New Sigils/Runes

New Sigils/Runes

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Posted by: Messorem.3105

Messorem.3105

These new runes/Sigils appear quite interesting…I’m curious as to whether they will be tradable and also if the sigil of momentum implies an effect like the sigil of bloodlust but with toughness (ie +10 toughness). Anyone know?

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

•The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet

Way to exclude Engineers once again.

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Posted by: Chrispy.5641

Chrispy.5641

These new runes/Sigils appear quite interesting…I’m curious as to whether they will be tradable and also if the sigil of momentum implies an effect like the sigil of bloodlust but with toughness (ie +10 toughness). Anyone know?

I’m going to take a guess that it is like Bloodlust, Perception, Corruption, and Life Sigils, but it does say momentum, not somthing that actualy relates to toughness or armor at all, so, I can also take a guess that if you fail to kill an enemy in a certain amount of time, the stacks might be lost.

I’m also going to guess that the runes atleast are tradable because they are already a rare find as it is above fractal level 30, and at the rate you find rare items, it could be a year before you get a full set if its account bound.

Also, Different Classes are going to benefit from that set of runes differently. Classes that have signets with long cooldowns wont have as much benefit as classes with quicker cooldowns. Since I play with Ranger and Necromancer, I probably wont be investing in this rune set.

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Posted by: Venirto.4208

Venirto.4208

•The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet.

I just hope that there is a cooldown on it, otherwise we will have Thieves/Warriors with aegises popping up every few seconds…

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Posted by: Chrispy.5641

Chrispy.5641

I looked around, and the only other rune that gives Aegis is this ::
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk

That Rune affects up to 5 players when using an elite skill, and has a 60 second cooldown. Hopefully the new runes have a reasonable cooldown, otherwise any class with signets (sorry engineers) could just pop off three rather quickly and avoid getting hit. You could also time them just right, and that would make you almost immortal, even with the longer signet cooldowns that other classes have.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I looked around, and the only other rune that gives Aegis is this ::
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk

That Rune affects up to 5 players when using an elite skill, and has a 60 second cooldown. Hopefully the new runes have a reasonable cooldown, otherwise any class with signets (sorry engineers) could just pop off three rather quickly and avoid getting hit. You could also time them just right, and that would make you almost immortal, even with the longer signet cooldowns that other classes have.

Poping all your sigils at once leaves you kitten until they recharge.

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Posted by: A Massive Headache.1879

A Massive Headache.1879

Sounds like it’ll be incredibly useful for guardians regardless of cool down. Definitely getting this for my knights set of armor.

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Posted by: Chaszyrr.6479

Chaszyrr.6479

Just remember the diminishing returns of increasing an already high armor stat, this is not going to be useful for heavys that already spec for high toughness. You probably will end up staying with Bloodlust.

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Posted by: Zaxares.5419

Zaxares.5419

Sure wish the recipes weren’t account bound. Not only is it going to make it impossible to get for people who don’t like doing Fractals, but what do regular players of Fractals do with 10+ excess recipes?

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Posted by: Cynz.9437

Cynz.9437

hi my name is anet and i love heavy classes /sarcasm off

i really wish new runes/sigils wouldn’t be useable in wvw, oh well

All is Vain~
[Teef] guild :>

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Posted by: ThiBash.5634

ThiBash.5634

•The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet

Way to exclude Engineers once again.

Don’t worry, it’s got a 30 second cooldown so it’s useless to professions with signets too. The only place where it’ll be good is on a bunker warrior with healing signet.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Terrahero.9358

Terrahero.9358

•The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet

Way to exclude Engineers once again.

Don’t worry, it’s got a 30 second cooldown so it’s useless to professions with signets too. The only place where it’ll be good is on a bunker warrior with healing signet.

Why would a bunker warrior use Healing Signet? If he went for toughness/-cond duration he’ll get Melandru. Which is toughness/-cond duration (25%, not 20%) and 25% -stun duration.

Also the outrage from engineer wasnt on the matter of it being great or not. It was simply a matter of principal that Engineers use unique mechanics and as a result are constantly simply forgotten.
I’ll bet you anything arenanet simply flat out forgot there was a profession that doesnt have signets when they came up with this. Just like they consistently forget about engineers with effects that trigger on-swap/on-heal. Forgetting that kits have a low swap cooldown and swapping to Medkit counts as a Heal for on-using-heal proc-effects.

These things are however hotfixed pretty fast as they are bugged in a favorable way for engineers.

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Posted by: ThiBash.5634

ThiBash.5634

Why would a bunker warrior use Healing Signet?

Didn’t say it had to be bunker. I know little of warriors, but I can imagine a block being tied to your heals can be useful. If anything, it’d be more dependable than running it in a full ele signet build.

Also the outrage from engineer wasnt on the matter of it being great or not. It was simply a matter of principal that Engineers use unique mechanics and as a result are constantly simply forgotten.
I’ll bet you anything arenanet simply flat out forgot there was a profession that doesnt have signets when they came up with this. Just like they consistently forget about engineers with effects that trigger on-swap/on-heal. Forgetting that kits have a low swap cooldown and swapping to Medkit counts as a Heal for on-using-heal proc-effects.

These things are however hotfixed pretty fast as they are bugged in a favorable way for engineers.

You’re overreacting. Not every rune works well on every profession. You don’t see me crying over the Soldier rune not affecting attunement swaps do you? Or yelling at Anet that I don’t have poison to make use of sigils that increase poison duration?

And you can still make much better use out of stuff like Rune of Altruism than many other professions.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

You’re overreacting. Not every rune works well on every profession. You don’t see me crying over the Soldier rune not affecting attunement swaps do you? Or yelling at Anet that I don’t have poison to make use of sigils that increase poison duration?

And you can still make much better use out of stuff like Rune of Altruism than many other professions.

I think the complaint is that the Engineer is the only profession that is excluded from this rune. And that Anet could easily have had it proc on both signet use and elixirs — making it potentially useful for all professions — but didn’t (almost certainly because they didn’t bother to remember that Engies don’t have signets).

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Posted by: johnsonade.9547

johnsonade.9547

Yeah I agree with Terrahero. In the engineer subforum we have similar sentiments, though some there don’t mind that we’re excluded from the 6th bonus of the Resistance rune set. It seems if we have a trait that slips through the developer cracks as exploitable or severely meta-changing in our favor, we get hotfixed out of that bonus in hours if not the next day. That’s fine by me since engineer class takes real skill to master and easy-mode exploits aren’t my style. The problem is that speed that Anet excludes our class from benefits is lightyears faster than the speed that Anet includes us in them. In this Fractured content, they actually fixed some lingering issues with our Turret traits. That’s awesome. We still have a ton more issues with Turrets but that said to me that, yes, they are listening to engineer needs. I just hope they come up with a cool rune set as powerful as Resistance Runes that are just for engineers if they aren’t going to come up with a way to include the Engineer class in this set’s 6th bonus.

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Posted by: dietzero.3514

dietzero.3514

The runes suck, though, thanks to the 30 second cooldown. No one is going to use them.

Engineers were broken with Perplexity runes, and that did not change fast.

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Posted by: ThiBash.5634

ThiBash.5634

I think the complaint is that the Engineer is the only profession that is excluded from this rune. And that Anet could easily have had it proc on both signet use and elixirs — making it potentially useful for all professions — but didn’t (almost certainly because they didn’t bother to remember that Engies don’t have signets).

They probably knew, and they decided to go with it anyway. What I don’t understand is why you’re so upset about it though. Semantics? There are tons of runes my ele can techanically use but I wouldn’t ever equip because they’re simply worthless in practice. Would you rather have a rune that procced on say gadgets, and then never use it?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: brandon.6735

brandon.6735

With the 30sec CD its useless.

Guardianhipster
Thiefhipster

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Posted by: Gabesz.3895

Gabesz.3895

With the 30sec CD its useless. AND give 5 sec AegisD

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Posted by: Linc.6834

Linc.6834

With the 30sec CD its useless.

I agree the 6th bonus is pretty useless with this CD, but what if you stacked 4 of them with 2 melandru for -30% condition duration, stack that with lemongrass and dogged march and you’ve got 103% reduction to CC conditions

Also the new Sigil is +5 per stack instead of 10 like the other stacking sigils, so a max of +125 toughness, personally I would stick with bloodlust

(edited by Linc.6834)

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Posted by: johnsonade.9547

johnsonade.9547

The runes suck, though, thanks to the 30 second cooldown. No one is going to use them.

Engineers were broken with Perplexity runes, and that did not change fast.

