How upset are we?
Pretty simple.
1) Get AR. The more AR you have, the less Agony hurts.
2) Learn to play. If you’re just a Zerker hack and slash player, you’re sure to lose. Play smart, learn the mechanics, and you’ll survive a lot longer.
I don’t think AR is the main point here though. Only certain mobs (usually bosses) have agony attacks and those can be avoided if you learn to read their attacks. What the OP was pointing out is that even the normal Aetherblade and molten mobs hurt a lot more than usual and that merely increasing their numbers/health pool/damage is not going to increase the variety/fun in fighting them.
It will just be a lot more irritating.
To the OP: It could be worse. They could make it so the Molten/Aetherblade mobs now need stomping too.
I do agree though. The Molten/Aetherblade mobs are a step above the normal difficulty of most enemies, so they need to be balanced carefully so the new Fractals don’t become another Underground; loathed by most players and usually skipped if possible.
Hey, I loved that crazy kitten’s shout! :P
idk why they are so obssessed with aether blades
yeah those mobs are doable for wars and guardians maybe… for rest of the classes not so much
i can only imagine the horror of running lv 40+ fractals on aether map on my thief
[Teef] guild :>
snip
I think you meant this:
Pretty simple.
1) Get AR. The more AR you have, the less Agony hurts.
2) Learn to play. If you’re just a Zerker hack and slash player, you’re sure to lose. Play smart, learn the mechanics, and you’ll survive a lot longer.
(edited by Moderator)
I don’t think AR is the main point here though. Only certain mobs (usually bosses) have agony attacks and those can be avoided if you learn to read their attacks. What the OP was pointing out is that even the normal Aetherblade and molten mobs hurt a lot more than usual and that merely increasing their numbers/health pool/damage is not going to increase the variety/fun in fighting them.
It will just be a lot more irritating.
It isn’t. AR has no relevance to anything the OP brought up. People just like to post without really reading things.
The whole point the OP raised is with changes to CC and these mobs in particular if they start just up mob numbers like they often did in fractals, no party is going to have enough condition cleansers to get through at higher levels.
@Sarathor I guess I misread your post. I read it as “play a zerker you’ll survive longer” not “play better you’ll survive longer”. I was referring to you like most of the people I meet in PUGs. “Play zerker or you’re ruining the run” is their typical statement despite the fact they’re dying on the floor half of the time. That part wasn’t direct at you, more at elitist-zerkers who think that’s the best answer for everything in the game.
The problem with increasing the number of mobs with relation to fractal lvl is
1. all those new mobs hit hard
2. each set of mobs would most likely have the same skill sets. Aetherblades that like to stun will most probably the same mobs as the fractal lvls go up, now if you know how much a pain in the kitten these mobs are you will find yourselves burning utilities like crazy which is another problem is they also increased there hp at higher lvls.
3. most of there attacks cant be countered you cant blind all multi-hit attacks, feedback, wall of reflection, smokescreen, etc wont work on alot of attacks.
If you want a good example of what increasing mobs would do. Remember when you have to lite the bonfire in the svanir shaman and a huge cluster of svanir will simultaneously fire arrow shower at you, or on the next area where you’ll be knockaround by the ice elems.
Also since when did regular dungeon mobs get agony attacks? AR will not save you from normal mobs since AR attacks are usually given to mid bosses and last bosses.