New Weapons

New Weapons

in Halloween Event

Posted by: TJV.6239

TJV.6239

On almost every class forum I find a discussion about giving classes more weapons. I thought I would make a thread here for the players to discuss it, and also for the Devs to see the request. That said I also hope that the Devs can reply a little as well. I remember an earlier conversation during the beta with a Dev concerning Engineers having another weapon (the hammer) and he/she mentioned that at the moment it wouldn’t be an intelligent idea, though the reason why that was I can’t remember.

Here are the suggestions I have seen so far and the reasons behind it – I thought the players could discuss it.

Thief – Rifle
This was a very brief comment I saw on the thief thread. Being a very dedicated thief player I do agree with this a little. We struggle in long range fights. Every other class has access to 1000-1200 range weapons while the thief is cut short at 900 on shortbow and pistols. Another option on this was to increase shortbow range to 1200 but getting rid of the bounce.

Engineer – Hammer
Players feel the engineer needs at least one more weapon, and preferably a combat one. This is because while we have some powerful kits and weapon kits and things like that, none of them has the same feel as a combat weapon. The wrench might be close, but the skills on it are mediocre unless you are bringing a lot of turrets, but even then it is rarely used. The hammer doesn’t feel too foreign for a technology based class and I’m sure we could find multiple ways to implement it as a steampunky weapon (steam-piston attacks or something like that). I could even suggest a torch, though that wouldn’t be combat based and the only reason I suggest it is because I feel the engineer needs something to provide more variety in his skills. I would enjoy having a combat based engineer, but I think it would be better to have more variety, which a torch would do (pistol-pistol, pistol-shield, pistol-torch – it provides another weapon combination for the game).

Ranger – Staff
This was a suggestion I saw recently. I personally don’t mind the idea, but at the same time the Ranger already has access to loads of other weapons. It is a good suggestion though for players who want to get a druid sort of feel from their Rangers, something that wielding a giant sword or throwing axes at people doesn’t achieve. While the other weapon suggestions above for the thief and engineer are there due to a lack of options the suggestion for the Ranger is an aesthetics one and somewhat less important. I would be interested in seeing the options available to people from giving them staffs though. Also, when we consider Guild Wars 1, staff wielding rangers isn’t a foreign sight. Many would wield them if they were trap focussed, touch-rangers, SoS ranger/ritualists or a farm build utilizing stances.

Continue to post and provide other weapon options. I posted this just to see the creativity of the players, and to let the Devs know that we have ideas that we might like to see implemented. Enjoy brainstorming

Shalom
Tyler Joe

New Weapons

in Halloween Event

Posted by: Knote.2904

Knote.2904

To add to this. =p

Necro Greatsword -

Since this game has no problem with caster/scholar classes equipping melee weapons and meleeing, and since it feels like Necro’s are lacking another weapon (especially 2 hander), I think greatsword would make a great fit. I think of Shadow Knight or Dread Knight (EQ Necro/Warrior combo) when I think of Necro with a Greatsword, it could be a decent hybrid between tankiness through lifesteals (an aoe life steal) and dmg, it could be the opposite of a Guardian with Greatsword.

Also since Necro’s lack a Legendary that actually fits atleast with greatsword they could have Twilight.

New Weapons

in Halloween Event

Posted by: Redamz.5038

Redamz.5038

Main hand pistol for mesmer please.
Pink magic bullets are too cool for a single of hand skill.

New Weapons

in Halloween Event

Posted by: TJV.6239

TJV.6239

Can a moderator please explain as to why this thread has been moved to the Halloween Section?

Shalom
Tyler Joe

New Weapons

in Halloween Event

Posted by: Simon.3106

Simon.3106

All I have to say is:

In GW1, no matter who I was, I could use any weapon…. The only thing i couldn’t do is use it to its fullest potential (with skills).

I play a Thief, and my goodness how much I wish I could wield a torch/Long bow. With a longbow, even if you just give me the Number1 skill, I would be happy. I dont need 2 3 4 or 5. I just want to be able to wield all the weapons liek I did in GW1, even if I just have the AUTO-ATTACK. GW1, a warrior could use a staff… only auto attack was its only effeciency, but it was FUN! I use it and run around like a crazy ape and had a blast

~Way of the Ranger~
Legendary Ranger, Simon

New Weapons

in Halloween Event

Posted by: remix.9856

remix.9856

Wait why is this in the Halloween section?

New Weapons

in Halloween Event

Posted by: TJV.6239

TJV.6239

Wait why is this in the Halloween section?

I’m trying to work that out myself. A moderator moved it and I have no idea why.

Shalom
Tyler Joe

New Weapons

in Halloween Event

Posted by: MikeRocks.9243

MikeRocks.9243

They saw ‘New Weapons’ and automatically assumed it was pertaining to the new craftable weapons and/or BLC skins that everyone has been arguing about since the patch released.

Blame a long night of rapid fire moderation.

The Long Road
Goal: To have one character of every race, gender, and armor class combination at level 80.
Current progress: Human 4/6 | Charr 1/6 | Norn 1/6 | Sylvari 1/6 | Asura 1/6 | Total: 8/30