Q:
Why is there Gear Gating to content
fractals was essentially made to be gear gated, and thats why its a bit of a seperate universe from the rest of GW. Also, ascended armor has nothing to do with this. in the new system you can get infinite AR from just 3 slots.
annnd level caps have been a possibility since before the game was released, they publicly said so in multiple interviews. Did you also know that early on they wanted to have no level cap at all? with DR on levels?
just pointing out that the idea you had about what the game was about, is not exactly what they were presenting in interviews.
Content gating really isnt a bad thing. its about how its handled. I dont really think AR is necessary to pull off what they wanted to do with fractals, but it doesnt really make that much of a difference anymore.
Fractals may have been made to be gear gated, but I think it’s a horrible system regardless.
What exactly is the point of gear gating? It seems just to be an artificial slowing down of progression. Would it be better for fractals to scale indefinately and just get harder and harder?
The more you play the easier the stages get, that seems completely contrary to what people want. Gear gating just screws with itemisation and makes running challenging content vulnerable to RNG and forced gold sinks.
I really see zero value in soft-locking people out of content. Having progression based on skill seems the ideal form of game design. Item gating seems like a relic of game design from when developers had to artificially stop people from completing content too quickly so they had time to design more content- with fractals this need not be the case, scaling could just continue on forever until a true skillcap is reached.
Gear gating? Seriously? You only really need Agony resist at 20+, and what content are you missing out on by not having Agony resist (which if you even do fractals a little bit you will get Agony resist stuff)? The same exact dungeons you have been doing over and over but now slightly harder? It’s the same content!! That’s not content gating. That’s making content available to everyone, and if you seek out a harder challenge you can pursue a harder version of the same exact content, which is completely optional.
FoTM 1-19 can be completed in Rare gear, I’ve done it.
Saying that high level fractals requiring Agony resist is gear-gating is such a stretch, because you can do the exact same content without that gear, just put it on an easier difficulty…
EDIT: Think of it like a single player game that has difficulties Easy, Normal, Hard, Expert. The game is the exact same, but you can adjust the difficulty of the enemies. Would you say that someone who beats the entire game on Easy or Normal, saw all the cut-scenes, saw the ending, literally finished side-quest, every everything, somehow missed out on content because he didn’t beat the exact same game on Expert (let’s also assume there are no secret endings for beating it on a harder difficulty—because there aren’t in FoTM)? You wouldn’t.
If you simply must beat the game on the hardest difficulty, then that will require certain gear and that’s a completely optional venture you decide to take at your own prerogative. But the content is the same.
It’s a medical condition, they say its terminal….
(edited by Draknar.5748)
I would have agreed IF there were Fractals only available after lvl 15 when Agony Resists is started to be useful.
That is however not the case.
Every Fractal is available from lvl 2 (or 1 with the new update), thus there really isn’t a problem.
Krall Peterson – Warrior
Piken Square