(edited by OutspokenAardvark.9781)
TC LF Oceanic/EU/Off-peak Guilds & Players
As Rhyme mentioned, one thing TC certainly has is a mature and extremely friendly atmosphere towards all types of WvW’ers, casual<——>hardcore. The WvW focused guilds have good lines of communication with each other, and often work hand in hand to achieve objectives.
To folks based in Asia/Oceania/Europe or NA players who prefer to play at non-NA primetime, I’m based in Singapore so usually play at Oceanic hours (+8GMT 6pm-6am, usually those hours), we have learned to prioritize fast and to be as efficient as possible with the often limited manpower/supply we have.
If you are an individual/organized guild that plays at those hours you could really carve out a niche in making a difference for TC WvW.
I do hope you consider a move to Garnished Toast!
Thanks, Rhongomyniad for posting.
Let us know if anyone has any further questions.
Do not discount TC as only a RP server. I’ve been facing them for a couple of weeks now, and they put up a solid fight in WvW. They’re competitive, and capable as a server, and it has truly been fun facing them.
Consider them, even if RP isn’t your thing.
Do not discount TC as only a RP server. I’ve been facing them for a couple of weeks now, and they put up a solid fight in WvW. They’re competitive, and capable as a server, and it has truly been fun facing them.
Consider them, even if RP isn’t your thing.
Wow, thank you for saying this especially considering you’re our competition right now!
Do not discount TC as only a RP server. I’ve been facing them for a couple of weeks now, and they put up a solid fight in WvW. They’re competitive, and capable as a server, and it has truly been fun facing them.
Consider them, even if RP isn’t your thing.
Really appreciate the positives from such a respected guild like Choo. We still need oceanics!
[VoTF] www.votf.net
Thanks for the kind words [Choo] – do consider moving to TC! Feel free to whisper/in-game mail/etc. any of us on this thread if you have any questions
We are still looking for some guilds to fill our coverage gaps.
Theongreyjoy sums up TC well:
“I come here as a representative of Tarnished Coast wanting to state a proposal to any guilds that are still undecided about moving to choose Tarnished Coast as your future home. In the following paragraphs I hope to put forth convincing arguments to help you decide in favor of a move to Tarnished Coast.
1. Community
The first point I want to reiterate is that of our community. Everyone knows that TC is the unofficial RP server which in essence brings a lot of maturity and limits keyboard warriors and trolls. The community has been consistently praised for our ‘never say die’ attitude and our great representation of ourselves on any public forums.
The myth about RP servers not being capable in PVP is just that a myth. In WoW many of the best arena players and teams came from RP servers. There is no instances in WvW where people are just RP-ing and not fighting for the coast. On the other hand the RP-ers who PVP bring a really unique dimension to the server, there is constant entertainment where they can take a small incident and through their RP are able to make it one morale-boosting hilarious scenario. The other advantage of being the unofficial RP server is that the militia are fine with doing the ‘boring’ jobs, the militia on our server are more than happy to sentry camps and towers, tick siege and keep the communication channels going with the guild commanders and leaders as they have something to do while escorting yaks or being a sentry; which is to RP.
2. Organization
- We have a 10000 slot mumble; You heard it right its 10000 slots, not kidding. Recently acquired thanks to the great guys at DIS in an attempt to make us more organized and improve in Tier 2. Not only that but it is a public VOIP for everyone and no single guild is in charge of it. Each guild has their own PRIVATE SPACE in the mumble; private channels and sub-channels. They have implemented ‘linking’ to other channels very effectively as well. This means multiple channels of communication and coordination with various guilds as well as our militia who frequently utilize VOIP.
For e.g. We are now starting to utilize the mumble to effectively coordinate between the zergmanders and the spec groups. I am a commander of TSL and I am in charge of leading the militia as well as working with another small guild or two who are part of my main zerg. At the same time I have setup a bind that is linking me to my havoc squad/hammer squad/yak sniping squad that are sitting in my private guild channel. They are my eyes and ears and are consistently working with me while I continue to coordinate the militia and other guildies in the main borderland or EB channel.
- Great Community Website; We have a great community website www.tcgw2.com; that we are consistently trying to increase in activity. It has a private War Council for in-depth strategic and tactical discussion along with a place for our militia to come and try to get more involved.
- Tomes of Material & Guides; We as a community truly believe that we are only as strong as our weakest player. This is why we go out of our way to produce materials and guides ranging from Basic Introductions to Advanced Strategies. We try to educate the masses as best as we can. In-fact some of us take it so seriously that we actually have a comprehensive WvW ‘Tome’ encompassing a total of 88 pages written by yours truly; this was created by working with all the respectable & experienced commanders on our server. A preview of this guide is posted below.
