League of Survivors is recruiting Guild Wars 2 players who would like to pursue Hardcore characters.
Death is easy. In Guild Wars 2 death means waypointing/waiting for a rez, and at worst a silver or two in repair costs. If you want to charge into the unknown with reckless disregard for safety, it works, but sadly it takes away from your run-of-the-mill adventuring.
Anyone who played the original Guild Wars probably remembers the Survivor title: 1,337,500 xp without dying. One slip-up, one moment of distraction, and your shot at the title was gone(later it merely reset). Diablo 3 took it one step further with its Hardcore mode: no restarts, no decking your new character out in the best gear from the start, and death means game over. Period. It’s harsh, yes, but it adds a delicious edge to everything you do, no matter how mundane. The idea here is to have a group of people sharing this same agenda to play together. The basic ground rules are: No importing equipment from other characters(i.e. no bank access) apart from bags, no crafting, and only partying with other hardcore toons. And dead is dead. You die before level 80, you delete the character(or you could, of course, choose to keep it, but remove it from HC activities.) Ideally, we’d like to take these characters throughout even the most challenging portions of the game, including dungeons.
We want to create a persistently challenging experience, as well as investment in these avatars. Normally if someone dies it’s simply “lol, oops!” and a rez/WP. But picture this: You and a couple HC players are engaged in a tough battle. You’re on the edge of your seat as you dodge, maneuver, and use every skill at your disposal to
survive. The battle is prolonged and one of your buddies gets trapped and downed in a mob. You face a choice. You know he’s put 10, 20, 30+ hours into his character. You can play it safe and retreat, or put your own avatar at risk to revive/rally him. You make a split-second decision and leap into the fray, disrupting your foes enough to buy
the downed player some time. It’s enough for your party to kill an enemy and rally him. Everyone scrambles for safety, the rallied player breathes a deep sigh of relief, and you reassemble yourselves to finish off your weakened enemies. Which sounds more fun to you?
If your answer is option 2, then contact: Hardcore Relots or Hardcore Apple in game. We are a Borliss Pass guild, but thanks to guesting it shouldn’t matter all that much any longer.