Clocktower would not have been as good if it wasn't limited time

Clocktower would not have been as good if it wasn't limited time

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Posted by: greyblue.4962

greyblue.4962

This is in response to the developer apology expressing that they won’t do a really difficult event limited to a holiday again.

Please, please, don’t do this. The clocktower was awesome largely in part to it being available for a limited time only. Various people have said they wouldn’t have minded if they could always come back, but the whole point of something like this is that it’s something not everyone will be able to do.

Guildwars 2 is a game that rewards skill above persistence. You can’t become more powerful than other people in WvW because you spent 10,000 hours grinding better WvW equipment. You can be better by playing better. If the clocktower was around permanently, sooner or later 90% of players would get through it, just through persistence and eventual luck. Having it only be available for a few days means it’s something people can be proud they achieved. It means it requires skill.

And yes, some people will get other people to do it for them. That’s effectively a cheat, and unavoidable. That’s true for literally anything you can do in the game.

Please include limited time, difficult challenges like this again in future holiday events.

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Posted by: Doggie.3184

Doggie.3184

I don’t see what the big deal is. The Puzzle was optional and it was awesome. It’s rare nowadays that a game actually offers you a challenge.

Just like how I been playing Dark Souls and getting my * kicked all over the place and it still remains a fun experience, as well as a personally rewarding one when you finally overcome the challenge. Now if the puzzle was limited time and had an event exclusive unique skin you couldn’t get anywhere else, then I could see why it would be a problem. It’s not though. Just an achievement, a recycled skin’d exotic and an adrenaline rush.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Clocktower would not have been as good if it wasn't limited time

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Posted by: CalvinHobbes.3541

CalvinHobbes.3541

Interesting that you make the comment about skill above persistence when most people that completed it remark that it was due to their persistence. How they tried it for several hours with many failures. No matter how much you try to spin it, repeating something over and over and over doesn’t equal skill it equals persistence.

“It’s a magical world, Hobbes, ol’ buddy… Let’s go exploring!”

Clocktower would not have been as good if it wasn't limited time

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Posted by: Doggie.3184

Doggie.3184

Interesting that you make the comment about skill above persistence when most people that completed it remark that it was due to their persistence. How they tried it for several hours with many failures. No matter how much you try to spin it, repeating something over and over and over doesn’t equal skill it equals persistence.

It equals a learning experience, and some learn faster than others.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Clocktower would not have been as good if it wasn't limited time

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Posted by: greyblue.4962

greyblue.4962

I suppose I’m trying to draw a distinction between “persistence to try something for a few hours” and “persistence to try something for 1000 hours across a few months”.

Clocktower would not have been as good if it wasn't limited time

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Posted by: CalvinHobbes.3541

CalvinHobbes.3541

Interesting that you make the comment about skill above persistence when most people that completed it remark that it was due to their persistence. How they tried it for several hours with many failures. No matter how much you try to spin it, repeating something over and over and over doesn’t equal skill it equals persistence.

It equals a learning experience, and some learn faster than others.

That’s not what was implied in the OP. Of course through persistence one can learn the best method that works for them. But really, who cares if that persistence takes place over the course of a few hours, days, weeks, or months?

“It’s a magical world, Hobbes, ol’ buddy… Let’s go exploring!”

Clocktower would not have been as good if it wasn't limited time

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Posted by: Lerysh.8173

Lerysh.8173

I loved this jump puzzle and wouldn’t change a single thing about it.

Clocktower would not have been as good if it wasn't limited time

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Posted by: Rewiinded.9401

Rewiinded.9401

Do/did the jumping puzzles get removed?

I was on a business trip for the past 2 weeks so I was without GW2 that entire time.

Clocktower would not have been as good if it wasn't limited time

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Posted by: CalvinHobbes.3541

CalvinHobbes.3541

Do/did the jumping puzzles get removed?

I was on a business trip for the past 2 weeks so I was without GW2 that entire time.

Pretty sure a patch just went through that eliminated all Halloween content from the game. So the Mad King jump puzzle is no longer available. All other, non holiday related puzzles are still in game for your constant enjoyment though.

“It’s a magical world, Hobbes, ol’ buddy… Let’s go exploring!”

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Posted by: Kantankerus.6081

Kantankerus.6081

You can’t become more powerful than other people in WvW because you spent 10,000 hours grinding better WvW equipment.

I understand what you’re saying, I understand the allure of a non-grind challenge and there is certainly merit to your request. But let me illuminate you’re wanting to avoid “10,000 hours of grinding gear” and replace it with the 10,000 hours you’ve already spent playing jumping platformers to get good enough to complete this particular challenge. It’s really not all natural skill…it’s largely persistence honed skill, just not necessarily IN GW2.

I really wish I would have had more time to complete the Clock Tower, 2 hours wasn’t enough with my level of jumping skill previous persistence, but I was definitely making progress…stupid RL.

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Posted by: Shinarika.5642

Shinarika.5642

I’m pretty sure 95% of the people completed it anyway, it started quite difficult but if you tried it for an hour or so it got really easy & you’d succeed almost all the time. You just had to endure that first little bit. (Which was still fun imho).

Clocktower would not have been as good if it wasn't limited time

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Posted by: Latorn.4209

Latorn.4209

I agree, clocktower was amazingly awesome and it required BOTH skill AND persistence.

Some people got it in an hour, some two, some seven, some ten. Regardless, those who wished to spend there time on an amazingly challenging OPTIONAL puzzle were granted the most satisfactory achievement of completion once they successfully did it.

