An open letter to Lunatic Inquisition

An open letter to Lunatic Inquisition

in Halloween Event

Posted by: Tapioca.9062

Tapioca.9062

Godspeed, dear friend, I’ll miss you terribly when you’re gone.

An open letter to Lunatic Inquisition

in Halloween Event

Posted by: kiwiburner.2186

kiwiburner.2186

Godspeed, dear friend, I’ll miss you terribly when you’re gone.

Fondest, fondest regards,

Kurudo Akira.

HOWEVER, I have found (been playing it too much, heh) that as a villager there are too many places to hide where only the most knowledgeable of baddies will find you (i.e., people who play as much as you). Now, on one hand I’d say well, hiding the whole round isn’t a fun way to play, but on the other hand, the rewards for not doing so (and indeed playing this game long-term) except for the constant feeling of dread, are pretty meagre.

But all-in-all, a really great mini-game. GREAT JOB!

“poopsock made it past the filters!” -stinkypants.8419

An open letter to Lunatic Inquisition

in Halloween Event

Posted by: Tapioca.9062

Tapioca.9062

I actually quite liked that the rewards were both consistent and small. It means that people aren’t going to try and farm it because it’s inefficient in comparison to other methods of gaining ToT bags and the non-competitive rewards (in the sense that you don’t get more for better performance) mean that people aren’t going to tantrum over losing or try to match-fix. The end result is a group of people who play because they actually enjoy it.

It was nice seeing the micro-community develop in skill and sophistication with the game. The hiding spots that used to be secure would sudden have enemies doing sweeps over them and fearing the likely stealth hiding spots. Villagers who used to try and stealth six feet in front of you in the middle of an open passageway would instead dart for branching pathways and you’d have to gamble on whether they’d stealthed around a corner or just bolted down a random path. It wasn’t just fascinating watching the quick increase of player skill but you could also see elements of a shifting meta-game. Courtiers start hunting corners to try and suppress villager bonuses and get easy kills in the early game? Villagers start hiding in the centre of the map to avoid the outlying patrols. The courtiers then respond by doing more sweeps of the centre but it has the effect of leaving their presence on the edges of the map weaker. It was magnificent. I would have played this game even if there were no rewards. I’m going to miss it so much.

An open letter to Lunatic Inquisition

in Halloween Event

Posted by: coffeeisyum.5297

coffeeisyum.5297

I would love it if they took this idea and ran with it—making some sort of Hunger Games-esque mini-games. I think I might die of enjoyment.

An open letter to Lunatic Inquisition

in Halloween Event

Posted by: Tapioca.9062

Tapioca.9062

You mean something like this, Coffeeisyum?

http://wiki.guildwars2.com/wiki/Hunger_Royale