IGN with new details on non-Halloween themed updates

IGN with new details on non-Halloween themed updates

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Posted by: Mondy of War.8964

Mondy of War.8964

http://au.ign.com/articles/2012/10/22/whats-next-for-guild-wars-2

The following details sound pretty new to me:

In reaction to complaints that players felt some activities didn’t feel rewarding enough, after October 22 completing jumping puzzles and mini-dungeons will unlock much better rewards. ArenaNet will also make Guild Wars 2’s Karma resource much easier to obtain, so it’s not necessary to continuously cycle through events to build it up. After the update, running dungeons and completing monthly and daily achievements will also give out Karma.

In the time since launch ArenaNet’s has been examining its event design and seen how with enough players the challenge level of any particular open world event tends to drop. To maintain an element of difficulty, moving forward some events will be designed with layers, where certain challenges won’t trigger until the number of players nearby hits a specific threshold. This will be the case for a climactic encounter with a guild of NPCs called Modus Sceleris, members of which will pop up throughout Tyria to harass you. You can eventually find them all grouped together in one spot, and by interacting with them can take on challenges.

If you’re alone, initially you’ll fight off waves of their minions before challenging one of the members of the guild directly. Each member will have unique boss-like attack patterns in order to force you to move around and use your skills intelligently. If a lot of players gather around the event’s structure switches. Instead of fighting the guild members one at a time, you’ll fight all four at once, making for a more chaotic and difficult encounter. In other parts of the world, an invading group of enemies might take over a town, and if enough players are around to attempt to repel the attack, an elite monster might spawn right in the middle of the fight to ensure nobody involved gets too comfortable. It’ll be interesting to see how ArenaNet applies this philosophy of event design moving forward as older events are continually swapped around for updated ones.

For those who like to hunt around in every corner of Tyria, the Skritt Burglar challenges should be a nice surprise. Occasionally you’ll come across chests that may contain treasure or a Skritt creature with a giant pack on its back. The Skritt will then take off and scurry across the landscape, and, similar to how the treasure goblin works in Diablo III, you’ll need to chase and try to kill him before he escapes. Chasing is a risk, though, because the Burglar will run right through packs of enemies, and if you stop to fight that means he’s only getting further away. He’ll also occasionally stack up debuffs on your character or even temporarily turn you into a woodland creature. If you manage to avoid his roadblocks and score hits, he’ll drop treasure as he flees, which any pursuer can stop to collect. Just keep in mind that stopping to collect treasure also means the Burglar will get further away, and you may not be able to kill him to claim the bulk of the items he carries.

Aside from outdoor events, ArenaNet is also adding more mini-dungeons and jumping puzzles, some of which will feature new mechanics and enemies. In the Dredgehaunt Cliffs zone you’ll find a mini-dungeon that’s blanketed mostly by darkness and has some cool twists to the gameplay. Another mini-dungeon challenge throws you into an M.C. Escher-esque room of stairways and portals where you need to jump around and experiment with which portal leads where in order to find the path to the exit. Eventually you progress to a walkway comprised of hexagonal platforms with disappearing centers and need to inch along their borders to advance while at the same time avoiding enemies that will try and knock you off. This mechanic is repeated in the dungeon’s boss fight, where you’ll need to carefully walk along the edges of platforms to avoid falling through their empty centers while at the same time staying away from incoming attacks from multiple sources.

This is only a small piece of what’s being added to Guild Wars 2, and a promising example that these essentially free content updates should provide reasons to continue logging in month after month to see how ArenaNet is evolving its world.

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Posted by: Solirus.1754

Solirus.1754

This all sounds fantastic. Especially the easier to obtain Karma (tier 3 cultural weapons here I come!) and the redesign of some events.

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Posted by: Debsylvania.7396

Debsylvania.7396

Thanks for sharing this!

Deb ~The Chewbacca Defense [TCD];
Waiting For Death [WFD]
@ Borlis Pass Server

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Posted by: Timze.7980

Timze.7980

Sounds great. Hope it looks as good as it sounds ;D

If you are reading this, you are only waisting your time!
Still reading this? You know there is something better to be done for sure. -.-’’

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Posted by: Mitsu.5193

Mitsu.5193

Wow looks pretty awesome! cant wait for patch notes tonight!

