Rune of Resistance
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
If such is true, how on earth was rune of perplexity ever allowed in to the game in any fashion? The mesmer has 2 trait lines with clear paths for a confusion build and a third for a few off-confusion traits. Yet these runes basically turns anyone who uses them into a better confusion-mesmer than a mesmer itself can even be. What choice is there that matters in class builds when runes can be made that steal entire playstyles from existing classes and allow anyone to use them?
(edited by Conncept.7638)
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
I genuinely thank you for your apology. But I’ve highlighted a bit that I’d really like you to think about, from your response, keeping the following in mind:
Weapon damage
Weapon cosmetics
Back piece cosmetics/overall aesthetics
Access to an end-game rune granting on-demand Aegis
These are issues that do not effect any other profession in the game. Were all of these things meant to be new, interesting choices for players that want to play professions that have access to them? Can you honestly look at the rune of resistance’s implementation as not punitive to players who choose to play engineers?
I would very much like to hear your opinion on this matter. Again, thank you for clarifying your original response.
-Mike O’Brien
Because we can’t be angry about both?
Thank you for the response Anthony glad to see you didn’t mean it as an offense, also glad to see that you have laid out the reasoning for why you at anet have decided to implement it this way, maybe to get people to use signets for things other than just their passive effect? but even so with all of this the engineer community in this game feels left out in many areas, as much of the end game is about customization, we lose out on the customization of our back piece, and our weapons generally through the main power of the engineer comes through kits which hide all of these things, we have been left out on the update to damage through kits to upgrade them to ascended level, and now we feel like we are being excluded from more newly introduced rewards to the game (first through different back pieces, but now through stats with a rune set that we are the only class excluded from its “full item set” benefit).
It just feels like the straws are piling up and many engineer’s backs are getting tired.
I couldn’t have said it better myself. Thank you for putting it out there in a nice way. I would add (not implying anyone else feels this way) that the lack of any kind of answers about these issues from ANET make it all much worse. It makes engi feel like an after thought to me.
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
If such is true, how on earth was rune of perplexity ever allowed in to the game in any fashion? The mesmer has 2 trait lines with clear paths for a confusion build and a third for a few off-confusion traits. Yet these runes basically turns anyone who uses them into a better confusion-mesmer. What choice is there that matters in class builds when runes can be made that steal entire playstyles from existing classes and allow anyone to use them?
cant Mez trait illusions to cause stun?
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
If such is true, how on earth was rune of perplexity ever allowed in to the game in any fashion? The mesmer has 2 trait lines with clear paths for a confusion build and a third for a few off-confusion traits. Yet these runes basically turns anyone who uses them into a better confusion-mesmer. What choice is there that matters in class builds when runes can be made that steal entire playstyles from existing classes and allow anyone to use them?
Let’s not forget runes of the sunless that were altogether useless for everyone. I think this is really part of a larger issue of rune concept and design not being what they had hoped.
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
If such is true, how on earth was rune of perplexity ever allowed in to the game in any fashion? The mesmer has 2 trait lines with clear paths for a confusion build and a third for a few off-confusion traits. Yet these runes basically turns anyone who uses them into a better confusion-mesmer. What choice is there that matters in class builds when runes can be made that steal entire playstyles from existing classes and allow anyone to use them?
cant Mez trait illusions to cause stun?
Nothing can interupt, to proc runes of perplexity, as well as a thief with an offhand pistol at the moment. nothing.
Feelings that a class is being excluded or ignored I can understand, so a valid argument may exist there.
From a more practical standpoint, this rune set is terrible for anything PvE related and will probably follow the same pattern as other new rune/sigil sets and not be available in PvP, leaving us with just WvW, where they may be of some use for some builds. Engineers may be missing out, but its not with these runes.
The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
An interesting choice for players who aren’t engineers which IS a deliberate exclusion of the profession, a limiting factor to engineer build diversity, and a removal of end game content for that class.
Thanks for clearing it up. Apology accepted.
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
We do all appreciate the work you guys are doing. We know it’s not intentional, just the way I think we feel as a profession.
We do know that our problems are mainly a cosmetic thing.
So please do not feel we are moaning at you. We love the new content, loving the work overall.
Just few a little points.
Totally understand your point, and was never meant to sound like a moan. Was more of a balanced way of putting the angry points into a bit more of how we feel way.
Please do keep up the good work.
nor is it meant as a deliberate exclusion of the engineer profession.
You all may not have meant it to exclude a class deliberately, but it has. An extra bone you could have thrown Engi’s to allay the fears of getting an end game content drop that we may end up vendor trashing is how will it be bound, if at all:
1.)If you intention is to make it soul bound, then it will be tremendously frustrating to see it pop into my inventory instead of a different exotic level drop.
