Suggest: Alternative Fractal system.

Suggest: Alternative Fractal system.

in Fractured

Posted by: Bagel.4598

Bagel.4598

A thread dedicated for us to post our suggestions for the devs to view rather than filter through pages of arguments.

Please refrain from shunning others’ ideas and post ideas YOU have. Constructive feedback will be absorbed, negative feedback will be ill received.

I’ll kick this off with what I’ve seen posted by a number of people.

1. Keep fractal levels as they are.

2. Bring in the agony resist as is being planned and allow players to go past 50 naturally.

3. Introduce gambits as planned past level 50.

4. Bring in gold reward much like other dungeons.

5. Keep fractal drops the same, introduce the box allowing you to pick your weapon skin past level 50.
This will follow the trend of greater rewards the harder the level.

6. Forget about the leader board, introduce titles for every 10 levels.

7. As time goes on expand on level 80 + maybe even enabling multiple gambits at a time.
If later on you allow more people in party this will help for higher levels too.

8. Your turn.

(edited by Bagel.4598)

Suggest: Alternative Fractal system.

in Fractured

Posted by: JMar.3254

JMar.3254

Add instabilities starting at 80.

Add instabilities starting at 50 and give compensation to those 50+

Give an option to opt out of leaderboards

Let us keep our levels. If we do 50 and finish it then it’s a joke update. If we fail multiple times, we will have to practice on lower levels anyway.

You get nothing! You lose, good day sir!

Suggest: Alternative Fractal system.

in Fractured

Posted by: Stooperdale.3560

Stooperdale.3560

- Fix the bugs in existing fractals (such as harpy invulnerability)
- Put a fixed agony resistance into ascended items and remove agony infusions
- Make fractal level account bound and restart at 30 max.
- Remove the existing fractals 31 upwards
- Add levels 31-40 in this update with the challenges
- Add a fractal update next year for levels 41-50
- Allow barter of an unwanted weapon fractal skin + pristine relics for a chosen skin
- Make fractal weapons into actual skins rather than transmutation sinks
- Stop fractal instances closing when the opening player leaves the group
- Make AR of each player visible to the group
- no leaderboard

Suggest: Alternative Fractal system.

in Fractured

Posted by: Fafnir.5124

Fafnir.5124

- Fix the bugs in existing fractals (such as harpy invulnerability)
- Put a fixed agony resistance into ascended items and remove agony infusions
- Make fractal level account bound and restart at 30 max.
- Remove the existing fractals 31 upwards
- Add levels 31-40 in this update with the challenges
- Add a fractal update next year for levels 41-50
- Allow barter of an unwanted weapon fractal skin + pristine relics for a chosen skin
- Make fractal weapons into actual skins rather than transmutation sinks
- Stop fractal instances closing when the opening player leaves the group
- Make AR of each player visible to the group
- no leaderboard

Just want to point out they never fix bugs against the player before the ones that help the player

Suggest: Alternative Fractal system.

in Fractured

Posted by: CuRtoKy.8576

CuRtoKy.8576

1. Introduce 2 types of leaderboards for Fractals of the Mist. Solo and Team. Solo/Normal can be used for anything under 5 man showing individual fractal level along with potentially a time for your fastest run. Team is for people who want to challenge themselves with a coordinated group/guild. The way it will work is you can assign 5-10 players for a particular team (only a party of these individuals would count for the record). Then you can run fractals and it will show your group’s record time along with the fractal difficulty. The Team leaderboards will reset on a biweekly basis. This forces teams to constantly match or improve their times like all competitors in any sport. This will benefit hardcore players as well as casuals.

2. Continue with Mistlock at level 30 with another interesting mechanic at 50-60 fractal level and so on every 10 levels until 80 or even more depending on what the devs want to do. I feel that fractals shouldn’t be just about Agony + mobs with high damage and hp. It should constantly pose unique and interesting things that players have to solve or overcome.

3. Scale rewards with the time spent so that casual players would want to do fractals more or at least be interested in it.

4. Provide some interesting pathways for different fractals at different scales. For example, Grawl Shaman fractal. Normally you would just beat the boss and move on. However, say you are on that Fractal at Fractal Level 60+. After that you are introduced to a new path in that fractal which will end up with a unique boss fight with a chance at some unique rewards.

5. Introduce Fractal Leaderboard Level. Everyone starts at 30 and you must complete them in order to progress up the Solo/Normal Leaderboards. So to get to 31 you must do 30 and to get to 32 you must do 31, etc. Team leaderboards doesn’t matter since it will be based on completion time.

6. Add more final bosses to the rotation as you progress to higher fractal levels. Or add a unique “bonus” that players can choose to do when they are at specific fractal levels like 60+. Make these bosses really hard so that groups will have a high chance of wiping but if they manage to beat the boss they get some cool stuff.