Easiest Way to Get to Sparkly Fen?
Go southeast in Lions Arch and exit into Bloodtide coast and go from there. If you’re lowbie you may want to suicide run naked there, grabbing WPs along way.
I made you a crappy map for a little guidance. From the middle WP you could go left or right, When I did on alts I seemed to keep getting 1shotted by risen underwater on the left path and ended up going other way on my lvl 15 alt and it seemed easier. They have a really long range int he water.
Go southeast in Lions Arch and exit into Bloodtide coast and go from there. If you’re lowbie you may want to suicide run naked there, grabbing WPs along way.
I made you a crappy map for a little guidance. From the middle WP you could go left or right, When I did on alts I seemed to keep getting 1shotted by risen underwater on the left path and ended up going other way on my lvl 15 alt and it seemed easier. They have a really long range int he water.
Queues My Hero by the Foo Fighters, bangs head
Thanks man, I was in the totally wrong area. I would’ve been there for another hour and a half! lol
Why go there as a low lvl tho?
Why go there as a low lvl tho?
the back item is nice, personally its too much work to give a item that cant get upgraded slot(that i can find) for just alts
nice….its crap.other than the skin,it has the same stats as the one you get from story
I like the skin. and it suits my little necro perfectly.
I’m a level 69, I’ve never been there though.. so I wasn’t a low level myself. And it’s a better back piece than what I had before, and it looks awesome. That and I’m a collector of these event pieced, sue me. :/
Some additional notes to Doggie’s map which might help.
From Stormbluff Isle WP – move along east (near the cliff) and swim to Heart at Merchantman’s Strait
Swim Southwest underwater, follow the neutral mobs.
Grab WP at Grand Barrier Isle.
Go Direct South (keep to the west) and get on shore (southwest of Dredgehat Isle), follow a path up a slope to reach the heart, then directly south to the WP → Into Sparkfly Den.
You can reach the portal into Sparkfly Den without seeing an aggressive mob, unless there is an event on, which you will have to wait till it is over.
After entering Sparkfly Den, there are a few melee mobs near the first WP which you need to avoid. Either use speed boost or wait till they start attacking a neutral boar, then run east to the sea, swim over (avoid a single shark in the north) and you will be able to find a stair up, following it to the WP and from there, follow some high levels who would kill mobs instead of creating mob train. You may die because of quick respawn but you can always retry from the WP just outside the dungeon.
I have done this level 45+ part with all my level 15-20 toons (5 of them) without a single death. In fact, the level 35+ part is much harder.
(edited by Hologramx.6402)
If you have an alt you want to put some time into, this item is worth getting. You should get 2 levels from exploring. Replace it when you do your 80 personal story.
I like the first book skin better, but the second one goes well with anyone with a fire theme going on.
Hologramx described it quite well. I did it on a 47 guardian (not so hard, yeah) and on my 80 thief just escorted a 24 mesmer that needed a few revivings due to being somewhat kamikaze in running ahead of me >< but we got him there.
Very useful thing about the book: it lights the area around you, though only you can see the effect. That was handy in Sharkmaw’s darkness! Plus the stats are tremendously better than the Back Brace. Sandy permitting and friends helping, I want to try for it on my 26 elementalist and 14 mesmer and even 12 necro …
After much experimentation on many alts, what I see above isn’t quite the easiest run. I tried this on my higher level alts and did fine, but on my low level alts (12-24) they had a few too many problems, even with an 80 escort on one. Sorry I won’t have names of waypoints, I’m not in that area right now or on the right alt.
Here’s the wiki map for reference:
http://wiki.guildwars2.com/images/b/b5/Bloodtide_Coast_map.jpg
1) Go through LA to Bloodtide Coast. Hang a sharp right north of Archen Foreland to avoid drake aggro—but don’t worry if you get it. They like to run up pause and breathe. Just be prepared to hit v while moving if they seem like they are going to bite. Follow the road as it meanders to the south toward Stormbluff Isle.
2) Hope there is no event on Stormbluff Isle. If so, the inquisition is usually busy at the keep, you can avoid it. Stick to just easterly of the road. Don’t hug the cliff too close, there is aggro at the north end of the island. Head to the waypoint to secure a rez spot. Grab the juvenile blue moa if you need it.
3) From Stormbluff you will be running south off the island, past the skelk (?) into the water at the furthest south jutting part of the land (to give you optimum dodge roll window). Do so however avoiding the eastern skelk as wide a berth as possible. Don’t stop to look to the side. Keep an eye out for the skelk to the west (your right) but keep running. Hit the water with a dive and stay on the surface. (If you’re a ranger, grab the juvenile shark if you need it as you pass.)
4. Swim southEAST. You will be going east of the north tip of Merchantman’s Strait and west of the coast of Risewild Hills in the water, keeping an eye out for red in the water. As you pass the narrowest gap in the water, hug the walls of Risewild. Be cautious. There will be some mobs in the water. You -can- outswim these without problem.
5. Grab the waypoint north of Mole Head and west of Firth of Revanion. No aggro here but for one drake that might chase you a bit. Get another pet if you’re a ranger and don’t have it. Take a moment.
6. You will turn EAST, through the cave right down into the Firth of Revanion past all the scary spider things. They run up behind you and generally do not bite first. Sometimes they do and you might die instantly if you are low (24, eg). Be prepared to dodge roll. Evasive running here, running wide as they approach and jumping creatively helps. Thread the cave. This ends you up in Wraithwalker Woods.
7. Ignore the waypoint north of you, it is underground. Keep going south, a hard turn right as you come out of the cave. There are spiders right there. You really have to be judicious with your stamina on the dodging but you can do this easily if you’re used to running creatively. Thread the mobs heading easterly south, past the undead toward the waypoint that is generally contested in Wraithwalker Woods. The worst thing here that can happen is if you run into a grub at a low level before a big undead. The grubs spray and don’t shamble over. You can usually run/evade the undead one blow and keep running. The grubs though spray poison and will one-shot low level alts.
8. When you sail past that waypoint you are pretty much home free. Your stamina for dodging should be full, only a few undead ahead of you, and the last most southeastern Bloodtide waypoint await. Grab that and zone into Sparkfly Fen.
9. When you hit Sparkfly, keep running. A little south and you get the waypoint. Hug the right/west and go around the bend, you will be greeted by a mosquito and maybe candy corn. Ignore candy and dodge mosquito. Another mosquito will await you, be prepared to hop, skip and dodge over the terrain and past the bug into the Fort. Get the waypoint, run halfway up the steps to the ruins and be prepared to log out if the fort is contested.
You can come back later with friends or when the fort is safe. If the fort IS contested when you get there, zerging the fort or just dying and coming back later is fine. You got the waypoint at the north of the zone as a restore point.
The end of your journey awaits you. Good luck. And thanks to the kind souls who helped out here and there. I did make a point to help out in return when I was on higher level alts myself. Enjoy.
(edited by Kalea.9167)