2.) If it is not bound, then at least I know I can put it up on the TP and make some cash toward something I want.
3.)If it is neither and account bound, I’ll still be likely frustrated, but then at least maybe I can use it on an alt… some day… if I happen to get one to level 80.
I appreciate your apology, and hope that all the devs can take away from this the general frustrations of Engis as we are continually excluded from content by the nature of how our class is designed. This, as it stands, is just lemon juice in an a series of open paper cuts.
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
And I bet you feel just terrible that Necromancers are the only class in the game that can’t leverage the Rune of the Guardian. 7 out of 8 classes can – I mean, how DARE YOU!!! This habit of exploring interesting mechanics, of branching out to creative effect triggers, of creating something NEW… It will be the death of us all.
I know I lose sleep over it.
Constantly.
((Keep up the good work))
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
And what exactly the rune of the guardian has to do with this matter?
(not that the rune of engineer mattered as well, anyway – it was quite a bad analogy after all, since it is quite obvious that runes named after classes cater to those classes).
We were talking of a rune given as an endgame reward, here. Not just some random rune named after some class.
Also, i still wonder why people are still ignoring that all that was needed to make it work for engineers as well was to trigger it with either gadgets or elixirs.
(edited by Manuhell.2759)
And what exactly the rune of the guardian has to do with this matter?
Its another Rune that works for 7 out of 8 classes? Its one of many examples that Runes ARE NOT required to work for all classes or even most of them?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
And what exactly the rune of the guardian has to do with this matter?
Its another Rune that works for 7 out of 8 classes? Its one of many examples that Runes ARE NOT required to work for all classes or even most of them?
Except that rune
1)Caters primarily to a specific class – guardian. It is in the name of the rune itself.
2)Isn’t an endgame reward like the one they’re introducing.
And we don’t even know if said rune will be soulbound or not like any other dungeon rune – something that would make it completely useless if found by an engineer.
Oh, and i still see no argument versus why they couldn’t have made it work with either gadget or elixirs – thus making this endgame reward usable by any class.
(edited by Manuhell.2759)
‘That rune’ caters to anybody that can block. Given that Guardians can’t block with their shield and Warriors can, I think presumptions of utility based on item name are a slope you don’t really want to start sliding down…
As to where this particular new tool is found… the number of builds, not professions, builds that can use an “endgame reward” like Superior Runes of the Sunless is pretty darn restricted too.
There is no part of your contention that isn’t flawed. They’ve done 7-professions-out-of-8 runes before, they’ve done “endgame” runes of limited application before. Not every profession is going to delight in every release.
Maybe they’ll do a patch where all professions get some new Utility Skills. Maybe we’ll see Engineers pick up a set of Signets around the same time Necros learn to block. I’d be very happy to see both, but I’d be very unhappy if in the meantime the Devs feel like they have to back away from innovation and creativity because of a false expectation of super-symmetry between all the professions.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
(edited by Nike.2631)
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
And I bet you feel just terrible that Necromancers are the only class in the game that can’t leverage the Rune of the Guardian. 7 out of 8 classes can – I mean, how DARE YOU!!! This habit of exploring interesting mechanics, of branching out to creative effect triggers, of creating something NEW… It will be the death of us all.
I know I lose sleep over it.
Constantly.
((Keep up the good work))
Well of power, when it removes burning, gives aegis so you could use the rune set. It’d be a poor choice of runes for nearly everyone except guardians and warriors, but you can in fact use it.
And what exactly the rune of the guardian has to do with this matter?
Its another Rune that works for 7 out of 8 classes? Its one of many examples that Runes ARE NOT required to work for all classes or even most of them?
Look, we clearly got off on the wrong foot. Can we talk like two reasonable people for a moment? I’m being sincere, here. This is not some sort of underhanded attack or trap or whatever else it might seem like.
Nobody here is upset that some runes don’t work for all classes. It’s well established that there are rune sets that are specifically tuned for a single class. Particularly the runes named after the professions; they’re meant for that profession.
The issue is that access to aegis is universally useful, particularly in high end fractals, which award this new set of runes as a high end reward… yet it does not reward engineers. You honestly don’t see how that’s a bitter pill to swallow, particularly taking into account how broken the profession is overall?
Is it really equivalent to compare denying necromancers access to a 1 second burning proc, when they already have access to burning, with engineers being the only profession without access to aegis?
I am honestly asking you to stop and think about this from another perspective for just a moment and ask yourself if you really still believe there’s no cause for discontent. Please, just consider it.
-Mike O’Brien
Because we can’t be angry about both?
I think the problem here is that in general Engineers are in a crappy place and this feels like kicking them when they’re down. I get that. Thing is tweaking this rune doesn’t change that in any meaningful way – its putting needless burdens of expectation on part of the system that doesn’t benefit from being hemmed in that way when the problem lies elsewhere and needs to be addressed/resolved elsewhere.
I’m all for giving Engineers better tools to be competitive and desirable. But to me that’s better addressed by making Signets a type of utility available to all classes, not trying to cram some sort of kludge in to a single situation. The general fix will resolve the specific problem and all future cases in a single stroke.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
(edited by Nike.2631)
Well of power, when it removes burning, gives aegis so you could use the rune set. It’d be a poor choice of runes for nearly everyone except guardians and warriors, but you can in fact use it.
Nicely played . I had missed that one.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Reading through this, I wonder what the cd on getting aegis from the rune would be, because if engineer’s had it work for elixirs or gadgets they could than have up to 9 skills at a time that give themselves aegis.
I think the problem here is that in general Engineers are in a crappy place and this feels like kicking them when their down. I get that. Thing is tweaking this rune doesn’t change that in any meaningful way – its putting needless burdens of expectation on part of the system that doesn’t benefit from being hemmed in that way when the problem lies elsewhere and needs to be addressed/resolved elsewhere.
I’m all for giving Engineers better tools as to be competitive and desirable. But to me that’s better addressed by making Signets a type of utility available to all classes, not trying to cram sort of kludge in to a single situation. The general fix will resolve the specific problem and all future cases in a single stroke.
YES! This! Thank you for this conversation. I’m sorry for getting snippy with you earlier.
-Mike O’Brien
Because we can’t be angry about both?
It would make for a hawt Engineer major trait that grants Aegis on drinking an elixir. Or one that grants Aegis on using a gadget.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
Because clearly we need more reasons to not play an engineer. My biggest issue with this rune is that my engineer is cut out of top tier end lvl content rewards.
(edited by mas.7401)
Because clearly we need more reasons to not play an engineer. My biggest issue with this rune is that my engineer is cut out of top tier end lvl content rewards.
Clearly the Engineer needs help that tweaking one Rune is NOT GOING TO PROVIDE.
Jeeez people, pick a battle that MEANS SOMETHING. This is bloody irrelevant to the greater issue.
And unless you’re rocking Runes of the Sunless right this second, you’ve managed to do without the shiny ‘endgame of the moment’ rewards before. Where was the outcry there?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
There is no part of your contention that isn’t flawed. They’ve done 7-professions-out-of-8 runes before, they’ve done “endgame” runes of limited application before. Not every profession is going to delight in every release.
No disrespect, there is not a single rune set out there currently that flat out restricts only one class. Sure there are runes that don’t cater to all professions but they don’t gate only one from ever using them like this one currently does. Your guardian rune also doesn’t work with thieves so it’s not preventing only your profession from using it. This Resistance rune is the only rune set that we have now that gates literally only one profession from ever using this until major class changes are made. It wouldn’t be so bad if we could choose to get it(like the Queen’s Jubilee rune transactions) , but it has to be part of a random drop system. This rune, unless I missed something somewhere, is the only difference for doing the difficult fractals (30+) with the others. Thus, doing higher level fractals actually lessens my chance for rewards that I can actually use or rather prefer.
(edited by Yoshifxe.8346)
…Actually if Rune of the Guardian didn’t work for thieves, then it would be 7 out of 8 (since someone pointed out a suitably round-about way an Necromancer can block once in a blue moon).
But thieves can block… underwater. Nine-tailed strike .
But still, the real question is if you’re concerned about Engineer competitiveness and involvement, why are you wasting 1s & 0s over a bit of FLUFF like the final set bonus on an obscure rune you may never even see, when there are so many other issues to take up torches and pitchforks over?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
…Actually if Rune of the Guardian didn’t work for thieves, then it would be 7 out of 8 (since someone pointed out a suitably round-about way an Necromancer can block once in a blue moon).
But thieves can block… underwater. Nine-tailed strike .
But still, the real question is if you’re concerned about Engineer competitiveness and involvement, why ware you wasting 1s & 0s over a bit of FLUFF like the final set bonus on an obscure rune you may never even see, when there are so many other issues to take up torches and pitchforks over?
Well I will give you the nine-tailed strike, but to counter that slightly there isn’t much water combat areas left to fight in WvW and no PvP map (other than port map) that has areas designed for underwater combat. That and they have stated that underwater combat is not fun among the player population, and I doubt a thief will go into water and loose there stealth and evasion. On to your main question though because thief discussion is not what this is about…..
We have raised torches and pitchforks and made comments about the other things that matter. I’m not going to get into specifics or giant discussions about what they are, because honestly the engineer specific forums is where most of my extrapolation will come from. We have a thread dedicated to the awful things we call hobo-sacks on our back being very ugly and wanting them gone or at least an option to turn them off. Some of us want to see Tybalt on our back being awesome not a brown rucksack that is really oversized on any race but Asura. That has been requested since I think March or so and no progress has been made evident on that approach. I could pull maybe 20 or so threads about turrets and gadgets that have had meaningful conversation or complaints about their current state (aka turret targeting). Point being is that we have made comments and suggestions many time over and have been overlooked. Just like the in the design of this rune we were overlooked, again. Content as an end game reward, that took resources and time for development, and we can’t use it.
…Actually if Rune of the Guardian didn’t work for thieves, then it would be 7 out of 8 (since someone pointed out a suitably round-about way an Necromancer can block once in a blue moon).
But thieves can block… underwater. Nine-tailed strike .
But still, the real question is if you’re concerned about Engineer competitiveness and involvement, why are you wasting 1s & 0s over a bit of FLUFF like the final set bonus on an obscure rune you may never even see, when there are so many other issues to take up torches and pitchforks over?
I was trying to figure out from the wording of Smoke Screen if it would proc rune of the Guardian, but my guess is no.
Honestly, the reason this is something I am choosing to take issue with is because there’s still time to change it. I feel really defeatist when it comes to having engineer issues addressed once they’re implemented, just based on history.
-Mike O’Brien
Because we can’t be angry about both?
I was trying to figure out from the wording of Smoke Screen if it would proc rune of the Guardian, but my guess is no.
That rune set only works with self-blocks so to speak. Things like aegis or nine-tailed-strike. You don’t get block floaters with smokescreen so no it doesn’t proc.
Weaponkits dont scale with Ascended weapons, a rather serious oversight. And before this is even fixed, they went ahead and introduced yet another “excluding engineers”-thing.
Not that engineers have been getting the shaft in that regard since launch due to fundamental design issues on what was obviously rushed.
And you want to get snarky? That just reinforces the idea arenanet does not care about engineers.
…Actually if Rune of the Guardian didn’t work for thieves, then it would be 7 out of 8 (since someone pointed out a suitably round-about way an Necromancer can block once in a blue moon).
But thieves can block… underwater. Nine-tailed strike .
But still, the real question is if you’re concerned about Engineer competitiveness and involvement, why are you wasting 1s & 0s over a bit of FLUFF like the final set bonus on an obscure rune you may never even see, when there are so many other issues to take up torches and pitchforks over?
You make the assumption that we haven’t taken up pitchforks and torches on more serious matters. The reason why we are in this forum about this matter, is because it is an issue related to this update. Check out the Eng forums. By itself this rune is not that big an issue, but taken along with everything else, it feels like one more middle finger to the profession. Imagine how you might feel if your favorite professions is repeatedly excluded by virtue of its nature.
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
If such is true, how on earth was rune of perplexity ever allowed in to the game in any fashion? The mesmer has 2 trait lines with clear paths for a confusion build and a third for a few off-confusion traits. Yet these runes basically turns anyone who uses them into a better confusion-mesmer. What choice is there that matters in class builds when runes can be made that steal entire playstyles from existing classes and allow anyone to use them?
Let’s not forget runes of the sunless that were altogether useless for everyone. I think this is really part of a larger issue of rune concept and design not being what they had hoped.
IF it had 10 sec fear like teq everyone would be trolling eachother in wvw. Maybe they forgot a zero.
This will turn out to be a huge problem, not all classes should have aegis, specially not warriors and thieves (who can perma blind you already).
Clearly my comment has caused some confusion and offense, which was not my intent. For that, I offer my apology and a more literal version of what I mean to say:
Every profession has aspects that make it different than the others. Sometimes those aspects can exclude a player from taking full advantage of certain bonuses from equipment. But that is not the reason those choices exist. The implementation of a signet-related rune is not an oversight, nor is it meant as a deliberate exclusion of the engineer profession. It is meant to be a new, interesting choice for players that want to use to signets and want to play professions that have them.
Let me translate what this seems like to Engineer Mains:
There is a new reward for high-level fractals, it can be used by all professions but 1.
This is either an intentional exclusion, because Engineers represent such a small segment of the player population.
Or worse, they simply forgot about Engineer mains.
Get your act together, and stop neglecting this profession.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
…Actually if Rune of the Guardian didn’t work for thieves, then it would be 7 out of 8 (since someone pointed out a suitably round-about way an Necromancer can block once in a blue moon).
But thieves can block… underwater. Nine-tailed strike .
But still, the real question is if you’re concerned about Engineer competitiveness and involvement, why are you wasting 1s & 0s over a bit of FLUFF like the final set bonus on an obscure rune you may never even see, when there are so many other issues to take up torches and pitchforks over?
You make the assumption that we haven’t taken up pitchforks and torches on more serious matters. The reason why we are in this forum about this matter, is because it is an issue related to this update. Check out the Eng forums. By itself this rune is not that big an issue, but taken along with everything else, it feels like one more middle finger to the profession. Imagine how you might feel if your favorite professions is repeatedly excluded by virtue of its nature.
When I play guardian, I feel like ANet’s favorite child.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
When I play guardian, I feel like ANet’s favorite child.
Guardians do get to sit at the big table when the family has diner, but you have to roll Warrior to sit at the head of the table.
Rangers have to eat diner seated on the back porch… with the dog.
Engineers? I think they take their meals out in the garage on the workbench next to the vise and with the pieces of old bicycles hanging from overhead. Sometimes my engineer feels like I’m playing an entirely different game . I don’t always consider that a bad thing.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Can i haz pets removed from the ranger class prease ?
Let me translate what this seems like to Engineer Mains:
There is a new reward for high-level fractals, it can be used by all professions but 1.
This is either an intentional exclusion, because Engineers represent such a small segment of the player population.
Or worse, they simply forgot about Engineer mains.
Get your act together, and stop neglecting this profession.
I dont think forgetting is worst then purposely leaving out. The last one takes willfull malicious intent.
And i think its simply a case of they forgot. We know they spend very little time thinking on how such new mechanics would interact with different professions (lol perplexity), and i’d be willing to bet that most arenanet devs dont even know there is actually a profession that doesnt have any signets at all.
They forgot, okay that can happen. Darn shame it seems to always be Engineers they forget about…
But what i find far more offensive is how they respond to it when this oversight is pointed out to them.
The first response is basicly “lol we dont care”.
Then the second response is “honest guys, we didnt forget about engineers we really know exactly what we are doing and its working exactly as we intented… but we didnt deliberately exclude you. We just dont care enough to bother”.
Let me translate what this seems like to Engineer Mains:
There is a new reward for high-level fractals, it can be used by all professions but 1.
This is either an intentional exclusion, because Engineers represent such a small segment of the player population.
Or worse, they simply forgot about Engineer mains.
Get your act together, and stop neglecting this profession.
I dont think forgetting is worst then purposely leaving out. The last one takes willfull malicious intent.
And i think its simply a case of they forgot. We know they spend very little time thinking on how such new mechanics would interact with different professions (lol perplexity), and i’d be willing to bet that most arenanet devs dont even know there is actually a profession that doesnt have any signets at all.They forgot, okay that can happen. Darn shame it seems to always be Engineers they forget about…
But what i find far more offensive is how they respond to it when this oversight is pointed out to them.The first response is basicly “lol we dont care”.
Then the second response is “honest guys, we didnt forget about engineers we really know exactly what we are doing and its working exactly as we intented… but we didnt deliberately exclude you. We just dont care enough to bother”.
See I was wondering about how this came about. Now if this rune isn’t account bound then it really isn’t that bad. We can at least sell it. But when they decided to make this a reward for high level fractals, did someone in that meeting even think “hey this is pretty much useless for engineers” or did they just forget about it. Engineers seem to be an afterthought often in this game, and as has been stated very nicely above we feel left out of alot of things. We don’t get much in the way of feedback from ANET which only adds to our frustration. I can honestly say I love playing engineer, I would love it much more if I could get the benefits from endgame content that all the other classes get.
Best thing anet guy has ever said. On the side note, why can’t they work with elixirs? Theyre the eengineer’s “signets” after all
if elixirs are our signets, then wheres my passive effect?
As true as Odin’s spear flies,
There is nowhere to hide.
Where is my functioning pet , proper traits and utilities ?
Where is my functioning pet , proper traits and utilities ?
While I don’t think engineers really need or should receive signets, this is completely inapplicable. Neither kits nor sigils are part of any class mechanic.
Though admittedly the engineers class mechanic completely sucks, being the only one to lose an entire game mechanic for a handful of utilities that aren’t even part of the class mechanic.
(edited by Conncept.7638)
Your mechanic works at least , mine does not… my mechanic is a burden instead of a boon