Colossus fracs, everything or nothing

Colossus fracs, everything or nothing

in Fractured

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

At the level just before the endboss (top), with both sides holding mobs. Why did Anet follow the logic, if you make one simple mistake, (we know you do that since you are humans) we will be totally and brutally against players, by making it so that it’s 95% chance impossible to continue after this mistake, we fully LOCK you down, and make you waste an hour in fracs. We like hurting players like that.

Ranting aside i mean this, if you kill one sides mobs both of them, 7 respawn. 7 hard hitting mobs that eternally super damage you or super heal the seals. Both are bad. at first one you most likely die, at second one, you are wasting your time. We tried it yesterday, and i Care to say we did enormously well for how overpowered this game mechanic setup is. We managed to do 8 seals hit, without downed, and without to much healing on the seals, but nonetheless, the seals where still at 85% health. This means to continu we would have needed to succeed like 40 seals hits, without single mistake, are you utterly crazy anet?

I get it, it’s fracs it’s hard, it must be challenging, and trust me it was challenging until… we realized it’s impossible.

And before people come ‘your fault you shouldnt have killed the mobs’, True, but it was a human mistake, one guy thought it was the other room we keep alive and other thought it was the first. We were prettty smooth going and in our last frac. All was going well. We noticed the mistake in time and stopped attacking but the mob from one side ran completely to the other side somehow in the tunnel and we killed it in this chaotic mess. Deserved punishment for this slip, without a chance to reverse? No anet, just no, and thank you very much for wasting 16 repair costs, 90 minutes of my time.

If you can’t properly fix these issues (and the way to longdraided dredge frac, that frac is just an anet troll to players, i can’t word it friendlier cause i think everyone feels that way), then the new updated fracs, won’t be worth playing either.

Time to get ‘back to basics’, then overhype, and focus on new stuff first.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Romo.3709

Romo.3709

Simple fix. Reset button on current fractal, rather than starting all over. It wouldn’t take them much to implement that. If you mess up, you can restart at current fractal rather than wasting your time trying to complete the one you’re in. Same thing goes with fractals that bug out like Harpie one for example, where the boss just disappears after defeated.

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Posted by: design.6057

design.6057

or you can just wipe and start that part again

Sorrow Night / Seven Truths

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Posted by: Kilandros.2098

Kilandros.2098

or you can just wipe and start that part again

lol no you cant

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Posted by: Romo.3709

Romo.3709

or you can just wipe and start that part again

It doesn’t work that way. At all. And if level glitches out, you can die all you want, you’re not going anywhere.

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Posted by: Noah.4756

Noah.4756

or you can just wipe and start that part again

lol no you cant

As of a few patches ago the seals now properly reset when your team get’s killed. The reset means that the number of mobs goes back to the initial 2 chanters on each side.

The part with the 2 seals is one of the toughest situations of Fractals (especially at scale 48), but it can definitely be done with pugs. As far as I know this works as intended now.

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

It’s somewhat fixed right now. Usually when the party wipes on that part, the chanters will reset on one side (from what I’ve seen, it’s typically the far side that will reset right), so only kill one chanter on that side to keep the seal from being healed as fast. Charge the hammer using the chanters on the other side.

Sometimes you get lucky and both seals will reset, and I wouldn’t put it past the game to bug out and still not properly reset sometimes. If that’s the case, I would try wiping again using the chanters (not by all just falling to your doom).

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Posted by: Sampo.9678

Sampo.9678

What Noah said.
Before they didn’t reset.
Now they do reset.
But it’s been like this for a few months already..

“Be brave, little rabbit. Take a chance.”

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Posted by: Moshari.8570

Moshari.8570

What Noah said.
Before they didn’t reset.
Now they do reset.
But it’s been like this for a few months already..

Sometimes it bugs and neither side resets, and then it is impossible to advance. I had the unfortunate luck to have this happen on a 48 recently and we tried anyways until eventually people started rage-quitting…4 hours wasted as me and the last guy attempted to get more people to join us only to have people join, take a look at the situation and say “it cant be done” and then quit.

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Posted by: Ceribrocanasans.4135

Ceribrocanasans.4135

I don’t get why people have an issue with this part. If you mess up, the strat is to just keep pulling one side and focus down one seal. Regardless of how many have spawned. Chanters stop healing if they aggro to you.

