I love fractals and I love 99% of the changes to fractals with this update. The new ones are great and I’m glad to see them revisited.
However, every single person I have ever run fractals with HATES dredge with a passion. It is the one fractal in the group that is just awful across the board. The amount of trash mobs and permanent respawns are completely ridiculous. I would be delighted to go into detail.
The beginning of the fractal is pure torture. The button puzzle is skipped by every single upper level group. Please understand how much we hate it. I don’t think you could find a single player that appreciates it. There should only be one or two mobs on the first buttons and about half of the trash mobs in the main room with two buttons and a switch.
After that is more trash leading up to two options the fractal chooses for you. Both are awful design and I’d be very happy to explain why!
The bomb room is caked full of unnecessary permanently respawning dredge. At 40+ levels (and even so 30’s) you cannot realistically kill them all before more show up. This forces you to skip trash even if you are trying to do everything legitimately. Using bombs on the wall spawns even more trash mobs are you serious??? So much so that shadow refuge or naked runs become a necessity. Even after the wall is down you still have an entire army of dredge to get through to get to the boss. Why would you ever need so many enemies for a 5 man team to fight through? It is pure insanity.
The alternate is the drill room that has a disgusting amount of dredge in it. Though this one isn’t quite as bad, it still requires an unnecessary amount of time killing hordes of dredge. When you finally get to the wall the respawns go infinite again and become so large that they once again must be skipped to get to the boss room. Please explain how this is fun for anyone. I have done dredge more times than I can count and I can’t remember a single time anyone has ever had fun with this.
Now, I’ll admit the mid boss fight isn’t bad. It has a block mechanic and a line AoE that makes it interesting enough. However, the big problem here is the horrendously long clown car fight. At upper 40’s you can clear the entire underwater fractal faster than you can kill the trash mobs that come pouring out of that clown car. It is excessive and dull and boring and why was this left in the game for over a year??? Of all the things to fix in fractals how was this not the #1? I don’t understand. It makes no sense. It is boring beyond belief. I seriously question my life’s choices every time I have to go through this clown care encounter it really is that bad.
If a group has decided not to commit suicide after the clown car then the end boss fight is probably the best part of the fractal. It is a unique mechanic that requires a bit of skill and coordination to get through. So, props for that but it is so hard to appreciate after all of the trash leading up to it.
Basically, can we please get this fractal fixed? Or removed? It is not fun and everyone hates it. EVERYONE hates it. Absolutely everyone. It is a horrendous blister on an otherwise great end game system. I cannot express how badly I loathe this fractal. If I had a silver for every complaint I’ve heard about this fractal I could afford an entire collection of precursors. Please, please, please do something about this. I never want to have to do this fractal ever again.