Existing infusions

Existing infusions

in Fractured

Posted by: Arlen.1625

Arlen.1625

On my infused rings and backpack I have:
1 vital infusion;
1 resilient infusion;
1 mighty infusion.

That makes:
52 philosopher’s stones;
60 mystic coins;
250 passion fruits;
500 karka shells;
100 vials of powerful blod;
100 Ancient bones;
100 Armored scales.

What is going to happen to those infusions? Even if I can keep them the way they are, they are going to be absolutly sub-par with the new system (also considering their prices). Any idea for a refound of a sort?

Existing infusions

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Posted by: GoldenTruth.2853

GoldenTruth.2853

They wont go away. You can’t upgrade the AR on offensive/defensive slots anyway. Nothing negative has changed for you. It’s been explained on multiple threads so just take my word for it.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

Existing infusions

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Posted by: Arlen.1625

Arlen.1625

Ok, but a, let’s say, vital infusion, cost a ton of gold. And it only grants +5 agony resistance, so there’s no point in it anymore, making that ton of gold completely useless, since you can get a +6 infusion (i.e. a better one) with a little efford with the new system.

Existing infusions

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Posted by: GoldenTruth.2853

GoldenTruth.2853

That +5 agony slot can never ever go above +5. The only slot that can reach +6 is the one that they will automatically make +5 after the patch (though if you make an infused ring/backpiece after it is patched it will just be an empty slot).

The AR needed for 10-49 has not changed, the AR needed for 50 has been lowered.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

Existing infusions

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Posted by: Arlen.1625

Arlen.1625

Let’s see if I got it:

Before patch
Defensive slot: Vital infusion (+5 agony resistance, + 5 vitality)

After patch
Defensive slot: Vital infusion (5 vitality)
Agony slot: lvl5 agony infusion (
5 agony resistance)

Now: compare the convenience of a Vital infusion (1 Philosopher’s Stone, 20 Mystic Coin, 250 Karka Shell, 100 Ancient Bone) with that of the basic version of the Vital infusion (5 laurels). Before patch you HAD to buy the “mystic forge” one to get both the stats bonus and the agony resistance (since the “basic” version pre-patch didn’t have agony resistance). That’s why someone spent a lot of money to buy the infusion. Now the huge difference in price between those two infusions if justified by a mere +1 vitality bonus (since the agony resistance has been parted from the stat bonus). No one with a sane mind would choose the “mystic forg”e one over the “laurel vendor” one.

Existing infusions

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Posted by: Dingle.2743

Dingle.2743

You still get agony resistance from infusions in regular slots.

The new slot only holds the new, upgradeable infusions. but you’ll still have all your old slots with all their old infusions attached, and none of those infusions are being changed.

Existing infusions

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Posted by: Arlen.1625

Arlen.1625

Oh, good.
Thanks for explainations!

Existing infusions

in Fractured

Posted by: GoldenTruth.2853

GoldenTruth.2853

Let’s see if I got it:

Before patch
Defensive slot: Vital infusion ( +5 agony resistance, + 5 vitality)

After patch
Defensive slot: Vital infusion ( +5 vitality)
Agony slot: lvl5 agony infusion ( +5 agony resistance)

Now: compare the convenience of a Vital infusion (1 Philosopher’s Stone, 20 Mystic Coin, 250 Karka Shell, 100 Ancient Bone) with that of the basic version of the Vital infusion (5 laurels). Before patch you HAD to buy the “mystic forge” one to get both the stats bonus and the agony resistance (since the “basic” version pre-patch didn’t have agony resistance). That’s why someone spent a lot of money to buy the infusion. Now the huge difference in price between those two infusions if justified by a mere +1 vitality bonus (since the agony resistance has been parted from the stat bonus). No one with a sane mind would choose the “mystic forg”e one over the “laurel vendor” one.

Before patch:
Built in + 5 AR
Defensive slot: Vital infusion ( + 5 agony resistance, + 5 vitality)
Total: + 10 AR, + 5 Vit

After patch:
Agony slot: lvl5 agony infusion ( + 5 agony resistance) / Potential to reach X)
Defensive slot: Vital infusion ( + 5 agony resistance, + 5 vitality)
Total: + 10 AR, + 5 Vit

If you got the Vitality only infusion instead
Agony slot: lvl5 agony infusion (+ 5 agony resistance)/ Potential to reach X
Defensive slot: Vital infusion (+ 4 vitality)
Total: + 5 AR, + 4 Vit

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant