5 Ele meta let’s go
Molten Berserker horribly unbalanced
5 Ele meta let’s go
I think you can jump over the shockwaves. Not entirely sure.
You can jump over the waves just like you could during the LS release of the molten facility.
They did fix the ability to stack under the boss like you could in the LS part. We tried and with one pounce we all insta-downed.
Well i’m in all zerg gear and doing the molten zerker on lvl 30 and while it was challenging and took some coordination it’s a extremely fun fight in my opinion. Just get everyone to spread out around the platform and hang around the edges for when he teleports. If he ports to you immediately dodge to avoid the hit and make your way far enough from him to avoid most dmg from the shock waves (that’s assuming that you can’t jump them normally or have trouble doing so) so they won’t one shot you. if someone dies at the edge of the platform they are much easier to rez then stuck in the middle
The molten berserker can oneshot the entire party, including players with over 3k armor. I’m playing at level 33, with the Outflanked debuff. Is the outflanked debuff bugged?
hi, we did lvl 33 yesterday and also had this problem.. What’s unbalanced its the MISTLOCK you get on lvl 33 “Outflanked: Enemies do more damage when attacking from behind or the sides”
The problem is.. No matter from what side they hit you THEY HIT YOU HARD VERY HARD…. Just past that lvl 33 you’ll be fine again with Molten dont worry xD
Ok we suspected it was the mistlock glitching. Good to know we’ll never have to deal with this again
5 Ele meta let’s go
Jump over the waves.
It’s a problem with the Instability. You can stop yourself getting hit (jump the waves etc.), but if you DO get hit, there’s pretty much a 100% chance it will hit you from the side or back, even if you’re looking directly at the attack. Hits for hilarious damage.
Resident Thief
So I have two theories about this.
The first one is that it is bugged and all sides take damage.
The other one is that all of the molten bosses attacks are considered AoE and thus hit you from all sides causing outflanked to activate.
But knowing Anet, I think the first one is true.
You can still jump over the waves, however, the actual hit detection is wonky and you may find yourself getting hit even if you know you got the jump right. Same problem exists with the fire bolts that get thrown down, as not only do they hurt way more than they should and come out ridiculously fast, the fire rings have a slightly larger damage radius than the visual circle shows.
Oh, and random agony applications for no reason whatsoever. I can understand it on Maw since it does nothing but stare at you to death, but there’s really no reason for it when you have two bosses actually moving around trying to kill you with their own hands.
One trick is to have one person with control effects kite the berzerker around and everyone else focus down the firestorm, but since about everything has the potential to kill you in less than a second, it makes it obscenely difficult. This isn’t even taking mistlock into consideration.
The molten berserker can oneshot the entire party, including players with over 3k armor. I’m playing at level 33, with the Outflanked debuff. Is the outflanked debuff bugged?
Also,
There’s a general balance issue atm…..
if you get jade maw as bonus boss event it’s a walk in the park
but, if you get molten you have to work a lot harder it becomes 4 fractals instead of 3 and a bonus boss event.
Jade maw should be made more difficult / challenging to bring the difficulty up to par with the new ones.
or bring them all down to match jade maw.
I would personally rather see jade maw brought up to the others in difficulty.
outflanked debuff is totally bugged….
The game cannot manage things like side Attacks….
Everything oneshots you unless you range everything…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Well if you are getting hit by the shockwaves, that is technically an AoE attack that washes through you, in other words, it hits you from all sides. You can of course avoid that by keeping range and/or jumping over the lower shockwaves.
Seafarer’s Rest
But taking 40k hits from enemies you are facing is totally intended and a feature.
However, the easiest strategy for this is to just burst the molten berserker down. In our 2 warrior 1 ele 1 mesmer +1 ele/guardian setting we were able to kill him before he became any meaningful. In the precision loss fractal it took a bit longer but worked too.
I actually like this bonus fractal, it’s quite a bit faster than maw.
the easiest strategy is to play 34+
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
I don’t think it’s the berserker. I did it at 34 and it hit hard but it wasn’t ridiculous. I think it’s that “outflanked” is absurdly OP and the fact that AOE’s often seem to hit from side. Find someone with level 34 or higher and just pass 33 on your personal level that way.
many bug: all grounded are considered back hit, ele skill 2 when downed not work… please solve asap
I’m sorry to be ‘that’ guy. But please train a bit harder before asking for a nerf. I’m happy to see there is some actual boss fights that require people to pay attention instead of mindlessly nuking a boss.
Not trying to show off, but i basically solo’d this dude twice now. I even had time to rezz people (during his super-long charge phase i always rezzed someone for 10%). I even did it on lvl 34 just now, and solo’d him down from 70% HP left.
How to do:
- don’t look at your skills, who care about dps? staying alive is key
- ALWAYS look at him, no matter what.
- Jump over the waves by running towards him
- WIN
He is pretty predictable, he only has like 3 skills he has
- Smash ground for multiple waves
- shadowstep towards you (just dodge away)
- Super charge ground-slam (just run away, or just jump the wave)
I play as tanky warrior. i lost my entire party cause most people just zerk and die. I could survive 1 mistake, only if i had full health (could survive 2 “smaller” waves).
It’s the same as Tequatl: Just JUMP/DODGE THE WAVES. yet 50% of people fail to do so.
Treb Master of the Shiverpeaks
(edited by Memphisjz.1405)
That instability is definatly bugged.
No its not, I did 33 yesterday without any problems. Kill the flying guy first.
its bugged because hitbox detection sucks
I’m sorry to be ‘that’ guy. But please train a bit harder before asking for a nerf.
i don’t ask any nerf. i want to know just why, grounded skill are ever considered Outflanked: Enemies do more damage when attacking from behind or the sides”
and why, a downed ele can not use “2” skill for moving
I felt like almost all mobs did more damage, i gess because of the instability. The instability seemed ok for all other fractals we did (swamp+giant+laser room), those 2 molten bosses just are op. You get sometimes less then a second to react and even if you jump right and stand just outside of the aoe, it still hits you. And yes, vapor form in downed state buggs half of the time.
Its just Outflanked as a whole. We did the Ascalon fractal with it and boy, we got through it but that was a painful 20mins.
I’ve actually had more problems with the Molten Firestorm than the Molten Beserker. I was running a level 46 yesterday and the Molten Firestorm’s AoE is not only a one hit, and inaccurate but it’s cast time is so quick that it’s nearly impossible to dodge at mid to short range combat. Not only is the Firestorm’s AoE a one kitten, it lingers…I sit in it when downed and unless my party member is incredibly quick on casting a Battle Standard or any of the other rezzes used by rangers or eles and the such I’m insta-downed…
To me this boss fight should not be this difficult on a 46, not when Anet plans on adding higher levels of increasing difficulty in the future.
Stormbluff Isle
I’ve actually felt the molten bosses got weaker. Not so much in how they hit but the how much they can take. Feels like their HP drops much faster then I remember when the dungeon was out.
As i said when the fractal was announced….applying agony to an attack that has a totally unreliable visual clue is not a good idea.
If you jump the (ground) wave you see on the screen there are chances you’ll be hit midjump (like happens with tequatl)..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
just skip this instability. Unless you want to have this problem.
You can still jump over the waves, however, the actual hit detection is wonky and you may find yourself getting hit even if you know you got the jump right. Same problem exists with the fire bolts that get thrown down, as not only do they hurt way more than they should and come out ridiculously fast, the fire rings have a slightly larger damage radius than the visual circle shows.
Exactly this!!! Jump all you want but the collision detection is not very good with this wave ability at all. Typically i have to jump way before the wave hits for it to actually miss me even though my character visually still gets hit by the wave. Same deal with Tequatl and his wave. The Molten Berserker can be a brutal fight and turn from great to dead with this wonky collision. Since the range is so large too its hard to simply just outrange it sometimes
The range boss has a similar issue as well. Those fire rings are definitely not accurate and hit you a bit outside of the rings. The damage if you take a direct hit from one of those is crazy and will likely down whoever it touches. Add to the fact that sometimes these fireballs come at you faster than you can possibly dodge = a real bad situation
To make matters worse (for ele’s) im sure a lot of you have noticed how vapor form doesn’t always work when downed during this fight. You get nailed by terrible collision mechanics with that wave and then your downed skill which is essentially your savior in a lot of cases doesnt work either. GG
This fight can be very frustrating even when playing it correctly!
Its very frustrating that they took the time to fix the bug to kill him entirely in melee range but haven’t fixed this other stuff. Mist form being on cooldown when you get downed is a big problem when you’re trying to get out of aoe’s so you can be easily rezzed. At one point during our lvl 33 Molten facility fight the Berserker teleported in the middle of casting his stomp, which of course killed 3 of us. Not to mention what everyone’s been saying about how inaccurate the hitboxes are. And it’s not like this is the only dungeon these problems occur in.
For those saying that the animation is inaccurate, he has two kinds of shockwaves, one’s aerial and the other is terrestrial. He hits the ground if it’s ground-based and he thunderclaps when it’s air-based. You can also tell that the air animation looks smoother.
Loathe to admit it but I must add my complain here regarding the duo. Earlier, it took us 2 hours and too many wipes to kill them in fractal 49.
- While I am perfectly fine with being one-shotted, I would like a chance to avoid such an end. The molten berserker spams the shockwave too often. When he’s enraged, he generate 4 shockwaves in quick successions. Dodging over all of them is not possible so you have to jump over some. However, with my Australian ping of 350ms (on a very good day) which can go up to 600ms at times, it is impossible to avoid being hit by the shockwaves. The shockwaves cannot be blocked either.
- The berserker teleports way too often. It may be better for his health if he walks a little more while giving breathing space to us players.
- Fire guy cheats too much: he puts the fire circle precisely where you’ll end up and there is not much time to react to all of them [again the ping]. Either give a slightly longer time to react or make it less ‘cheaty’!
I enjoy difficult fights. Legendary Fire Shaman was my favourite fight in GW2 by far. The duo is difficult but not in an entirely fun way. It is frustrating.
P.S. Quite a lot of times after wiping, you respawn on the platform where the duo are. The fight immediately ensues and you have no chance to talk change of tactics or at least have everyone up before fighting. I assume this is a bug.
the easiest strategy is to play 34+
this tactic was brought to my attention when i got swamp, giant, dredge, molten for my 33. it was lolz. even more laughable is 39 debuff on giant rotating seal. that was a fun one.
pvp = shopping at gucci n loui
wvw = shopping at walmart and costco
the easiest strategy is to play 34+
this tactic was brought to my attention when i got swamp, giant, dredge, molten for my 33. it was lolz. even more laughable is 39 debuff on giant rotating seal. that was a fun one.
well nothing as “fun” as mossman appearing in cliffside while you are stun…..(luckily i m used to pop a shield just before hitting the seal)
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Jus skip lvl 33, problem solved :P
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
Jus skip lvl 33, problem solved :P
That is cheating and will have your fractal level reset
/sarcasm
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.