Possible solution for Pavilion (don't merge)

Possible solution for Pavilion (don't merge)

in Festival of the Four Winds

Posted by: Spartacus.9743

Spartacus.9743

A really simple solution for splitting the achievers from who wants to “farm” the gold reward could be:

Put an Npc for get on the Pavilion, it will ask you before enter in:
Are you here for taking sun on middle of the Pavilion? Join Room A
Or:
Are you here for the glory (ATTENTION! Follow commanders tips!)? Join Room B

So achiever will have their fabolous shiny room, while not casual players can enjoy this event, that in my opinion is a good idea, finally Anet stops feed us with zerk festival..
Pls don’t merge let Dev team read this post first

Possible solution for Pavilion (don't merge)

in Festival of the Four Winds

Posted by: Zok.4956

Zok.4956

The game should help players to organize themselves without commanders or (big) guilds in this open world events.

1. The event should “normal” scale to the amount of players on a Boss, so that is does not matter if 15 players or 30 players are attacking a boss.
2. The client should have a display with a bar for each boss that visualizes the relative amount of players at each boss, so that players see at first sight, where they are needed and where not.
3. “upscaling” of bosses happens, when the players are distributed to much uneven to the bosses (could also displayed in the Client/chat “Alarm! Upscaling happens, distribute better!”.

This way there would be no need for commanders/blue lamps. Players still should learn the Boss mechanics. But the “anti zerg mechanic” would be more helpful and less frustrating.

Greetings.