Mad King's Clock Tower - Jumping Puzzle Tips
Main Tip: Play a human or sylvari and be in a group with no norn or charr.
My tip is, if you are not really good at JPs mini games , dont waste your time.
My tip is quit if you aren’t having fun even when you fail.
My tips would be jump onto the floating rock instead of going around just after the waiting bit. That period there is what makes or breaks the run, too slow you cant get the chest jump.
Took me 5 hours and it was the most fun ive ever had.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
There weren’t any tips. It was just ’don’t stop moving till you hit around the middle then you can sometimes take a moment to set up a jump’. Basically a run through video with commentary
A tip would be like…at the first section where everyone has to wait for the platforms try to jump as soon as you see the platforms start to come out instead of waiting for them to come to a stop. It takes a bit of practice to know where the platforms will be but once you get it down you will consistently be ahead of everyone else at the most critical point. Only by a bit but it’s enough that you can see your char.
I saw a tip in another topic(either here or reddit) about grouping with another person and putting a mark on each other…or something.
Another tip if you are having a really hard time being the green air…stuff is switch to a class that can have passive run speed via traits(of course not everyone has that option).
I turned up my in game music to let it cue my jumps through practice… I guess that’s a tip.
I wanna be the champion of teh worlds…
Rocksors: 80 Guardian, Althalus: 80 Thief, Birigitte: 80 Ranger, Roacsors: 80 Warrior
Don’t be afraid to rush and jump at the few starting platforms. There’s little chances to fall there. Like Vexacion said, you’ll eventually memorize your landings and after you’ll get past that critical point.