Event for all levels and all kinds of players please...

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Posted by: Echo.3725

Echo.3725

Look, I play this game in which if my character dies – he is dead. This may sound stupid to other players but I typically play solo – and yes avoid dungeons. I find it annoying and aggravating that your death count increases by one upon entering the mad kings realm – has consistently done this for 3 of my characters – so any posters who claim that this is not true please refrain from posting as I have experimented with this and gotten the same result.

I realize the events are optional but I find it ridiculous that you limit and divide your player base by requiring a level to do the scavenger hunt and a death count increase to do the rest of the event!

Please adjust the event to allow for ALL players to participate rather than those who just like to zerg things and or don’t care about deaths.

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Posted by: Echo.3725

Echo.3725

Simply no, read my post and try to understand it; Or is that too hard for you to comprehend as well? Games are designed for all sorts of players – I personally like to enjoy the storyline and a little added realism to further immerse myself in a wonderful universe. Now instead of attacking my personal choices on how to play this amazing game go comment on something where you can be a constructive member of society.

All I’m asking is for the events to be playable for all sorts of players – is that really an unreasonable request?

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Posted by: Luxrin.3871

Luxrin.3871

If you played with realism, would you really be entering the Mad King’s realm? That doesn’t sound like a very safe idea in any real world.

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Posted by: Echo.3725

Echo.3725

Seeing as how its a fantasy game and the added realism is that when my character dies he is actually dead. Also immersion – same response that drkn got – learn to read and understand what you read rather than just trying to troll.

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Posted by: Shiren.9532

Shiren.9532

I agree. It seems bizarre that entering the realm increases the death counter. I have no problem with some kind of lore tie-in, but some people care about their death counters and having it stay at zero. It’s really weird that not actually dieing counts as a gameplay death.

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Posted by: Isslair.4908

Isslair.4908

Now this is completely random. Wow.

EU Aurora Glade

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Posted by: Galador Dux.6359

Galador Dux.6359

I’m sorry, but you can’t please everyone. Flat out.

You are personally choosing to impose additional restrictions on yourself that are not in any way mechanically supported by the game, and that the average player isn’t going to consider fun. Then you come in and demand that Anet spend valuable time and resources so that .01% of the population can participate in the event without breaking a self-imposed rule. With all due respect, hell no. That’s not fair to everyone else.

And I agree with Luxrin, it’s the Mad King’s Realm, there’s going to be different rules in play than ‘reality’.

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Posted by: DemonNinja.1602

DemonNinja.1602

Please adjust the event to allow for ALL players to participate rather than those who just like to zerg things and or don’t care about deaths.

I agree. This event was very poorly designed. They could have made the event much more accessible to their whole player base across the board. The fact that have made no statement about the public’s outcry is saddening too from developers who preach that they are all about their players that this is “your game”.

Aerilon Starsider
Elementalist Extraordinaire
http://twitch.tv/dustydemonninja

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Posted by: Palador.2170

Palador.2170

To me, the increase in the death counter just serves as a reminder that the Mad King is, in fact, dead. Going to where he’s at means you’re crossing the border between life and death, and passing into some part of the afterlife he’s taken over. You are no longer among the living.

I’m guessing that’s what was intended by having the counter go up each time you enter his realm.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Eraven.5834

Eraven.5834

This event is the most glorious and brilliant event I’ve ever experienced, sure it is hard and it also took me a loong time for the tower. But holy kitten – compared to other ‘seasonal’ events in other games, holy crap, this exceeds them by far. Instead of just ‘pumpkins’ all over the place, there’s 3 new instances, 2 pvp modes… wtkitten? How dare you complain. Level your character to 80.

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Posted by: Taurethion.7302

Taurethion.7302

“How dare you complain.” Wow, serious much or that much of a fanboy? Gosh, someone has an opinion about the product they bought and it doesn’t match yours! Horrors!

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Posted by: Echo.3725

Echo.3725

@Galador – It’s a completely pointless mechanic the death count++ upon entry to the mad realm as there are enough references to the state of being that the mad king is in. And as for appealing to the “.01%” of the player base – I’m sure I am not the only one who is at or around level 27 in the whole game nor am I the one with alternative characters who is being excluded from the event due to the scavenger hunts level limit.

