Lesson learned about gathering too many players for "one time events"

Lesson learned about gathering too many players for "one time events"

in Halloween Event

Posted by: Lokheit.7943

Lokheit.7943

This stuff happens.

And it’s not that limited anyway, we got 3 days to do it.

I think it woul’ve been better to just open it without giving the “one time only come run gather at this hour!!” and include the cutscene in the beginning on the dungeon (like every other dungeon) this way:

1) You don’t suffer this kind of crash-fest

2) Players who missed it (and I missed it just because my client restarted and when I loged in I didn’t step in the circle) can watch the cutscene again.

There was no need for all this “hurry! one time only!”, and it resulted on a lot of problems at the end.

Lesson learned about gathering too many players for "one time events"

in Halloween Event

Posted by: Trickyg.8752

Trickyg.8752

What kind of problems occured? lol

Lesson learned about gathering too many players for "one time events"

in Halloween Event

Posted by: MithranArkanere.8957

MithranArkanere.8957

They had problems every time many people gathered to do the same thing.

You would have though they would have take measures to spread the entry of people, like, at least at the start, forcing people to make 5-player teams, or a waiting queue…

I’d like to have a message telling me something like ‘many connections’ or something.

Instead, I’m getting either nothing, or that famous message that says that the problem is in my side, when it hardly ever is for most people, and definitely not for me.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!