Crigger – Death and Taxes [DnT]
http://www.dtguilds.com

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Posted by: Sarie.1630

Sarie.1630

I get it, it’s fracs it’s hard, it must be challenging, and trust me it was challenging until… we realized it’s impossible.

I kinda had a similar train of thought with the Dredge fractal.

Why is one of the most preferred methods of opening the door with the bombs to die continuously, just trying to get the bombs into position? Why is one of the most preferred methods of keeping the double doors open to the gate controls to die on the pressure pads?

I know ArenaNet said, before release if I recall correctly, that they didn’t expect players to get through dungeons cleanly, with no deaths, but I always thought some aspects of Fractals take that a little too far, no?

Is it possible to complete the whole Dredge fractal (bomb door path) at L30+ without a single death? Just looking for reinsurance, really. I’ve never considered the “best way of completing content” should ever be by dying.

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Posted by: Moshari.8570

Moshari.8570

I get it, it’s fracs it’s hard, it must be challenging, and trust me it was challenging until… we realized it’s impossible.

I kinda had a similar train of thought with the Dredge fractal.

Why is one of the most preferred methods of opening the door with the bombs to die continuously, just trying to get the bombs into position? Why is one of the most preferred methods of keeping the double doors open to the gate controls to die on the pressure pads?
I guarantee this is not preferred…but it is the only possible way. The re-spawns on the dredge fractal are too fast at high levels for how long it takes to take them down, it basically makes them infinite…we’ve tried to simply fight our way to the door with the bombs and everything re-spawned around us as quickly as we were killing it. It is the same with those gate controls.

I know ArenaNet said, before release if I recall correctly, that they didn’t expect players to get through dungeons cleanly, with no deaths, but I always thought some aspects of Fractals take that a little too far, no?
I agree, I’ve often thought that their method of scaling by making faster re-spawns and higher HP of mobs wasn’t very good for allowing the fractal to be completed without using some sort of “trickery” like dying on a switch. But what else could they do?

Is it possible to complete the whole Dredge fractal (bomb door path) at L30+ without a single death? Just looking for reinsurance, really. I’ve never considered the “best way of completing content” should ever be by dying.

I have done a 48 Dredge without a single death, but it DID require a judicious use of stealth and swapping characters back and forth for a few of us. We may have even had two thieves at one point…hard to remember, it was a while ago…but I do remember exclaiming “Oh My God we didn’t die once!!!” We did it as a challenge to ourselves to do a 48 dredge with no deaths. It was a fun challenge!

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Posted by: Ceribrocanasans.4135

Ceribrocanasans.4135

I get it, it’s fracs it’s hard, it must be challenging, and trust me it was challenging until… we realized it’s impossible.

I kinda had a similar train of thought with the Dredge fractal.

Why is one of the most preferred methods of opening the door with the bombs to die continuously, just trying to get the bombs into position? Why is one of the most preferred methods of keeping the double doors open to the gate controls to die on the pressure pads?

I know ArenaNet said, before release if I recall correctly, that they didn’t expect players to get through dungeons cleanly, with no deaths, but I always thought some aspects of Fractals take that a little too far, no?

Is it possible to complete the whole Dredge fractal (bomb door path) at L30+ without a single death? Just looking for reinsurance, really. I’ve never considered the “best way of completing content” should ever be by dying.

Definitely possible. For the two pressure plates, the same person aggroing the spawn at the control panel can get the side mobs. The bomb part just gets annoying as you have to kill the waves that come (every 3 explosions?)

Crigger – Death and Taxes [DnT]
http://www.dtguilds.com

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Posted by: Krag.6210

Krag.6210

The real strategy for that part is to kill mobs on both sides and go on that way, leaving the starting mobs alive is just an exploit.

When fractals came out, we got to level 30+ by simply leaving two players on each side killing the spawning mobs and one going back and forth between the two seals.

After level 30, is started getting too hard for two guys to survive so we started gathering on one side and killing everything there while one or two guys were running hammers.

Today, everyone and their mother know about the exploit and they assume it’s kittened if mobs die on both side. You probably also think that dying on pressure plates in the dredge fractal is the only way to get through, or that you can’t fight both the dredge commissar and his guys head on in front of the car.

These exploits (that I also use) make us lazy and bad.

(edited by Krag.6210)

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Posted by: Stooperdale.3560

Stooperdale.3560

Lets see what the fractals are like after the living story update. If the seals are still not resetting properly then put in a bug report (not that it would necessarily do any good). The devs have acknowledged now that this fight should reset properly.