Possible solution for Pavilion (don't merge)
The game should help players to organize themselves without commanders or (big) guilds in this open world events.
1. The event should “normal” scale to the amount of players on a Boss, so that is does not matter if 15 players or 30 players are attacking a boss.
2. The client should have a display with a bar for each boss that visualizes the relative amount of players at each boss, so that players see at first sight, where they are needed and where not.
3. “upscaling” of bosses happens, when the players are distributed to much uneven to the bosses (could also displayed in the Client/chat “Alarm! Upscaling happens, distribute better!”.
This way there would be no need for commanders/blue lamps. Players still should learn the Boss mechanics. But the “anti zerg mechanic” would be more helpful and less frustrating.
Greetings.