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Posted by: Dead.7385

Dead.7385

So:
Dungeons will give karma – Finally I can actually gain Karma again

New mini dungeons – Was hoping for something good. Hope it turns out good enough.

New events sound really interesting. Modus Sceleris from what they sounds are completely random. Which is a definite improvement over “ETA on jormag spawn?” we get now. Now lets see if they can really scale it. I am still WAY iffy on it as they have so many variables to take into account.

New rewards for jumping puzzles/Mini-dungeons – doesn’t state what they are, so can only wait and see. I would like more people to go LFG for Mini-Dungeons as well as instanced dungeons personally so I can only hope.

Burgaler – Meh either way.

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Posted by: Coin Flunk.3024

Coin Flunk.3024

Oh wow, i’m so glad you will get karma for dungeons – lets hope more people will be keen to do dungeons now. Also new karma DE’s sound cool! =)

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Posted by: AcidicVision.5498

AcidicVision.5498

I am going to fall out of my desk chair and die laughing the first time I see a stampede of 30+ players chasing a Skritt with a sack tossed over his shoulder across a field, followed by everything they aggro-ed in pursuit.

Hopefully I’ll be able to Fraps it, set Black Betty as the background music, and have youtube gold.

The Kismet
Dragonbrand

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Posted by: samrogan.9132

samrogan.9132

I AM SO EXCITED!!! Thanks for this information! I’m happy to see they didn’t just focus on dungeon and karma rewards but jumping puzzle rewards and other aspects of the game as well. I can’t wait to see this patch if this is only a small chunk of the new content and redesigns.

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Posted by: Mondy of War.8964

Mondy of War.8964

Oh wow, i’m so glad you will get karma for dungeons – lets hope more people will be keen to do dungeons now. Also new karma DE’s sound cool! =)

Excuse my bald faced ignorance, but what does DE stand for?

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Posted by: samrogan.9132

samrogan.9132

Dynamic event…. Maybe?

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Posted by: Mondy of War.8964

Mondy of War.8964

Ah yes, that would be it, thanks lol

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Posted by: Reclusiarh.2674

Reclusiarh.2674

DE = dynamic event

Guild wars should be war between orders, because orders are guilds too.

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Posted by: The LZ.7891

The LZ.7891

Good stuff.
ArenaNet have said they don’t like to reveal things before they’re
done. Which I can actually attest to feeling the same about.

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Posted by: Reclusiarh.2674

Reclusiarh.2674

I’m glad they listened to my idea some time ago, here is the quote from my post:

“………………… when the map is overtaken by the mobs like the dredge, then a strong unique boss/monster appears in the central fortress and a massive call to arms is sent to all players in the bordering maps, who then have to start an invasion of sort to liberate the affected map, and finally kill the boss/monster. Of course the loot from the boss/monster/dragon should be the carrot to attract even the most spoiled/bored players. The retake should present a significant challenge: mobs, several veterans and some champions should perform on the highest level of AI………..”

https://forum-en.gw2archive.eu/forum/game/gw2/It-is-to-my-great-chagrin-that-I-state-The-World-is-Static/first#post403600

:), good job Anet.

Guild wars should be war between orders, because orders are guilds too.

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Posted by: birdiegirl.2463

birdiegirl.2463

I am going to fall out of my desk chair and die laughing the first time I see a stampede of 30+ players chasing a Skritt with a sack tossed over his shoulder across a field, followed by everything they aggro-ed in pursuit.

Hopefully I’ll be able to Fraps it, set Black Betty as the background music, and have youtube gold.

AcidicVision…your comment had me lmao. I will probably be one of those 80’s running after them….Priceless

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Posted by: Jack of Tears.9458

Jack of Tears.9458

Sounds like tons of awesome packed inta a big update of awesomeness. I can’t wait!


I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.

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Posted by: RShara.3265

RShara.3265

Before everyone gets a little too excited, it doesn’t sound like this is coming in one big update, but as updates over some amount of time. Releasing all of that at once would probably result in a bunch of unpleasant bugs, so a timed release would make a lot more sense.

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Posted by: Calavera.1086

Calavera.1086

Before everyone gets a little too excited, it doesn’t sound like this is coming in one big update, but as updates over some amount of time. Releasing all of that at once would probably result in a bunch of unpleasant bugs, so a timed release would make a lot more sense.

