Telegraphs and Boss mecanics

Telegraphs and Boss mecanics

in Festival of the Four Winds

Posted by: anzenketh.3759

anzenketh.3759

I really like some of the mechanics of the new Bosses in the pavilion. The telegraphs were helpful on determining where we needed to be. The telegraphs allow for massive damage and close to one hit kills but yet still avoidable. I think one hit shots are fine from bosses as long as the damage is avoidable.

A lot of the mechanics require you to stay on your toes.

The centaur mechanic was interesting and kept me on my toes I like how the centaurs trampled you if you did not avoid them but yet you could still dodge to avoid them. The Orge mechanic was interesting. I liked how you had to do something to avoid getting a environmental damage. The Lava walls from the flame legion made sure you had to watch where you were jumping and when the tell on that could be a better however.

I think it would be great if they brought other mechanics like this to other parts of the games. Especially dungeons we need more small group difficult content that is immune to stacking.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

Telegraphs and Boss mecanics

in Festival of the Four Winds

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Exactly. The mechanics are good, just remember to make it actually somewhat rewarding…