How about doing it right when it's launched?

How about doing it right when it's launched?

in Halloween Event

Posted by: migu.3597

migu.3597

Hi ANet,
Let me start by saying that so far I’m enjoying a lot the Halloween event.
Far better that the old GW1 Halloween events.
But, it’s the second time now that the players get to see content nerfed!
We’re talking about content thought and prepared for months as you said on your video.
So, how come don’t you think about these things before launching them, only to nerf it some hours after?
I’m talking specifically on the ToT bags in LA and tonight’s nerf on the Mad King’s Labyrinth chests.
I would like to see the day where all these questions raised by these nerfs are in fact thought about before you release them…
Thank you!

PS-because you don’t explain things, I can’t even be sure if the timers on the chests were a bug fix or a nerf…

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Posted by: Masterpyro.4310

Masterpyro.4310

Because people were logging out and logging back in and picking up the ToT bag again until they ran out of overflow servers. I assume same happened with the chest.

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Posted by: Mashedwarf.8235

Mashedwarf.8235

Thank your fellow players that find the need to exploit everything they can to benefit themselves..

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Posted by: Sleepy.2647

Sleepy.2647

I believe what happened in Labyrinth was simply a major bug. They should test patches much more before releasing them…because honestly i can’t even count how many major bugs/exploits i have seen so far, and it’s getting to a ridiculous point where it looks like the best you can do is be online and ready to take advantage of it everytime they patch the game.

I’m glad this game is mainly based on skins…because if it was a normal mmorpg then the game would be so screwed no one would play anymore unless rollbacks were made everytime this happens (which seems to be quite often).

(edited by Sleepy.2647)

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Posted by: Twilight Zone Guy.1487

Twilight Zone Guy.1487

No matter how much testing they do, it’s impossible to get every bug and its impossible to simulate thousands of user in-house. There are some things that seem to work until you the rubber meets the road, that’s just how it is.

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Posted by: Taurethion.7302

Taurethion.7302

Nope, people just kept doing the Labyrinth properly and gaining loot. So, now you can do it as many times as you want… and get nothing! Yayyyyy. Now there aren’t enough people to do it at all for some, oddly enough. Oops.

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Posted by: Jrunyon.3012

Jrunyon.3012

Welcome to the first year of every MMO ever. This is the time that everything is tested and Anet figures out what works and what doesnt. There was no event like this in beta so its all a learning experience.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Totdigital.3925

Totdigital.3925

This game will die before it gets to 1 year or it will have a population lower then 100k if they keep up with this crap.

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Posted by: Sleepy.2647

Sleepy.2647

No matter how much testing they do, it’s impossible to get every bug and its impossible to simulate thousands of user in-house. There are some things that seem to work until you the rubber meets the road, that’s just how it is.

That’s not true, i have never seen so many major exploits…ever. Sure they can’t release a patch perfectly bug free, but having small bugs is not the same as having one major exploit every now and then.

Imo, they don’t test their patches much because this kind of stuff is quite easy to see if they did.