My self-imposed restriction is not impossible – though it might be for some.

@Palador – its a completely pointless mechanic the reference to the boatman from the river styx is reminder enough.

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Posted by: Kopipoki.3542

Kopipoki.3542

So you made up some extra rules for yourself and now your complaining that Anet isn’t making the content suitable for your personal needs? Come on… They can’t and shouldn’t cater to every type of player and their own bizarre rules. What if someone wanted to play the game only using the starter gear? Should Anet tone down all the PVE content to suit that persons needs?? Of course not. Asking Anet to adapt their content so you can have an easier time playing by your own rules is just selfish.

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Posted by: Echo.3725

Echo.3725

@Kopipoki – the problem with your logic is that it is completely unreasonable. Not only is my goal reasonable it can be done by simply following the games linear leveled areas. Your argument is simply circular in nature. If you are going to argue that my request is unreasonable to ask that it be playable by all characters without dieing if played with caution then you should approach it with a valid argument rather than transposing it onto a completely unreasonable goal.

I’m not asking Anet to make the content easy – I’m requesting them to remove the death + count while entering the mad kings realm and to remove the level req of the scavenger hunt so that all can take part in this event. This is not a request to alter difficulty by any means it is a request to make it more accessible.

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Posted by: Vzur.7123

Vzur.7123

I love the way everyone is bumped up to 80 in the labyrinth. It’s too bad they can’t make all event content like that.

Or hey, how about making the whole game like that? You level up to add skills and traits, maybe even leave equipment gated, so as you get higher level, you get better equipment.. but get rid of the raw to-hit modifiers, naked armor class, the health modifiers, all the stuff that just makes higher level content flatout impossible.

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Posted by: Twilight Zone Guy.1487

Twilight Zone Guy.1487

Well any level can participate in the Mad King stuff and most of the stuff like doors and special enemies. Crafting is of course hard to do and primarily for lvl 80 and the scavenger hunt has required some higher levels. I think the majority of the content is available to all levels. I would like to see them put all there events in special zones that anyone can get too, but i can see why the scavenger hunt needs to be in existing zones. It’d be confusing to try and decipher clues in an area you’ve never been to.

As for the mad king stuff. You die when you enter his realm and become a ghost or a its a realm of the dead and thus you become dead, or something like that. Its part of the spirit of things. You imposed a restriction on yourself that limits your exposure to content. You have to deal with the consequences. You can’t expect the developers to work around an arbitrary restriction you placed on yourself.

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Posted by: Brian.9125

Brian.9125

I typically play solo – and yes avoid dungeons.

So you’ve already accepted that you’re restricting yourself and not experiencing the full game…

Whole argument is kinda silly. Enjoy your self-imposed “hard-mode”, but dont expect the game to cater to it.

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Posted by: Jia Shen.4217

Jia Shen.4217

To me the simple solution is to not have a death counter. To be honest I see no use for it other than some who die a lot might want to know just how many times. It is a personal achievement for quite a lot of players to never die the whole time they play the game. But a death counter isn’t going to change that really. I mean after all you didn’t actually die so nothing changed in that regard. What changed is a death counter for an instance where you didn’t actually die. Which is why I think it is pointless to have the counter. Because if it wasn’t there then you would be going on about your playing and still feel like you have accomplished never dieing.

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Posted by: Echo.3725

Echo.3725

Why are all these arguments the same circular logic? The whole death count + increase is completely pointless. As for the content being available to all? The whole story of the scavenger hunt is only available to those of level 25+. They have completely isolated the event content from newer players as they cannot complete the scavenger hunt without help not can they play through the event content without dieing regardless of difficulty – and the permanent skins are available to all levels even if its a rental(the chest skins I understand are premium content for the most part).

I would not have an issue with this if I had actually died or if there was a warning of the pseudo-death.

If you’d like to be constructive the go ahead post, but if you feel better about yourself for criticizing something that someone is doing that you can’t then please don’t post, or go play the game and attempt to do it yourself! You may just find it makes the experience so much more fun when there is a risk involved with every fight and or event.

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Posted by: Echo.3725

Echo.3725

@Jia Shen – which is why I feel that they should have either warned of the pseudo-death or not have had it increase the death counter at all!

