Problem with reward scaling

Problem with reward scaling

in Festival of the Four Winds

Posted by: Cormac.3871

Cormac.3871

First off, I can see what has been attempted with the rewards in the Crown Pavilion event. Get smaller groups together to take down the bosses simultaneously to break down the zerg, and leave rewards until the end to keep players focused on the event rather than the farm. I can support that ideal.

I do however have a big problem with the punishments meted out to players who are in a map who don’t do the event properly. Now I don’t consider the loot to be the main objective of doing content, but getting 2 champ bags for almost an hour’s worth of fighting is just plain rude.

If even the champs you killed drop one loot bag I think it would go a way towards addressing this issue. Doing the event the way it was intended would still be the most efficient method, but it would do away with a lot of the really negative experiences people are having with this event.