A [Fair!] Suggestion For ClockTower Difficulty
You are the worst person on the forums right now, I fully support this chaotic and kittenly idea.
nb. 5: best kittening idea somebody had on these forums
I, like most players, have completed ClockTower many times now and while the initial twenty five minutes are a little difficult, the challenge quickly wanes. To remedy this I have a few suggestions that I hope ArenaNet will consider:
1.) Make an extended ‘hard mode’ ClockTower with more jumping, and increased equipment damage the further along you are when you die.
2.) Make the existing and extended ClockTowers give improved loot the more times you complete them in a row; at 10 completions you get an achievement and a unique exotic item or skin. These could be made craftable as well to stay fair for those who don’t have the time / aren’t skillfull enough to complete the challenge by normal means. The mats should probably cost 1/4 as much as a legendary, so easy to reach for most if not all players.
3.) Add a death timer that stacks if you fail multiple times, making you wait a little longer, say 30-45 seconds longer at max stacks just to calm people down who have been trying but failing – this would be especially good for casual players who have never played a platformer before (about 65-75% of GW2 players).
4.) Put players of similar girth into the same instance, or limit players of large girth to x per instance. This should allow most normal players to complete their runs effectively while limiting the small minority of excessively large characters to their own instances or groups. A message could also pop up recommending particularly fat players to remove their clothes.
5.) Make ClockTower PvP.
You are the worst person on the forums right now, I fully support this chaotic and kittenly idea.
nb. 5: best kittening idea somebody had on these forums
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