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Posted by: Kaz.5430

Kaz.5430

I think I’ve pointed this out now several times, but there is more to act 2 than a scavenger hunt and the Mad King’s lab. Just because everyone is ignoring the Meta Events it doesn’t mean they don’t exist.

A level 27 character ought to have no problems doing the various Halloween related Dynamic Event’s in the border region between Kessex Hills and Gendarren Fields. It’s a real shame that so few people are doing them (or even mentioning them), because they are actually a lot of fun.

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Posted by: Echo.3725

Echo.3725

@Kaz – can’t experience them fully as I cannot even enter the mad king’s realm without having a death count increase. I have been doing the meta events all over queensdale on my multitude of alts but why would I utilize my furthest character during an event (such as entering the mad kings realm) that may or may not give me a random death count increase for doing various actions that supposedly makes sense to have a death count increase but not a death – as per the overwhelming response to this thread by the cretins of this gaming community apparently.

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Posted by: Par.8543

Par.8543

The Halloween event should be open to everyone, not just those ppl who are lucky enough to have high lvl characters. I’m trying to get the last part of the hunt. Which means taking my lvl 36 character into a lvl 55 – 65 area. Unless there is a tonic that makes me lvl 55-65 for the time it takes to complete this, then it’s not gonna happen.

Perhaps by the time of xmas, anet will allowe all the ppl and not the select few to enjoy an event.

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Posted by: Brian.9125

Brian.9125

Well, the thing is, part of an mmo is playing with other people. Sometimes you have to rely on those people, and when those people mess up sometimes you die. Its not a reasonable goal for an mmo to expect a zero death count.

I do agree agree that especially considering that the game is only a few months past realease more consideration should be given to newer players. The death count thing is just silly, however.

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Posted by: Echo.3725

Echo.3725

Doubtful – personally feel that the limitations they posed on this event as an affront to the newer players rather than the older ones as it truly pushes them away from it as there is no way unless they rush through to level 65 now apparently.

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Posted by: Kaz.5430

Kaz.5430

Echo, I am pointing out things you can do ‘without’ entering the Mad Kings Realm. I said Kessex Hills (standard level 15-25 map) and Gendarren Fields (standard level 25-35 map).

Phase 2 includes:

- Part 2 of the Scavenger Hunt
- Various things to do in the Mad Kings Realm

AND

- An entire Meta Event in Kessex Hills consisting of multiple Dynamic Events
- An entire Meta Event in Gendarren Fields consisting of multiple Dynamic Events
- A smaller Meta Event in Queensdale, including the occassional Dynamic Event

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Posted by: Echo.3725

Echo.3725

How so brian? have you tried it? Truly isn’t hard at all – just takes longer. People are less likely to do something when it requires them to be cautious. I have done the fire elemental – the swamp worm in Caldeon all without dieing. I have just started clearing all the level 15-25 with my level 27 and they seem to be similarly easy after clearing all the 1-15 areas first.

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Posted by: Kaz.5430

Kaz.5430

In anything, the affront is that players seem to be ignoring a huge amount of content as if it doesn’t exist, and then complaining that there isn’t any other content. There is.

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Posted by: WetWookie.1687

WetWookie.1687

I just tried it. You do NOT get +1 deaths for entering the mad king’s relm. I had 14 before and after entering. Also all of the content in the mad king’s relm bumps you to 80.

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Posted by: Echo.3725

Echo.3725

Kaz the event includes items that are exclusively available to players who are above level 25 and now apparently 45 – this excludes not only myself but players who recently started.

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Posted by: Echo.3725

Echo.3725

WetWookie unless it is a bug I have gotten +1 from going from a level 8 elementalist each time he enters the mad kings realm that is – after an event is completed the doors open up – you activate the door and enter my count goes up +1

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Posted by: Raincrow.1840

Raincrow.1840

Hmmm… while I agree with the overall theme of this thread (Events for all levels and play types) the complaint about the Death counter is very odd to me.

By entering the Mad King’s realm your character is in fact dead, and then returned to life once you’ve come back to earth. So based on the fact that this a fantasy world, with magic, spirits, portals to the after life, etc. It seems perfectly fair to me that your character, at least in this situation, has indeed died and returned to life. So while you might usually play in such a way that 1 death = perma death, the story of this event provides you with an explanation as to why your character is still alive after this one death. Seems to me it’s a good thing that the counter reflects this trip to the after life.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

(edited by Raincrow.1840)

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Posted by: Echo.3725

Echo.3725

To forther clarify this does not happen upon entering and leaving the reapers rumble or the inquisition pvp events – tried these after obtaining a 3 death count from experimenting with the entry of the realm.

