Clock Tower
Agreed, the puzzle was definitely challenging until you figured out where every to jump.
Yea this is one of my favourite thing in this event.
Although I’m not a fan of jumping puzzle, I just keep trying.
At the end I already done it with 3 characters and proud of getting the achievement.
Agreed.
best part of the Halloween event yet. Hope the things that are left to come are as amazing.
Finally beat the tower, and the feeling of achievement was pretty good.
But totally not worth the frustration of getting there. There’s a difference between “challenging” and “challenging for stupid reasons.”
The clock tower had a decent amount of difficulty as a jumping puzzle, and the speed aspect was pretty well done I think. But two things were huge issues for me in overcoming it.
First, the issue of being nearly unable to see what you’re jumping on because it’s a group event. I can understand mechanically why it was done this way, but I’m sure with a team of programmers a better, less obnoxious method could have been designed. This puzzle requires speed and precision, and the penalty for even small errors is failure; these things do not go well together with a mob of GIANT NORNS blocking 90% of the terrain you’re trying to navigate.
Second, the terrain collision made it difficult to determine where “safe” jumping spots were located and what features would block you. Some of the apparent ledges or corners on terrain pieces behaved as if they weren’t there, while others would block you. Once again, combined with the awesome feature of a mob of players blocking your view, several spots (in particular right after the “pause” near the start) were nearly impossible to navigate cleanly.
The idea of a fast-paced, difficult jumping puzzle was great, and in general this was well implemented. If it weren’t for the grouping issues and the terrain collision (also related to grouping), I’d say well-done overall. Because of those, however, it was a frustrating mess.
This was so ridiculously sweet. I loved it.