I enjoy the new Thaumanova fractal a lot, especially the boss fight. Sure, there are still some bugs, but I enjoyed this fractal a lot more than previous fractals. I’d love to hear from the designers just how they approached the design of this fractal (and the other two), and how they came to the final boss design (which I think is pretty exciting).
Just some comments on the design process, or perhaps a more in depth look in how these fractals go from concept to finished product, would be very interesting.