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Posted by: Unspecified.9142

Unspecified.9142

If the survivor achievement worked I’d be right here with you complaining about the death counter. Since it’s bugged (still, wtf?) I can’t say I care about the death counter thing.

You can’t make up your own rules and then expect the world to care. Anet makes the game, you play it. Not the other way around. Besides, it’s your rule so you can make an exception.

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Posted by: Andy.1943

Andy.1943

Part 2 of the scavenger hunt is do-able with lower level characters. I completed it on my lvl 31 alt. Without anyone actively helping me, without dying. Just keep alert, avoid combat, get ready to dodge. The zones around the ghosts are cleared of enemies if you’re playing on one of the more busier times of the day.

That being said, Arenanet shouldn’t spend any time on self-imposed rules. That’s just silly, certainly when those self-imposed rules can contradict the self-imposed rules of other people.

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Posted by: Zarathustra.2091

Zarathustra.2091

Echo, I’m curious why the death count means anything to you? Your personal restriction enhances the gameplay for you, and that’s great. You can take pride in playing a character who’s never died in the game.

Why not just ignore the existence of the death counter? It means nothing to you, so why would it matter that this number which no one else can see goes up by one?

In short, you consider a character dead, then he’s dead. If you don’t consider entering the Mad King’s realm to break that rule, then play on with confidence. If you DO consider entering the realm to be a “death,” then don’t enter.

See You in Town,
-Z

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Posted by: Echo.3725

Echo.3725

@Unspecified & Andy – This self-imposed rule is shared by many not just myself – and by no way interferes with anyone other than myself and those sharing the same goal as 80 no deaths. This goal is reasonable and possible as stated before. Now the death count increase upon entering the RoMK is pointless – it is not explained nor is it by any means tied into the story from what I have experienced through the character who I had attempted it on. I would agree with those who see it as a trip to the afterlife counter but as I see it it was either a bug based on WetWookies response or WetWookie got lucky and missed the effect of going into the “spirit realm”.

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Posted by: Raincrow.1840

Raincrow.1840

Well, if I were you I’d simply ignore it. It’s either a bug, part of the story, or a pointless addition to a counter that doens’t correctly reflect the number of times your character has died. Either way, it’s just a counter.

If you don’t feel your character has actually died, just contine on. It’s your rules after all, so the counter really shouldn’t matter.

Crystal Desert; The Viking Server
When are people going to figure out there’s a war going on?

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Posted by: Echo.3725

Echo.3725

If that was the case Zarathustra then I could “go” afk anytime I was about to die and claim that I did not see this death and therefore did not count… Death counter is important or should be important to all as it can correlate to the skill of the player and the skill of the player’s ability to utilize a class. If you can make it through the game without dieing in a game intended to challenge all sorts of players would this not imply that you know the specific class inside and out? It forces you to adapt and learn to use your skills rather than just playing mindlessly and not caring about deaths. It also places weight into your choices and actions.

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Posted by: Kaz.5430

Kaz.5430

Your thread title wasn’t complaining about exclusive items. It was complaining about a lack of Events for lower level players.

There are large Meta Events happening in 1-15, 15-25 and 25-35 zones. There are no Meta Events in zones above 35, other than quick stops in the scavenger hunt. If you are going to just ignore those Meta Events, along with refusing to go to the Mad Kings Realm (available and playable at level 1) then that’s due to your own personal reasons, not due to a lack of content. You can get 10/10 events completed without doing the scavenger hunt, without visiting the Mad Kings realm, and without repeating an Event.

In fact, the scavenger hunt is the ‘only’ content that is for higher level players, and can be done by low level players as long as they are in a party or zerg with some higher level players that are prepared to help them out. Somebody posted yesterday about getting part two with a level 1 character (who ended up reaching level 4 due to waypoint unlocks). Just because it’s hard, doesn’t make it impossible.

