its still better.

so i don’t know. I’m not a fan of this change.

I hope you’re not right, but you very well may be. This certainly could encourage more bronze runs. I sure hope not, as I really enjoy the good gold runs…..nothing like 6 small pugs working like a well oiled machine and communicating and coordinating to knock off 6 bosses all at the same time and in a short amount of time.

Last night, there was only around 25 or so in the zerg for both bronze runs, with a huge spread on player levels. So even if it could have gotten organized, I doubt if it could have done a silver or gold run….just too many lower levels.

I usually try to play around 5-7pm pacific time when I want to get into a bb gold run…..but there are a lot of times during the week where that just isn’t possible…..hence the late bronze runs that I just do for xp when I am in a lazy mood.

I’ve encourage a few pug organised runs.
about50% of the time it works.

The other 50% of the time, is what I base my assumption on. The comments and attitude and then lack of chat…is why assume organising a bronze run into a silver or gold…is going to be much harder.. because less people will care about it.

I hope to be wrong truly. I do love encouraging a zerg to split off and changing up a bronze to a gold run. It’s great. but the fact that it only happens 50% of the time. I can only assume it’ll be less now.

__
On the upscaling, thats a different issue. The lack of traits really affects upsclaed players, something anet doesnt seem to have looked into.
However.. it’s better to split 25 players into 2 or 3 teams, and take down the bosses like that. As its still quicker, even if you’re already in bronze. I assume it will STILL be quicker, like that, even with these changes. but I worry less players will care.

Pavillion patch notes

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

I’ve encourage a few pug organised runs.
about50% of the time it works.

The other 50% of the time, is what I base my assumption on. The comments and attitude and then lack of chat…is why assume organising a bronze run into a silver or gold…is going to be much harder.. because less people will care about it.

I hope to be wrong truly. I do love encouraging a zerg to split off and changing up a bronze to a gold run. It’s great. but the fact that it only happens 50% of the time. I can only assume it’ll be less now.

__
On the upscaling, thats a different issue. The lack of traits really affects upsclaed players, something anet doesnt seem to have looked into.
However.. it’s better to split 25 players into 2 or 3 teams, and take down the bosses like that. As its still quicker, even if you’re already in bronze. I assume it will STILL be quicker, like that, even with these changes. but I worry less players will care.

Last night, after the first bronze run, I was getting bored, so actually tried something a little different than trying to encourage people to split off from the zerg in map chat.

I found one of the bosses that wasn’t being engaged, and went down to the area solo and just started blasting away at him. Of course, I died several times, even while trying my best to survive……but I just kept coming back……of course, it got the crossed swords up on the map, and sure enough, after around 5 or so minutes, another 6 or 7 players showed up and we all started engaging the boss and taking him down…..so that method seems to work, too.

(I know this isn’t any sort of ‘new’ method….but was the first time I tried it on my own when a zerg was taking another boss)

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

Pavillion patch notes

in Festival of the Four Winds

Posted by: Lalocat.6793

Lalocat.6793

If people were still saying “which one first” in mapchat yesterday morning, and they were, I don’t really see how not catering to the zerg would help anyone. You’d think they would give up, get bored after 2 weeks, but no. Unfortunately no.

Pavillion patch notes

in Festival of the Four Winds

Posted by: Teon.5168

Teon.5168

Edit: Am also wondering, if once the raid gets to bronze, if the rest of the bosses taking more damage and dealing less damage will enable small teams of 3-4 players to run around and effectively take down some of the bosses that the zerg hasn’t engaged, yet. Will have to give it a try tonight and see what it is like.

small teams of between 4-6 could already take down the bosses without the zerg >.>

3 levels on 40-50minutes of gold run play. level 62-65

Oh yea, I know…(have done that a few times when I was fortunate enough to get into a gold run)……but am wondering when the bosses damage drops in the bronze runs….just how small groups will be able to be to take down a boss.

Don’t get me wrong, gold runs are much more preferable, imo, and I realize the leveling is a ton faster than bronze runs……but they’re very difficult to get into when playing late(after 9:30-10pm pacific time) on the west coast. Sometimes one has no choice but to get into the disorganized bronze runs

Thats the thing though.
all anet is doing here, is encouraging disorganisation…. rather than those bronze runs.. going well there’s 50 of us here on one boss..why dont some of us split off….
..
now people will be like "well, gold run aint that much better, lets just zerg, because I dont want to communicate. " ..even though its still better.

so i don’t know. I’m not a fan of this change.

So, the night after the patch, I went and took part in some bb bronze runs. While they’re a bit easier and don’t last near so long, they have not been sped up enough to where people would want to farm bronze runs. So, I think this change will work just fine for the bb….at least from what I have seen.

And then, last night, I stumbled into a gold bb pavillion…..took part in 5 gold runs in a row(and they were still going when I left…needed a break)…..wow, what a pleasure! The runs are quite fun when you get into well organized gold bbs. Got my ele 3 levels(72-75) in that short amount of time.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-