I personally believe that when a commander starts thinking that he knows everything; that is when he/she gets left behind. This thirst for knowledge by finding new creative strategies (wait for culling to disappear and everyone will need to find new strategies) or spec groups or in-combat tactics is what consistently increases the meta-evolution of this game. People don’t realize that this game is still fairly new and we are only scratching the surface of the meta-game.
http://tinyurl.com/apkmwkz
3. Channels of Communication
All the commanders in the main WvW guilds get along. We have open channels of communication and truly believe in multi-guild coordination. There is no hierarchy of ego’s between us. We respect those that are more experienced and give credit where its due but it’s far from a dictatorship or a democracy. I would say it’s more along the lines of a ‘controlled democracy’. Any guild that decides to move here will have a voice at the table and be welcomed with open arms into the War Council (Commanders). They will have an equal say on the overall planning and strategic discussion. We believe in inclusivity from the get-go.
4. Veteran Oceanic’s
Our server is a NA-heavy server. This does not mean that we are completely full in NA time, in fact other than TCBL and EB there are no queues in other maps during NA primetime. When the guilds have decided to make a coordinated push on an enemy borderland a queue might pop up but the longest that has been is 15 to 30 minutes. Even so this still results in only having 2/4 maps at queue.
Our oceanics are a rag-tag bunch of hardened veterans. I play during oceanic and euro as well. We have fought with inferior numbers against tremendous oceanic powerhouses; we fought against Crystal Desert multiple times, we fought against Sea of Sorrow and Blackgate when they were on the rise and Blackgate again when they were back at Tier 2 and heavily increasing their oceanic presence and we have held our own. I would go so far on a limb and say that our oceanic although lacking in number consist of far more experienced and less-mistake prone players than our NA crew. Although a lot of our NA do consistently pull all nighters to keep us competitive #nolife.
5. Long Term Vision
This is what separates us from the other bandwagon servers. We have stability because the backbone of our WvW is the militia/pugs. We have many veterans scattered among various small guilds. This backbone will always exist. TC will always be the unofficial RP server therefore population of militia/pugs will never be an issue. We are not solely dependent on our large WvW guilds so even if they decide to transfer over there won’t be a plummet in tiers and performance. The stability will always be there. We want to encourage more WvW focused guilds to join us in order to make a push to top Tier 2 and eventually be competitive in Tier 1. None of the things that happened to HoD and ET will EVER happen to TC. I know everyone believes that their server has server pride and that is also the case with TC; there is a loyalty to the server that is almost cult-like.
In conclusion, I really hope that your guild considers Tarnished Coast as a possible destination to call their home. Do look past the myth of it being an RP server. I encourage any of you to contact me either on these forums or email (aequitasesport@gmail.com) for further inquiries. I encourage guild commanders to come into mumble with us and watch us operate.
Sincerely,
Theongreyjoy"
Wow that is a very well made post.
Feel free to contact someone in this thread if you wish to discuss moving here individually or as a guild. Personally I’d be glad to even discuss with you over VOIP if you have any questions.
:)
Anyone worried about getting into TC will find this thread interesting: http://tcgw2.com/forums/viewtopic.php?id=323
^ as you can see TC is willing to do our very best to accommodate your transfer here, to make it as smooth as we can
Do inquire if you have any questions at all, otherwise .. Join us already!
[FIST], an oceanic guild from IoJ, has joined TC!!!
Welcome to the Coast [FIST]!
As you can see from the blackout thread above, Toasters are trying to make a move to TC as logistically easy as possible. Do get in touch if you have any questions at all.
Welcome to TC [FIST]!
Look forward to fighting alongside you!
Madamber – Level 80 Guardian
Guild Leader of TSL (www.shadowlegion.net)
So far TC has received 3 guilds with 100+ people
Hello, i am an european player and i am considering moving to TC, does this server has WvW focused guilds playing in eu primetime?
Piken Square 28 August 2012 – 10 february 2013
Tarnished Coast since 10 feb 2013
Yes we do. Honestly, we have guilds/players that play WvW in all time zones. It is just that we tend to have noticeably less people during these hours than some of the other top NA servers. If you would like more detailed info please feel welcome to contact me directly or check out the community page at tcgw2.com and you will find plenty of people willing to assist you.
As a side-note, Tarnished Coast is still open to the prospect of other guilds joining us to become a part of our community and help out the WvW cause. A number of the guilds on our server have even pitched in together to fund a ‘war chest’ which could be used to help another guild or guilds transfer their members over.
Contact one of the guild leaders or commanders on TC for more info.
Bump. Still recruiting, especially NA offpeak (Euro, Oceanic, SEA, etc), but NA guilds welcome too.
Against T1 servers, even in NA peak we could use a little more oomph on our two opponents’ borderlands.
NA Offpeak we need more coverage everywhere, and any Oceanic/SEA/Euro guilds joining us would have the run of the place, the ability to get all their guildies into any and all maps, and top tier competitors to fight and improve against.
(edited by kurtosis.9526)
bump.bumpbumpbump