The reward for the scavenger hunt is actually better for low level players than high level players, because you get a back piece with similar stats later in the game, and that backpack is not limited to level 0 upgrades only (side effect of the back item having no level requirement).

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Posted by: Echo.3725

Echo.3725

This is getting off topic – this post is about accessibility and the death increase “bug” or “mechanic” and the inaccessibility of the event to lower levels.

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Posted by: Echo.3725

Echo.3725

Kaz that is directly correlated to the level of a player – the items a only available to those that can successfully participate in the zones.

And actually got the achievements other than clock tower done for the mad kings realm with the one inital death count then went through looking for what caused it before leaving and re-entering only to have it increase by one again. This is why my assumption is that it is the entry that is causing the increase and not something else within the zone as I did not die during my stay in the mad kings realm nor on my way to re-enter.

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Posted by: Kaz.5430

Kaz.5430

Echo, if talking about Events that are available to all levels and all kinds of players is off topic, then I’d suggest changing the title of the thread.

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Posted by: Echo.3725

Echo.3725

congratulations on pulling that story out of your rear – you start at level 2 not 0 as once through introduction you are automatically level 2. So bring a real example to the table and you should get level 5 just for the first gendaran fields one for a low level character (made it to the puzzle alone right off the start – the oozes and spiders inside are another story).

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Posted by: Echo.3725

Echo.3725

Your responses limit the access of the events to involving higher level characters therefore off topic as you exclude lower levels!

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Posted by: Kaz.5430

Kaz.5430

Anyway, we’re going around in circles, you’re clearly not listening to a view other than your own so I’ll leave you to sulk in peace.

However, I’ll leave by pointing out that if every single part of the event took part in the starter areas it would be too easy for the majority of the player base, and a lot more people would feel irritated and ignored. They got around that by limiting the majority of play to the 1-15, 15-25 and 25-35 level zones, and created a whole area of content where all players are side-kicked up to level 80.

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Posted by: Kaz.5430

Kaz.5430

and that was a real example, posted on here yesterday, do a search for it yourself. You’ve even had others telling you it’s possible in this very thread. But you can think what you like.

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Posted by: elevandar.3014

elevandar.3014

I’ll give you that the deaths thing is a bit strange and probs could be removed without anyone really careing (I would say one way or another but clearly ppl care one way in particular)

as for the scavanger hunt… I dunno why ppl expected EVERYTHING in this event to be accessable to everyone, especially something like this how can u have a scavanger hunt that is fully open to all levels, it would basicly be a candy hunt in LA, cos any other areas would require u to be at a ‘certain’ level. As it stands many people have been able to complete the higher level portions by getting guildies/randoms to run with them or follow a group of ppl who clear the path there, now obviously this would run the risk of ur char dying which u have issure with so then as ppl have stated above, if ur RPing that you cant die why not RP what ur character would do, u work out the clue then realise u need to get better/stronger (read lvl up ur char v quickly) in order to finish ur self imposed ‘mission’.

Finally Anet did say that the event would be acessable to all levels of characters which it is, all characters can do the mad kings realm (well unless u have ur 0 deaths thing which i did say is strange but I do understand ur issue kinda) also all characters are going to be able to do the upcoming event in act 3 as it is happening in LA at 12pm PST and ppl are able to costume brawl and get candy corn and craft holidayish things so it is an accessable event, just becoming more accessable the higher level you are which is always what I imagined it to be

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Posted by: Par.8543

Par.8543

Kaz u seem to attack Echo for a view he/she has. If everyone had ur attitude we’d get nowhere fast.

Elevandar u mention anet saying any lvl can access the event, my lvl 36 can’t access what it wants because the lvl 55 – 65 area is far too high for it. :O

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Posted by: Kaz.5430

Kaz.5430

Par, I didn’t talk about (nor attack) Echo’s view on entering the Mad Realm once. I advised of alternate content that could be done ‘instead’ of entering the Mad Realm. Which apparently wasn’t good enough for the subject of this thread.

On the note of your comment to Elevandar, join a party of higher ranked players and your level 36 can get the second book. You’ll die a lot, but your party will resurrect you once the area is cleared and you can move on step by step. Echo obviously can’t do it this way – due to his/her RP view – as it means expecting to die a lot, but assuming you don’t share that particular RP view, you can get the book at any level.

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