Twin Chalice Collective -RP/PvE/WvW-TarnCoast

Twin Chalice Collective -RP/PvE/WvW-TarnCoast

in Guilds

Posted by: grumbles.5412

grumbles.5412

General Guild Summary
Guild Name: Twin Chalice Collective[TCC]
Guild Type: RP | PvE| WvW
Homeworld: Tarnished Coast
Contacts: Pekkoi and Phantom the Aspect
Website: http://twinchalice.enjin.com/

About the Twin Chalice Collective
The Twin Chalice Collective is at the core a friendly, roleplaying and cooperative guild that works to establish friendly atmosphere in which to play and roleplay in. The guild itself is designed to constantly evolve, forming from a simple ideal as a group of adventurers and profiteers coming together to achieve fame and recognition. With core members having a strong background in roleplaying, we’ve worked to create a evolving and growing guild that is shaped, influenced, and changes to the world and membership. The Twin Chalice is focused around to creating small community of roleplayers from all walks of life to be able to work within the guild; from your traditional adventurer to you idyllic merchant. Whatever your character is, it’ll be able to help influence how the guild progresses forward.

In an in character perspective the Twin Chalice Collective was formed to help solve some of Tyria’s many problems. Together our collective knowledge, influence, and strength and overcome the obstacles the stand in the way of a secured and peaceful future. The Silver Chalice stands tall as the vanguard to protect the people of Tyria and rid them of the troubles that befall upon them. They are the defenders and fighters that make up the Collective’s unyielding fighting force. Those that stand side by side within the Silver Chalice do so as a testament of courage and determination.

The Structure of the Twin Chalice

In order to maintain a sense of unity, cohesion, and focus the Twin Chalice Collective is organized into a hierarchical chain of command. Within this chain of command there is unit level groupings.. This unit level grouping is essential in establishing lasting bonds that we feel help promote activity and interaction between what may otherwise be different people coming together to achieve their goals.

The highest word of authority within the Twin Chalice Collective is the Council of Seven. This highly mystery council decides the course and fate in which the Collective will be lead and their foresight the Collective’s guide. While the Council of Seven do not directly interact with the rest of the Collective it is up to the Architects to carry out the word and choices of the Council. The Architects in turn elect Paragons to ensure their designs are carried out their designs. The Council of Seven, Architects and Paragons make up the upper echelon of the Twin Chalice Collective.

The Champions of the Twin Chalice Collective are the honored membership that are allowed to in turn take up an Aspirant and guide them also towards the rank of Champion. Champions are allowed full benefits and privileges of being with the Twin Chalice as well as the respect from their peers having completed the tasks and approval of their position.Aspirants are members who have been taken under the wing of a Champion and to be trained accordingly. These members form bonds with their mentors that will help influence cooperative teamwork and a more engaging roleplayed connection which extends beyond being merely guild mates.

All new applicants into the Twin Chalice begin as Initiate, members who have limited rights and privileges. Once an Initiate is deem worthy to undergo training by a Champion they immediate become classified as Aspirants. Initiates are also considered a prohibitory position used to determine of a new applicant is suitable and fits within the roleplay culture of the Collective on an out of character basis.

How to Join the Collective

Recruitment into the Twin Chalice Collective first involves heading over to our website and submitting an application. This application will be reviewed by leadership in the guild for a first-glance examination of player and his/her character (the one that is joining the Collective). If approved we will respond to you through the forums regarding scheduled in-game in-character meetup and review. Once we feel your character and attitudes work well within our community we will provide you with a invite into the guild. From there it will be learning more about your own character’s moral perspective and how he/she will fit within the Collective and which side of it suitable.

It is suggestible that you search us out in-game and make preliminary in-character contact, get to speaking with us and working with us before hand can provide us with a more immediate and better understanding of your character, style of roleplay, and also allow you to get a feel of how we operate. Please be sure to refer to anyone who introduced you to the Twin Chalice Collective or how you may of came across us.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Twin Chalice Collective -RP/PvE/WvW-TarnCoast

in Guilds

Posted by: Phantom.8130

Phantom.8130

The Twin Chalice Collective has also recently opened up a WvW division, which I’ll be shifting my own focus onto. If you operate on the TC Borderlands, you might recognize me (Phantom The Aspect), and would know what to expect. For those that don’t, or are new to WvW, I do my fair share of leading in there based on overall, comprehensive strategies guided by Sun Tzu’s “The Art of War”. I’ve worked with many of the commanders we have, and have also entered our guild into the Alliance War Council.

We’re looking for numbers who wish to come in, learn the strategies we’ve been working, and utilize them with deadly effectiveness. People to make up the strike teams to handle the various things that need done. Scouts, ninjas, camp cappers. The backbone that allows the zergs to operate. Once we have enough to cover the core needs, we can begin to focus on specialty units. Ram teams, gankers, flash builders, supply runners. Ideally, we’ll have enough people to handle rotations to keep everyone active and having fun.

We’ll probably be building everything up slowly, so that we can get to know everyone. Not only their interests, strengths and weaknesses, but also as friends. RP is heavily encouraged in this division, but isn’t mandatory, as there are some things are easier to relay OOCly. Though, finding a creative way to do so ICly certainly helps everyone get into the war time spirit, and will be a big plus overall.

If you’re interested, check out our site (that Pek posted above) and/or contact me in game. I only play one character, who is named “Phantom The Aspect”.

(edited by Phantom.8130)