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Posted by: Lowen.8157

Lowen.8157

…The name of the patch discribes what it is. A bunch of recycled stuff, some new things and the old fractals.The recycled stuff is bugged at so many levels and it seems like they didn’t even look at the old fractals.
They did some good things with this patch.
-The thaumanova reactor fractal is amazing. You guys keep getting better at making dungeons/new fractals.
-The mistlock ideas are great.
But to be honest it stops here either they didn’t plan it or maybe some lack of time is causing this problems but here are some things that I find frustrating.
– Mai Trin it’s the same fight as it was during that patch. it’s like you’re out of ideas and just recycle the old stuff.
– Dredge fractal. hard content is fun cause you have to work for your reward.
– first of all hard isn’t 100000 mobs in one place and all of them hitting like a train. Don’t try to kill them cause they’ll just spawn back
– Second, the reward got upgraded and that’s a good thing but for some fractals like Mai trin and dredge I’m not on the same level with you guys.
– The waypoint bug. It kitten ed many people of I assume
– T3 human light for everyone. I can agree with the rage of people who bought it for 120 g but on the other hand T3>fiery T3 cause it looks really really bad as do the other recycled fiery gear.
– some promises were made about "many numbers doesn’t make it hard, so we’re going to rework it, rework the damage of some monsters and blablabla. this is what bothers me most the fact that you didn’t keep your promise. Mai trin is as annoying as she was, the dredge even became harder cause you took the glitches out.
– agreeing with the fact that glitches or exploites should be taken out but you should look at the “why?”, why are we using glitches, why are we using exploits. Many of these “why?” are overlooked.

My final diagnos…

… make sure the fracture gets looked after, use as much time as possible to heal it or this fracture could come at a great cost. like any real fracture it has it up- and downsides but being stuck at home is fun for like a week, people tend to get bored after that.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t mind them recycling the old bosses. They aren’t in the game currently and frankly, a lot if not most of the current playerbase never had the chance to fight them.

I think they should make 40+ fractals absolute hell and give it its own, uniquely desirable rewards like account bound weapon skins, or even exclusive PvE-only skills and traits to reward those who managed to get that far.

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Posted by: Romo.3709

Romo.3709

- agreeing with the fact that glitches or exploites should be taken out but you should look at the “why?”, why are we using glitches, why are we using exploits. Many of these “why?” are overlooked.

A lot of things were overlooked in this particular release. One of them were actual players. And don’t even make me started on the dredge fractal… “It’s more balanced and tweaked out”. Is that the definition of making them even longer than they already were?

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Posted by: Dahkeus.8243

Dahkeus.8243

Personally, I’m glad to see a return of this content. ~shrug~

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Posted by: Andrax.4576

Andrax.4576

“– Mai Trin it’s the same fight as it was during that patch. it’s like you’re out of ideas and just recycle the old stuff.”

That was the entire point of adding Aetherblade Retreat and Molten Facility.
They were added in the way they were so that people could play them again.

Im glad that they were mostly untouched, since i never got the chance to do Aetherblade Retreat due to real life stuff.

Rose Osiana [Elementalist]
Gandara EU
[DYE]

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Posted by: Mek.2947

Mek.2947

Got dredge last night, it was INSANE! It was already the most annoying dungeon in the game and they just made it more so. We managed to get through it with 2 mesmers, a guardian, and two necros. We had a ton of reflects and aoe. I don’t know how you can get through this without key classes. It’s practically impossible to get the whole group through without people dying.

The zerker/firestorm boss was also bugged to hell. We couldn’t tell if the difficulty was intended or bugged. We had people with 40 AR dying to agony in a level 24 fractal because they would get 2- 4 stacks of agony; others were taking no damage. The graphics on the aoe were also off. If you were standing outside the edges of it you would still get hit. The zerker would also pick a particular person to continually pummel over and over again. You can only dodge and mitigate so much kitten within a few seconds. If we wiped and retry from waypoint it would spawn us right off the bat in the middle of the bosses so people were dying while they were still waiting for their screens to load.

Overall this patch needed waaaaaay more polish. I don’t understand why Anet won’t allow a test server for players to test out content for them. Seems like they’re overstretched and unable to keep up with the QA.

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Posted by: Lowen.8157

Lowen.8157

Personally, I’m glad to see a return of this content. ~shrug~

Don’t get me wrong, I’m not saying they should delete the content. What I’m saying is that in the preview they we’re talking about a reformed fractal of those 2 dungeons. what they did was put those 2 in fractals and tadaa we’re done for today. But yeah I’m glad to see those 2 dungeons again