That’s one example of how it didn’t since it wasn’t as game-breaking as the Runes of Tormenting before they added 20 seconds internal cooldown. We’d get stacks of torment with use of switching the Medkit in and out. that was hotfixed out maybe a day after release, and rightfully so. Perplexity runes just recently got Internal cooldown added with the Fractured patch, but engineers just have tons of CC naturally. It’s what engineers bring to the table when measured against other classes. Technically Perplexity runeset on engineers wasn’t broken, but it did tweak the meta a bit too much which is why they waited a while to add ICD I assume. And again, that’s a rune that every class can make use of as long as it has Crowd Control.

To tell the truth though, I think we were intentionally left out of Resistance Rune’s 6th bonus because of the new trait updates we’ll be getting for the December patch so I really want to wait and see what happens.

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Posted by: johnsonade.9547

johnsonade.9547

With the 30sec CD its useless.

I agree the 6th bonus is pretty useless with this CD, but what if you stacked 4 of them with 2 melandru for -30% condition duration, stack that with lemongrass and dogged march and you’ve got 103% reduction to CC conditions

Also the new Sigil is +5 per stack instead of 10 like the other stacking sigils, so a max of +125 toughness, personally I would stick with bloodlust

It can be argued that it’s useless, but having the option to make use of it is better than not having that option. That’s like saying “oh man, it’s better to go hungry then have this terrible food I’m eating.” while you’re eating it in front of someone that can’t afford it and is obviously hungry. Kind of messed up. Also engineers are crafty. We’d find a way to make good use of that 6th bonus.

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Posted by: ThiBash.5634

ThiBash.5634

It can be argued that it’s useless, but having the option to make use of it is better than not having that option. That’s like saying “oh man, it’s better to go hungry then have this terrible food I’m eating.” while you’re eating it in front of someone that can’t afford it and is obviously hungry.

The thing is, it’s a false comparison. It’d be better than no rune of course, but you have alternative options available long before you get this particular rune. With so many runes available that are better options, in practice ‘unusable’ and ‘unviable’ become the exact same thing. If you could use it you’d switch to a better option anyway, so why argue about semantics when you could be ingame enjoying the engineer’s awesome gameplay instead?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: johnsonade.9547

johnsonade.9547

It can be argued that it’s useless, but having the option to make use of it is better than not having that option. That’s like saying “oh man, it’s better to go hungry then have this terrible food I’m eating.” while you’re eating it in front of someone that can’t afford it and is obviously hungry.

The thing is, it’s a false comparison. It’d be better than no rune of course, but you have alternative options available long before you get this particular rune. With so many runes available that are better options, in practice ‘unusable’ and ‘unviable’ become the exact same thing. If you could use it you’d switch to a better option anyway, so why argue about semantics when you could be ingame enjoying the engineer’s awesome gameplay instead?

That’s not semantics. That’s truth. Also you basically said “why waste your time asking for something you want the option for when you could just shut up and play?” no matter how you phrase it, that’s rude and counterproductive, buddy. If I have I high condition damage trait build along with high vitality and toughness, I can definitely use that 6th bonus. It would make using a number of our kits a lot less risky. Besides, you making the choice of what runes I can equip, whether viable or not isn’t the same as me making that choice. Otherwise we’d only be able to select the most popular builds and not customize them. If I want to be everyone else’s idea of “stubborn” and go for that 6th bonus, that’s my business.

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Posted by: ThiBash.5634

ThiBash.5634

If I want to be everyone else’s idea of “stubborn” and go for that 6th bonus, that’s my business.

And there’s nothing stopping you from doing just that. If you want to be stubborn, you can use the new runes and the 6th piece bonus will still apply to your character too.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: johnsonade.9547

johnsonade.9547

If I want to be everyone else’s idea of “stubborn” and go for that 6th bonus, that’s my business.

And there’s nothing stopping you from doing just that. If you want to be stubborn, you can use the new runes and the 6th piece bonus will still apply to your character too.

Again semantics, this time from you. Having a 6th bonus you can’t activate or qualify for isn’t having a 6th bonus. I can quickly see how future responses to you will go. Teachers refusing to be taught, basically. Have a good day and maybe put that natural offhanded slighting of yours to good use. Maybe on social media, I’m sure it’ll get you far. (And feel free to have the last word since I’m sure you can’t resist.)