Unleash hell, I say!

And if something goes awry just blame the Mad King.

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Posted by: Knote.2904

Knote.2904

Holy hell, this is the kind of kitten I’ve been asking/looking for. Bravo Anet.

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Posted by: AcidicVision.5498

AcidicVision.5498

I wonder if we will see a gang war between the Nightmare Court and the Lunatic Court to determine who gets to be Tyria’s resident bat-kittencrazy murderous psycho-path club.

I mean…one can’t have the other one just rolling into town and out…evil-ing them right?

Dance fight!

The Kismet
Dragonbrand

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Posted by: Knote.2904

Knote.2904

To captilize on that idea. What if you’re race’s nemesis sent packs of enemies to assassinate/hunt you down once in a while? Champions Online anyone? lol

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Posted by: BrunoBRS.5178

BrunoBRS.5178

sounds so promising. i like the idea of DEs being more complex as more players show up. i just wished they’d make some of the existing DEs more manageable by lone players, or just smaller groups (i’m looking at you, diessa plateau giant)

LegendaryMythril/Zihark Darshell

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Posted by: nastyjman.8207

nastyjman.8207

I am going to fall out of my desk chair and die laughing the first time I see a stampede of 30+ players chasing a Skritt with a sack tossed over his shoulder across a field, followed by everything they aggro-ed in pursuit.

Hopefully I’ll be able to Fraps it, set Black Betty as the background music, and have youtube gold.

Imagine. You’re minding your own business, harvesting a node. Suddenly a skritt passes you by, unaware that it had treasure on its back. Then you see this mob. A giant mob with other mobs behind it. And its chaining a massive army or skale, drake, harpies, centaurs, Inquest, pirates, Zhaitan, Thrall, Hello Kitty. You can’t move. You’re like a deer caught in headlights. The next thing you know is respawning to the furthest waypoint, further than Orr. You ask a nearby NPC where you are. They respond, “In Alderaan my son. Where’s your lightsaber by the way?”

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

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Posted by: Nuka Cola.8520

Nuka Cola.8520

If this was made by crapcom or on xbl it would have been a 15$ DLC.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Sigil.9054

Sigil.9054

Another mini-dungeon challenge throws you into an M.C. Escher-esque room of stairways and portals where you need to jump around and experiment with which portal leads where in order to find the path to the exit.

I love it already.

@nastyjman: Bwahahaha!

Zoujuu / Seldi Witt
Tarnished Coast

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Posted by: LastDay.3524

LastDay.3524

The treasure goblins in Diablo 3 were actually really fun to chase.
I like that Arenanet is using the same idea here.

The jump quests sound fun and I’ve never bothered farming karma before so that change is definitely good news to me!

Benight[Edge]

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Posted by: MajorMelchett.6042

MajorMelchett.6042

Very weird that this has moved to the halloween section when it’s about non-halloween content.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

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Posted by: Reihert.1509

Reihert.1509

I’m really excited!

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Posted by: obiemvy.5632

obiemvy.5632

I’m excited too :-) I was really happy with these other non-holiday updates! Gonna make the game even more fun than it already is! As well as make Tyria even more dynamic :-)

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Posted by: TheTiger.8249

TheTiger.8249

Uh, Melchett you should read the title of the forum.‘IGN with new details on non-Halloween themed updates’.

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Posted by: Fletch.3572

Fletch.3572

Wonder if them new ones are to slow down them ranger bot trains that are becoming ever so popular.

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Posted by: MajorMelchett.6042

MajorMelchett.6042

@ The tiger.

I’m not sure what you mean, the thread title and link is about non halloween updates and it was moved the to the halloween event section. So how is me reading the title of the forum (halloween event) going to change what i asked (why a NON halloween update thread has been moved here)?.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

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Posted by: wmtyrance.3571

wmtyrance.3571

OMG chasing down that treasure Skritt and dragging mobs with you would be a cool way of dealing with bots. I would love to see a utube video of that.

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Posted by: MINKZILLA.6023

MINKZILLA.6023

Sounds great I love how Anet keeps making the game better and better!

“Every quote you hear on the internet is true.”
-Abraham Lincoln