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Posted by: jonfranco.8563

jonfranco.8563

i disagree, depending on your ping and server congestion this was next to impossible for me. I did see a few peeps complete it and got to the blind jump a few times but to spend 15-20 hours trying and not get it is not much fun at all. Im just a little upset that the timed-jumping trial was so dificult. But maybe i just suck at it but ive done almost every other jumping puzzle in the game.

Clocktower would not have been as good if it wasn't limited time

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Posted by: Chickenshoes.6250

Chickenshoes.6250

I agree, clocktower was a seasonal event. All I would have to say is that it should simply come back next year with the same loot and ahchievements, although perhaps with a second version going counter-clockwise with all-new obstacles.

It’s a compromise. You could then always tell people “better luck next year, move out of the path of friggin hurricanes” says me living in Florida….

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Posted by: Knote.2904

Knote.2904

I actually don’t agree. And I’ve beaten it atleast 100 times now.

Through persistence you get better at it, persistence is the only way you WOULD beat it. Some people have to spend more time til they nail the jumps, others less. I don’t think that’s a sound argument.

I wouldn’t mind it hanging around for a couple more weeks, especially if they gave use a title for 100 wins or something for us “exclusives”. Hell even better if they added more difficulty to it over time lol.

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

Actually the OP is wrong, GW2 rewards persistence rather than skill. However, skill does play a part though but if you keep trying, you’ll essentially win unless you go insane – the clocktower JP was a clearly defined example of that…lol

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

Clocktower would not have been as good if it wasn't limited time

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Posted by: Ailsan.6327

Ailsan.6327

Another good thing about the Clocktower is that it makes all the other jump puzzles much less frustrating to attempt! :-)

I finished the Clocktower on 3 of four of my toons and one of my husband’s toons. It was challenging and fun!

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Posted by: lifebird.1845

lifebird.1845

I haven’t (yet) succeeded with the clock tower, but after only about 15 tries, I’ve made it to roughly 1/4 to 1/3 of the way up.

In my opinion, the creator of the clock tower has nothing to apologize for.

It’s completely doable and not completing it does not break your game, diminish your ability to excel in the game, or make you any less of a human being. If you’re not up to the challenge and effort required, don’t ruin it for the rest of us that enjoy it. Go do something else that is less challenging that’s also offered in the game.

(edited by lifebird.1845)

Clocktower would not have been as good if it wasn't limited time

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Posted by: Conner.4702

Conner.4702

Interesting that you make the comment about skill above persistence when most people that completed it remark that it was due to their persistence. How they tried it for several hours with many failures. No matter how much you try to spin it, repeating something over and over and over doesn’t equal skill it equals persistence.

It equals a learning experience, and some learn faster than others.

That’s not what was implied in the OP. Of course through persistence one can learn the best method that works for them. But really, who cares if that persistence takes place over the course of a few hours, days, weeks, or months?

The ability to learn something is part of the skill equation. The faster you can learn something the more skilled a person can be. I say can be because it is only 1 factor. To me it is the most important factor when talking about skill.

Now a lot more people would complete the clock tower in the long run if it wasn’t time limited, but only those with a certain skill level will do it within the time limit.

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Posted by: Lox.1089

Lox.1089

I enjoyed that tower. It was really hard for me, but I did it.

My only gripe was that it took a lot of time. Time that I didn’t get to use enjoying the Halloween PvP’ish games, or the dungeon. I ran them once to get my requirements done and then it was back to the tower. I beat the tower on its last day up.
I would have loved to participate more in Halloween. Perhaps next year.

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Posted by: Leiloni.7951

Leiloni.7951

, but the whole point of something like this is that it’s something not everyone will be able to do.

If the clocktower was around permanently, sooner or later 90% of players would get through it, just through persistence and eventual luck.

What’s wrong with it being something everyone can do? Why is there a need to gate players out of content? I thought that was an idea we left behind in other games and one of the things we all loved about GW2? Because there was supposed to not be any artificial lines keeping people from enjoying all the content in the game? If there’s going to be a timed event (which I hate the idea of by the way, I’d like to go at my own pace) they should at least make the timed stuff a permanent feature and any holiday events should be easier so people can complete it in the short time that holiday events are open. Holidays are not the time for hard content – that’s what we have permanent endgame content for, so people can work towards beating all the harder content every day they log in. Holidays are supposed to be a fun diversion.

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Posted by: Duplicated.4715

Duplicated.4715

Then, what would you call some people like me who figured out how to beat it within half hour, and manage to farm thousands of ToT bags? Talented?

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Posted by: CalvinHobbes.3541

CalvinHobbes.3541

Interesting that you make the comment about skill above persistence when most people that completed it remark that it was due to their persistence. How they tried it for several hours with many failures. No matter how much you try to spin it, repeating something over and over and over doesn’t equal skill it equals persistence.

It equals a learning experience, and some learn faster than others.

That’s not what was implied in the OP. Of course through persistence one can learn the best method that works for them. But really, who cares if that persistence takes place over the course of a few hours, days, weeks, or months?

The ability to learn something is part of the skill equation. The faster you can learn something the more skilled a person can be. I say can be because it is only 1 factor. To me it is the most important factor when talking about skill.

Now a lot more people would complete the clock tower in the long run if it wasn’t time limited, but only those with a certain skill level will do it within the time limit.

So are you advocating they gear more things towards faster learners?

And I think it’s more along the lines of, the faster you learn the faster you become more skilled. However, in the long run a persons skill level isn’t any better simply because they learned quicker.

“It’s a magical world, Hobbes, ol’ buddy… Let’s go exploring!”